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Applies Hex of Ruin when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs physical damage by 491.
• The casting time of Hex of Ruin is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine fright imbued linen hex doll
MASTERCRAFTED
13 Stamina
13 Primary Attributes
6 Combat Skills
0.2 Potency
Infused Stats:
Slots
Charm
Level
42
Effects:
Hex of Fright
Applies Hex of Fright when Activated. Lasts for 1 minute 48 seconds.
• Decreases Haste of target by 14.8.
• The casting time of Hex of Fright is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
Small Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
3
NO-VALUE NO-TRADE
Et'sipe's Haubergeon of Undeath
LEGENDARY
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Chest)
Mitigation
135
Level
30
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Envy of Life
Applies Envy of Life when Activated. Lasts for 30.0 seconds.
• Shapechanges caster into a skeleton
• On any combat or spell hit this spell may cast Lifedraw on target of attack. Triggers about 10.0 times per minute.
• Inflicts 162 magic damage on target.
• Heals caster for 80.
• Cannot be modified except by direct means
• The reuse time of Envy of Life is 20 minutes
Adornment Slots:
White
HEIRLOOM ATTUNEABLE
Shattered Lands Stalker's Veil
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Cloak
Level
40
Adornment Slots:
White
NO-TRADE
Earring of the Frozen Voice
TREASURED
13 Stamina
13 Primary Attributes
120 Resistances
5 Combat Skills
Infused Stats:
Slots
Ear
Level
40
Adornment Slots:
White
NO-TRADE
Spike of Drunken Spirits
TREASURED
13 Stamina
13 Primary Attributes
120 Resistances
5 Combat Skills
Infused Stats:
Slots
Ear
Level
40
Adornment Slots:
White
NO-TRADE
Nightbane Blood Mail Boots
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Chain Armor (Feet)
Mitigation
134
Level
32
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
peach bread
Fresh bread, infused with small chunks of peaches.
Infused Stats:
Slots
Food
Level
50
Satiation
Average
Duration
30 minutes
Effects:
Increases Health Regen of target by 41.0. This effect suspends during combat
NO-VALUE
Glowing Antennae Bracer
LEGENDARY
14 Stamina
14 Primary Attributes
6 Combat Skills
0.2 Potency
Infused Stats:
Chain Armor (Forearms)
Mitigation
168
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
LORE ATTUNEABLE
Glowing Molten Gloves
LEGENDARY
15 Stamina
15 Primary Attributes
6 Combat Skills
1.1 DPS
Infused Stats:
Chain Armor (Hands)
Mitigation
168
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
LORE ATTUNEABLE
Highwayman's Silver-Trimmed Chain Helmet of the Bloodsinger
LEGENDARY
14 Stamina
14 Primary Attributes
6 Combat Skills
Infused Stats:
Chain Armor (Head)
Mitigation
168
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Emblem of Slyness
LEGENDARY
19 Primary Attributes
19 Stamina
225 Resistances
7 Combat Skills
0.2 Crit Chance
0.5 Potency
0.1 Haste
Infused Stats:
Slots
Finger
Level
50
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Carved Treant Bark Circlet
LEGENDARY
19 Primary Attributes
19 Stamina
225 Resistances
7 Combat Skills
2.2 DPS
0.2 Crit Chance
0.5 Potency
Infused Stats:
Slots
Wrist
Level
50
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Coldfist Leggings
TREASURED
15 Stamina
15 Primary Attributes
6 Combat Skills
1.1 DPS
Infused Stats:
Chain Armor (Legs)
Mitigation
178
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Necklace of Flowing Orbs
LEGENDARY
11 Stamina
11 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Neck
Level
30
Adornment Slots:
White, Green
ATTUNEABLE
Serrated Bone Dirk
LEGENDARY, Serrated Bone Dirk
16 Stamina
16 Primary Attributes
7 Combat Skills
0.2 Potency
1.4 DPS
Infused Stats:
Dagger
One-Handed Piercing
Damage
20 - 115
(33.79 Rating)
Delay
4.0 seconds
Level
40
All Mages, All Scouts, Berserker, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Haste
When Equipped:
• Increases Haste of caster by 10.0.
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Tarton's Wheel
The completed magical symbol known as "Tarton's Wheel" flickers with energy. Only a single spoke still has the effect of transporting the user a short distance. The remaining spokes appear to have lost either their magic or the connection to the plane they once allowed travel to.
LEGENDARY
15 Stamina
15 Primary Attributes
6 Combat Skills
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
40
Effects:
Void Shift
Applies Void Shift when Activated.
• Teleports target to a random location within 10 - 19 meters.
• Decreases Threat to targets in Area of Effect by 738
• The casting time of Void Shift is 2.0 seconds and the reuse time of the spell is 2 minutes
Adornment Slots:
White
LORE NO-TRADE
Loop of Holy Runes
TREASURED
13 Stamina
13 Primary Attributes
120 Resistances
5 Combat Skills
Infused Stats:
Slots
Finger
Level
40
Adornment Slots:
White, Green
NO-TRADE
Bracelet of Glowing Shards
LEGENDARY
14 Stamina
14 Primary Attributes
120 Resistances
6 Combat Skills
Infused Stats:
Slots
Wrist
Level
40
Adornment Slots:
White
ATTUNEABLE
Short Sword of the Ykesha
LEGENDARY, Short Sword of the Ykesha
16 Stamina
16 Primary Attributes
7 Combat Skills
1.4 DPS
0.2 Potency
Infused Stats:
Sword
One-Handed Slashing
Damage
30 - 172
(33.79 Rating)
Delay
6.0 seconds
Level
40
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Ykesha's Wrath
When Equipped:
• On any combat or spell hit this spell may cast Ykesha's Wrath on target of attack. Triggers about 1.8 times per minute.
• Inflicts 198 - 242 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Kitamerhide Cloak
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
Infused Stats:
Chain Armor (Shoulders)
Mitigation
166
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 6,000 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 291 health per tick while out-of-combat.
This character has a Maximum Power pool of 4,608. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 209 power per tick while out-of-combat.
This character runs 21% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 4,603 whatsits.
This character resists Noxious damage in the amount of 4,728 whatsits.
This character resists Arcane damage in the amount of 4,678 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 328, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 1.6%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.