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Highwayman's Silver-Trimmed Chain Tunic of the Bloodsinger
LEGENDARY
24 Primary Attributes
24 Stamina
9 Combat Skills
0.6 Crit Chance
0.9 Potency
1.1 Haste
Infused Stats:
Chain Armor (Chest)
Mitigation
251
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Mantle of the Dunestalker
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Cloak
Level
40
Adornment Slots:
White, Turquoise
ATTUNEABLE
Brokenskull Private Reserve
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases AGI of target by 492.8. Increases STA of target by 633.6. Increases Max Health of target by 3.0%. Increases Weapon Damage of target by 16.0. Increases Power Regen of target by 363.6.
Howling Hoop
FABLED
26 Primary Attributes
26 Stamina
156 Resistances
10 Combat Skills
0.2 Crit Bonus
0.8 Crit Chance
1.1 Potency
1.5 Haste
Infused Stats:
Slots
Ear
Level
50
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Lava Hanging
TREASURED
15 Stamina
15 Primary Attributes
140 Resistances
6 Combat Skills
1.1 DPS
Infused Stats:
Slots
Ear
Level
40
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Legendary Journeyman's Boots
LEGENDARY, Journeyman's Boots
21 Primary Attributes
21 Stamina
9 Combat Skills
0.5 Casting Speed
0.4 Crit Chance
0.7 Potency
Infused Stats:
Chain Armor (Feet)
Mitigation
177
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Journeyman's Boots
Applies Journeyman's Boots when Equipped.
• Increases speed of caster by 10.0%.
• This effect suspends during combat
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Stewed Pepper
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases AGI of target by 492.8. Increases STA of target by 633.6. Increases Crit Bonus of target by 16.0. Increases Crit Chance of target by 176.0. Increases Health Regen of target by 363.6.
Poison Etched Bracers
FABLED
20 Primary Attributes
20 Stamina
9 Combat Skills
2.6 DPS
0.3 Crit Chance
0.6 Potency
Infused Stats:
Chain Armor (Forearms)
Mitigation
187
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Toxicity
When Equipped:
• When any damage is received this spell has a 5% chance to cast Toxicity on target's attacker. Lasts for 24.0 seconds.
• Inflicts 44 - 74 poison damage on targets in Area of Effect every 4.8 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Indium Brigandine Gloves
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.4 Casting Speed
0.2 Crit Chance
0.7 Potency
Infused Stats:
Chain Armor (Hands)
Mitigation
206
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Combine Ceremonial Coif
FABLED
21 Primary Attributes
21 Stamina
9 Combat Skills
0.4 Crit Chance
0.7 Potency
0.4 Reuse Speed
18 Ability Mod
Infused Stats:
Chain Armor (Head)
Mitigation
234
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Fiery Feedback
When Equipped:
• When any damage is received this spell has a 1% chance to cast Fiery Feedback on target's attacker.
• Inflicts 138 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Ringlet of Hypnotism
TREASURED
18 Primary Attributes
18 Stamina
125 Resistances
7 Combat Skills
0.4 Potency
0.2 Block Chance
Infused Stats:
Slots
Finger
Level
50
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Sun-Baked Gladiator's Armlet
LEGENDARY
19 Primary Attributes
19 Stamina
125 Resistances
7 Combat Skills
0.2 Crit Chance
0.5 Potency
0.3 Block Chance
Infused Stats:
Slots
Wrist
Level
50
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Protective Pants
FABLED
21 Primary Attributes
21 Stamina
9 Combat Skills
0.5 Casting Speed
0.4 Crit Chance
0.7 Potency
18 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
201
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Arcane Feedback
When Equipped:
• When any damage is received this spell has a 5% chance to cast Arcane Feedback on target's attacker.
• Inflicts 103 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Shattered Lands Stalker's Torque
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Neck
Level
40
Adornment Slots:
White, Green
NO-TRADE
Charmed Rapier
FABLED
15 Stamina
15 Primary Attributes
6 Combat Skills
1.1 DPS
Infused Stats:
Rapier
One-Handed Piercing
Damage
11 - 33
(35.67 Rating)
Delay
1.3 seconds
Level
40
All Scouts, Berserker, Guardian
Effects:
Lightning Bolt Glyph
When Equipped:
• On any combat or spell hit this spell may cast Magic Bolt on target of attack. Triggers about 2.0 times per minute.
• Inflicts 218 - 266 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
augmented leather bandolier
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
Infused Stats:
Thrown Weapon
Ranged
Damage
53 - 303
(39.6 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
40
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White
ATTUNEABLE
Band of Titan Calling
LEGENDARY
19 Primary Attributes
19 Stamina
7 Combat Skills
0.2 Crit Chance
0.5 Potency
0.1 Haste
Infused Stats:
Slots
Finger
Level
50
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Radiant Bracelet of the Explorer
FABLED
27 Primary Attributes
27 Stamina
165 Resistances
11 Combat Skills
0.2 Crit Bonus
4.6 DPS
0.8 Crit Chance
1.2 Potency
Infused Stats:
Slots
Wrist
Level
58
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Iridescent Spear of Ice
FABLED
22 Primary Attributes
22 Stamina
9 Combat Skills
1.5 Casting Speed
0.5 Crit Chance
0.8 Potency
19 Ability Mod
Infused Stats:
Spear
One-Handed Piercing
Damage
48 - 143
(47.83 Rating)
Delay
4.0 seconds
Level
50
All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Ice Blast
When Equipped:
• On a combat hit this spell may cast Ice Blast on target of attack. Lasts for 36.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 156 - 260 cold damage on target.
• Cannot be modified except by direct means
• On a combat hit this spell may cast Lethargy on target of attack. Lasts for 1 minute 12 seconds. Triggers about 1.8 times per minute.
• Decreases Haste of target by 11.3 - 18.8.
• Only affects targets level 60 and below
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Cobalt Brigandine Mantle
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
0.8 Casting Speed
0.7 Crit Chance
1 Potency
Infused Stats:
Chain Armor (Shoulders)
Mitigation
218
Level
52
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 8,117 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 337 health per tick while out-of-combat.
This character has a Maximum Power pool of 6,508. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 456 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,358 whatsits.
This character resists Noxious damage in the amount of 2,358 whatsits.
This character resists Arcane damage in the amount of 2,330 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 7% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 110, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0.4% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 4.7% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.