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• Increases the window of opportunity for another to trigger a combo effect from your Ascension abilities.
(3) +250,000 Health +25% Max Health
NO-VALUE LORE-EQUIP NO-TRADE
Emberweave Gloves
LEGENDARY
996 Primary Attributes
2,258 Stamina
13,514 Power
90,198 Health
747.1 Potency
40 Resolve
311.1 Haste
93.6 Casting Speed
139 Reuse Speed
26 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Hands)
Mitigation
612
Level
110
All Mages
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Emberweave Hood
LEGENDARY
996 Primary Attributes
2,258 Stamina
13,514 Power
90,198 Health
747.1 Potency
40 Resolve
311.1 Haste
93.6 Casting Speed
17.9 Weapon Damage
26 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Head)
Mitigation
612
Level
110
All Mages
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Graverobber's Furious Ring
LEGENDARY
606 Primary Attributes
900 Stamina
4,950 Power
16,512 Health
52,580 Resistances
138 Combat Skills
190.9 Crit Bonus
15 Resolve
42.8 DPS
1591.7 Potency
56.3 Haste
15.4 Weapon Damage
Infused Stats:
Slots
Finger
Level
110
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE INFUSABLE
Graverobber's Furious Bracelet
LEGENDARY
606 Primary Attributes
900 Stamina
4,950 Power
16,512 Health
52,580 Resistances
138 Combat Skills
190.9 Crit Bonus
15 Resolve
1591.7 Potency
14.1 Mitigation Increase
25.9 Reuse Speed
14.1 Block Chance
Infused Stats:
Slots
Wrist
Level
110
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Graverobber's Pants
LEGENDARY
839 Primary Attributes
2,280 Stamina
4,950 Power
148,645 Health
362.1 Potency
20.9 Max Health
15 Resolve
93.2 Casting Speed
18 Overcap Crit Bonus
4,801 Ability Mod
Infused Stats:
Cloth Armor (Legs)
Mitigation
655
Level
110
All Mages
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Graverobber's Furious Necklace
LEGENDARY
606 Primary Attributes
900 Stamina
4,950 Power
16,512 Health
190.9 Crit Bonus
15 Resolve
42.8 DPS
103 Crit Chance
1591.7 Potency
25.9 Reuse Speed
23,772 Ability Mod
Infused Stats:
Slots
Neck
Level
110
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE INFUSABLE
Plane Touched Adornment of Health
ETHEREAL
PRESTIGE
Adds the following to an item:
17.6 Max Health
Type:
White Adornment
Slots:
Finger, Ear, Neck, Wrist
Level
100
NO-VALUE NO-TRADE
Graverobber's Dagger
LEGENDARY
735 Primary Attributes
1,269 Stamina
4,950 Power
16,512 Health
147.7 Crit Bonus
15 Resolve
282.9 Crit Chance
200.9 Potency
93.1 Haste
6.2 AE Auto
4,262 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
219 - 657
(218.88 Rating)
Delay
4.0 seconds
Level
110
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.7%.
• Inflicts 1,109 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
LORE NO-TRADE NO-VALUE INFUSABLE
Reaver's Burned Wand
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
LEGENDARY
1,017 Primary Attributes
1,581 Stamina
12,162 Power
27,037 Health
96.4 DPS
324.6 Crit Chance
563.3 Potency
60 Resolve
108.7 Haste
108.7 Multi Attack
26 Overcap Crit Bonus
Infused Stats:
Deity:
+56 sta
21.0% Potency
1.0% Crit Bonus
Spell Autoattack Weapon (Focus)
Ranged
Damage
919 - 1,378
(287.12 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
110
All Mages, All Priests
Effects:
Arcane Rending
When Equipped:
• On any combat or spell hit this spell may cast Arcane Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases arcane damage done to target by 3%.
• Inflicts 1,753 magic damage on target instantly and every second.
• Inflicts an additional 45 magic damage on target every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Blue, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Srethix's Dark Stone Ring
LEGENDARY
832 Primary Attributes
1,108 Stamina
18,108 Power
40,256 Health
92,840 Resistances
229 Combat Skills
229.3 Crit Bonus
40 Resolve
24.4 Casting Speed
3000.1 Potency
65.1 Haste
29,417 Ability Mod
Infused Stats:
Slots
Finger
Level
110
Adornment Slots:
White, Orange, Green
LORE-EQUIP NO-TRADE INFUSABLE
Graverobber's Vicious Bracelet
LEGENDARY
606 Primary Attributes
900 Stamina
4,950 Power
16,512 Health
52,580 Resistances
138 Combat Skills
190.9 Crit Bonus
15 Resolve
1591.7 Potency
56.3 Haste
17.9 Casting Speed
23,772 Ability Mod
Infused Stats:
Slots
Wrist
Level
110
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Graverobber's Symbol
LEGENDARY
735 Primary Attributes
1,269 Stamina
4,950 Power
16,512 Health
147.7 Crit Bonus
15 Resolve
82.5 DPS
282.9 Crit Chance
200.9 Potency
43.1 Reuse Speed
2,131 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary
Level
110
All Mages, All Priests
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
This character has 6,796,543 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 271,951 health per tick while out-of-combat.
This character has a Maximum Power pool of 364,029. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 14,708 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 407,599 whatsits.
This character resists Noxious damage in the amount of 408,338 whatsits.
This character resists Arcane damage in the amount of 407,599 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1831.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 287,730, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 216.2 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
390.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
1,370 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 15.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 31.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.