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Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 4.1%.
• Increases Threat to target by 1,056,139 instantly and every 2 seconds thereafter
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White, Orange
LORE-EQUIP ATTUNEABLE INFUSABLE
Adventurer's Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• Increases the damage and healing of Wildfire, Levinbolt, Stone Hammer, and Septic Strike by 5.
NO-VALUE NO-TRADE LORE
Grandmaster's Ethereal Cloak
FABLED
717 Primary Attributes
1,063 Stamina
6,922 Power
23,084 Health
472 Combat Skills
102.7 Crit Bonus
28 Resolve
1.2 Ability Doublecast
80.6 Crit Chance
1539.7 Potency
34 Flurry
28.8 Reuse Speed
5 Overcap Crit Bonus
5 Overcap Weapon Damage
39,346 Ability Mod
Infused Stats:
Slots
Cloak
Level
100
Adornment Slots:
White, Orange
NO-TRADE NO-VALUE INFUSABLE
INDESTRUCTIBLE
Incandescent Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
12.5 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
96
HEIRLOOM NO-VALUE
Juggernaut's Fury
ETHEREAL, Mastery
PRESTIGE
Adds the following to an item:
1 Ability Doublecast
5 Fervor
Type:
Orange Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
100
Berserker
Effects:
Juggernaut's Fury
When Equipped:
• Grants a 5% chance to instantly recast any offensive Combat Art used.
• Removes the negative effects of Juggernaut.
• Juggernaut will now affect the entire group.
• Juggernaut will grant crit bonus overcap.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Endless Void
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
110
Satiation
High
Duration
5 hours
Effects:
Increases All Attributes of target by 2.0%. Increases Weapon Damage of target by 9.9. Increases Max Health of target by 16.5%. Increases Power Regen of target by 370.4.
Gaukr's Gawking Eye Earring
I see you!
FABLED
753 Primary Attributes
1,095 Stamina
8,076 Power
26,931 Health
59,136 Resistances
154 Combat Skills
232.3 Crit Bonus
26 Resolve
2106.5 Potency
16.6 Mitigation Increase
64.412.8% Haste
20.2 Max Health
20.6 Hate Gain
Infused Stats:
Deity:
+26 sta
6.7% Potency
Slots
Ear
Level
106
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP INFUSED REFORGED
Planar Adornment of Health
ETHEREAL
Adds the following to an item:
20.7 Max Health
Type:
White Adornment
Slots:
Shoulders, Finger, Ear, Neck, Wrist, Waist
Level
100
NO-VALUE
Rune: Despoil
LEGENDARY, Despoil
Adds the following to an item:
Type:
Orange Adornment
Slots:
Ear, Wrist
Level
100
Effects:
Despoil
When Equipped:
• Doubles the base combat mitigation of Erosion.
NO-VALUE NO-TRADE LORE
Ice Pearl Earrings
FABLED
775 Primary Attributes
1,105 Stamina
8,479 Power
28,277 Health
61,415 Resistances
158 Combat Skills
234.6 Crit Bonus
29 Resolve
21.6 Casting Speed
2317.1 Potency
16.9 Mitigation Increase
16.9 Block Chance
Infused Stats:
Deity:
+21 sta
5.3% Potency
Slots
Ear
Level
108
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP INFUSED
Planar Adornment of Health
ETHEREAL
Adds the following to an item:
20.7 Max Health
Type:
White Adornment
Slots:
Shoulders, Finger, Ear, Neck, Wrist, Waist
Level
100
NO-VALUE NO-TRADE
Rune: Fissure of Ice
LEGENDARY, Fissure of Ice
Adds the following to an item:
Type:
Orange Adornment
Slots:
Ear, Wrist
Level
100
Effects:
Fissure of Ice
When Equipped:
• Increases the maximum increment count of Brittle Armor to 30 and will increment twice when it triggers.
Target will Dodge 1.0% of incoming attacks. Increases All Attributes of target by 3.6%. Increases Crit Chance of target by 75.0. Increases Health Regen of target by 370.4.
• On a hostile ability cast this spell has a 15% chance to cast Expedient Strike on target of spell. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 8,418 crushing damage on target.
• Increases Weapon Damage of caster by 70.0.
