EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
The Book of Signs
LEGENDARY
687 Primary Attributes
1,020 Stamina
5,606 Power
18,697 Health
216.3 Crit Bonus
17 Resolve
45.6 DPS
107.3 Crit Chance
1802.3 Potency
27.6 Reuse Speed
26,917 Ability Mod
Infused Stats:
Slots
Charm
Level
101
Effects:
Perfect Being
Applies Perfect Being when Activated. Lasts for 10.0 seconds.
• Increases Fervor of caster by 32.4.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Being is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Orange
LORE-EQUIP ATTUNEABLE INFUSABLE
pristine rawhide leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
UNCOMMON
Infused Stats:
Slots
5
Pride Pakiat Augury Chestguard
LEGENDARY
2,479 Stamina
912 Primary Attributes
4,540 Power
45,441 Health
15 Resolve
47 AE Auto
393.7 Potency
22.8 Max Health
170.8 Multi Attack
19 Overcap Crit Bonus
Infused Stats:
Physical:
+34 sta
Bonus:
+730 sta
24.7% Potency
Leather Armor (Chest)
Mitigation
677
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
NO-TRADE INFUSED
Cloak of the Unpredictable Seedling
LEGENDARY
687 Primary Attributes
1,020 Stamina
5,606 Power
18,697 Health
144 Combat Skills
216.3 Crit Bonus
17 Resolve
45.6 DPS
1.4 Ability Doublecast
107.3 Crit Chance
1802.3 Potency
32.6 Flurry
Infused Stats:
Slots
Cloak
Level
105
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Tranquil Toutou
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases AGI of target by 246.4. Increases STA of target by 316.8. Increases Max Health of target by 1.5%. Increases Weapon Damage of target by 8.0. Increases Power Regen of target by 363.6.
Hoop of the Flask
LEGENDARY
687 Primary Attributes
1,020 Stamina
5,606 Power
18,697 Health
55,110 Resistances
144 Combat Skills
216.3 Crit Bonus
17 Resolve
1802.3 Potency
15.1 Mitigation Increase
33.3 Flurry
17.5 Weapon Damage
Infused Stats:
Slots
Ear
Level
101
Adornment Slots:
White, Orange
LORE-EQUIP ATTUNEABLE INFUSABLE
Sonorous Sanguine Stud
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
54,780 Resistances
141 Combat Skills
211.9 Crit Bonus
16 Resolve
1766.2 Potency
58.7 Haste
64.5 Multi Attack
27 Reuse Speed
Infused Stats:
Slots
Ear
Level
103
Adornment Slots:
White, Orange
LORE-EQUIP NO-TRADE INFUSABLE
Cnidcara Hide Longboots
LEGENDARY
2,070 Stamina
821 Primary Attributes
5,606 Power
56,102 Health
17 Resolve
198.6 DPS
355.8 Potency
8.7 Weapon Damage
120.2 Reuse Speed
16 Overcap Crit Bonus
Infused Stats:
Leather Armor (Feet)
Mitigation
694
Level
105
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Mycelium-Wrapped Trout
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases INT of target by 259.6. Increases STA of target by 334.4. Increases Potency of target by 10.0. Increases Crit Chance of target by 114.4. Increases Health Regen of target by 363.6.