• Increases Weapon Damage Overcap of caster by 50.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
NO-VALUE NO-TRADE
One Handed Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
100
NO-VALUE NO-TRADE
Pouch of Unbelieveably Solid Elemental Stone
FABLED
957 Primary Attributes
1,589 Stamina
8,479 Power
28,277 Health
185 Crit Bonus
29 Resolve
7.5 AE Auto
325.8 Crit Chance
287.4 Potency
28.3 Mitigation Increase
109.621.9% Haste
19.4 Strikethrough
Infused Stats:
Thrown Weapon
Ranged
Damage
655 - 1,966
(327.6 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
108
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Arcane Rending
When Equipped:
• On any combat or spell hit this spell may cast Arcane Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases arcane damage done to target by 3.2%.
• Inflicts 1,812 magic damage on target instantly and every second.
• Inflicts an additional 46 magic damage on target every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
INFUSABLE REFORGED
Incandescent Adornment of Raw Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
HEIRLOOM NO-VALUE
Secondary Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
100
NO-VALUE NO-TRADE
Leecher's Ring
FABLED
753 Primary Attributes
1,095 Stamina
8,076 Power
26,931 Health
59,136 Resistances
154 Combat Skills
232.3 Crit Bonus
26 Resolve
21 Casting Speed
2106.5 Potency
357% Flurry
16.6 Block Chance
2,805 Ability Mod
Infused Stats:
Deity:
+11 sta
7.4% Potency
Slots
Finger
Level
106
Adornment Slots:
White, Orange, Green
HEIRLOOM LORE-EQUIP INFUSED REFORGED
Incandescent Adornment of Defense (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
60 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
96
HEIRLOOM NO-VALUE
Spirit Stone of Et'Kalysh
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
552 Primary Attributes
361 Stamina
1.6 Ability Doublecast
72 Potency
3 Mitigation Increase
4.5 Flurry
0.2 Fervor
14 Max Health
22,300 Ability Mod
Type:
Green Adornment
Slots:
Finger
Level
100
Spirit Stone Stats:
+571 agi +381 sta
+2.6% Ability Doublecast +3% Mitigation Increase +76% Potency +15% Max Health +5.4% Flurry Chance +0.3% Fervor +32,200 Ability Modifier
100
0%
NO-VALUE
Decaying Tendril
FABLED
753 Primary Attributes
1,095 Stamina
8,076 Power
26,931 Health
59,136 Resistances
154 Combat Skills
232.3 Crit Bonus
26 Resolve
2106.5 Potency
16.6 Mitigation Increase
35 Flurry
70.914.1% Multi Attack
22.6 Recovery Speed
Infused Stats:
Deity:
+16 sta
2.5% Potency
Slots
Wrist
Level
106
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP INFUSED REFORGED
Incandescent Adornment of Aggressiveness (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
11.2 Hate Gain
Type:
White Adornment
Slots:
Hands, Wrist
Level
96
HEIRLOOM NO-VALUE
Rune: Ethershadow Touch
LEGENDARY, Ethershadow Touch
Adds the following to an item:
Type:
Orange Adornment
Slots:
Ear, Wrist
Level
100
Effects:
Ethershadow Touch
When Equipped:
• Adds a damage reduction and hate position effect to Ethershadow Assassin.
NO-VALUE NO-TRADE LORE
Rubicite Towershield of Ruin
MASTERCRAFTED LEGENDARY
850 Primary Attributes
1,466 Stamina
7,384 Power
24,623 Health
177.7 Crit Bonus
6.8 AE Auto
300.7 Crit Chance
220.7 Potency
24 Resolve
101.120.2% Haste
26.1 Block Chance
3,241 Ability Mod
Infused Stats:
Tower Shield
Slots
Secondary
Protection
4,009
Level
105
Berserker, Guardian, Paladin, Shadowknight
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,284 mental damage on target encounter instantly and every second.
This character has 21,950,729 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 878,423 health per tick while out-of-combat.
This character has a Maximum Power pool of 553,152. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 22,675 power per tick while out-of-combat.
This character runs 158% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 374,897 whatsits.
This character resists Noxious damage in the amount of 371,361 whatsits.
This character resists Arcane damage in the amount of 371,691 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 221.34502923977
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1784.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 752,078, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 111.5%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 32.6 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
281.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.262 seconds, a 95.2% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
37 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 41.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 87.748% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.