Pride Pakiat Augury Manacle
LEGENDARY
1,987 Stamina
787 Primary Attributes
4,540 Power
45,441 Health
15 Resolve
190.7 DPS
18.8 AE Auto
341.6 Potency
18 Max Health
15 Overcap Crit Bonus
Infused Stats:
Physical:
+1 sta
Leather Armor (Forearms)
Mitigation
632
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
NO-TRADE INFUSED
Ripterror's Hide Gloves
LEGENDARY
2,028 Stamina
804 Primary Attributes
5,045 Power
50,491 Health
16 Resolve
348.6 Potency
18.4 Max Health
18.2 Block Chance
139.6 Haste
16 Overcap Crit Bonus
Infused Stats:
Deity:
+20 sta
3.7% Potency
Leather Armor (Hands)
Mitigation
644
Level
103
Bruiser, Monk
Adornment Slots:
White, Orange
HEIRLOOM INFUSED
Glowing Gem of Fortitude
TREASURED
Adds the following to an item:
140 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Sultana's Prideful Leather Skullcap
LEGENDARY
2,028 Stamina
804 Primary Attributes
5,045 Power
50,491 Health
16 Resolve
19.2 AE Auto
348.6 Potency
18.2 Mitigation Increase
18.4 Max Health
16 Overcap Crit Bonus
Infused Stats:
Physical:
2.4% Potency
Leather Armor (Head)
Mitigation
644
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
NO-TRADE NO-VALUE INFUSED
Invisible Buckle Ring
LEGENDARY
687 Primary Attributes
1,020 Stamina
5,606 Power
18,697 Health
55,110 Resistances
144 Combat Skills
216.3 Crit Bonus
17 Resolve
45.6 DPS
19.1 Casting Speed
1802.3 Potency
59.9 Haste
Infused Stats:
Bonus:
+35 sta
3.0% Potency
3.5% Crit Bonus
Slots
Finger
Level
101
Adornment Slots:
White, Orange, Green
LORE-EQUIP INFUSED
Incandescent Adornment of Arcane Resilience (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2,272 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Spirit Stone of Et'Kalysh
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
552 Primary Attributes
361 Stamina
1.6 Ability Doublecast
72 Potency
3 Mitigation Increase
4.5 Flurry
0.2 Fervor
14 Max Health
22,300 Ability Mod
Type:
Green Adornment
Slots:
Finger
Level
100
Spirit Stone Stats:
+571 agi +381 sta
+2.6% Ability Doublecast +3% Mitigation Increase +76% Potency +15% Max Health +5.4% Flurry Chance +0.3% Fervor +32,200 Ability Modifier
100
0%
NO-VALUE
Wailing Wristband
LEGENDARY
687 Primary Attributes
1,020 Stamina
5,606 Power
18,697 Health
55,110 Resistances
144 Combat Skills
216.3 Crit Bonus
17 Resolve
1802.3 Potency
15.1 Mitigation Increase
33.3 Flurry
17.5 Weapon Damage
Infused Stats:
Slots
Wrist
Level
105
Adornment Slots:
White, Orange
LORE-EQUIP NO-TRADE INFUSABLE
Umbrite Adornment of Prismatic Resilience (Lesser)
HANDCRAFTED
Adds the following to an item:
758 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
100
NO-VALUE NO-TRADE
Hallowed Softstone Leggings
LEGENDARY
2,582 Stamina
951 Primary Attributes
5,606 Power
56,102 Health
17 Resolve
99.1 Casting Speed
410 Potency
23.8 Max Health
20 Overcap Crit Bonus
5,437 Ability Mod
Infused Stats:
Physical:
+1 sta
Leather Armor (Legs)
Mitigation
744
Level
105
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
NO-TRADE NO-VALUE INFUSED
Torque of the Vanishing Geode
LEGENDARY
687 Primary Attributes
1,020 Stamina
5,606 Power
18,697 Health
216.3 Crit Bonus
17 Resolve
45.6 DPS
9.7 AE Auto
107.3 Crit Chance
1802.3 Potency
19.1 Casting Speed
Infused Stats:
Slots
Neck
Level
105
Adornment Slots:
White, Orange, Green
INFUSABLE
Spirit Stone of Warslik
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
473 Primary Attributes
332 Stamina
0.6 Ability Doublecast
7.5 Strikethrough
37.2 Potency
12 Max Health
3 Mitigation Increase
5,875 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+492 agi +352 sta
+1.6% Ability Doublecast +3% Mitigation Increase +41.2% Potency +13% Max Health +7.5% Strikethrough +0.1% Fervor +6,865 Ability Modifier
100
0%
NO-VALUE
Hammer of the Burning Ignus
LEGENDARY
816 Primary Attributes
1,408 Stamina
5,045 Power
16,827 Health
163.9 Crit Bonus
16 Resolve
6.5 AE Auto
288.8 Crit Chance
223 Potency
24.4 Mitigation Increase
97 Haste
Infused Stats:
Deity:
+17 sta
4.2% Potency
Mace
One-Handed Crushing
Damage
216 - 649
(216.5 Rating)
Delay
4.0 seconds
Level
103
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
This character has 9,633,391 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 385,724 health per tick while out-of-combat.
This character has a Maximum Power pool of 345,870. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 14,318 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 335,730 whatsits.
This character resists Noxious damage in the amount of 336,330 whatsits.
This character resists Arcane damage in the amount of 336,003 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 59.2
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1425.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 510,136, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 108.7 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
72.7 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
308 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 54.3 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 63.7% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.