EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On a critical healing spell cast this spell may cast Flockmaster's Protection IV on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• This effect applies to both the caster and the target.
• When any damage is received this spell will cast Flockmaster's Protection IV on target.
• Heals target for 156 - 173.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Grants a total of 5 triggers of the spell.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Tooled Marauder's Quiver
Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
TREASURED
Infused Stats:
Slots
36
HEIRLOOM NO-VALUE
Hammerblow Leather Breastplate
LEGENDARY
15 Stamina
15 Primary Attributes
6 Combat Skills
1.1 DPS
Infused Stats:
Leather Armor (Chest)
Mitigation
156
Level
40
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Hammerblow Protectors Cloak
LEGENDARY
15 Stamina
15 Primary Attributes
6 Combat Skills
1.1 DPS
Infused Stats:
Slots
Cloak
Level
40
All Fighters
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Vetrovia Midnight Vintage
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Drink
Level
125
Duration
5 hours
Effects:
Increases All Attributes of target by 11.9%. Increases Max Health of target by 15.9%. Increases Potency of target by 3,714.9. Increases Power Regen of caster by 832.8. Increases Fervor Overcap of target by 48.4.
Earring of the Freethinker
LEGENDARY
25 Primary Attributes
25 Stamina
165 Resistances
10 Combat Skills
0.2 Crit Bonus
0.7 Casting Speed
0.7 Crit Chance
1 Potency
Infused Stats:
Slots
Ear
Level
50
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Hoop of Theoretic Design
TREASURED
19 Primary Attributes
19 Stamina
100 Resistances
8 Combat Skills
0.2 Crit Chance
0.5 Potency
14 Ability Mod
Infused Stats:
Slots
Ear
Level
40
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Robust Plume of Inspired Jubilation
FABLED
Infused Stats:
Slots
Textures
Level
1
Effects:
Amplifying Plume: Max Health
When Equipped:
• Increases Max Health of caster by 90.0%.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE ATTUNEABLE NO-VALUE
Legendary Journeyman's Boots
LEGENDARY, Journeyman's Boots
21 Primary Attributes
21 Stamina
9 Combat Skills
0.5 Casting Speed
0.4 Crit Chance
0.7 Potency
Infused Stats:
Leather Armor (Feet)
Mitigation
145
Level
50
All Fighters, All Priests, All Scouts
Effects:
Journeyman's Boots
Applies Journeyman's Boots when Equipped.
• Increases speed of caster by 10.0%.
• This effect suspends during combat
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Karuupa Candied Kumquat
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Food
Level
125
Duration
5 hours
Effects:
Increases All Attributes of target by 11.9%. Increases Max Health of target by 15.9%. Increases Crit Bonus of target by 533.0. Increases Potency of target by 3,714.9. Increases Health Regen of caster by 832.8. Increases Crit Bonus Overcap of target by 32.3.
Reinforced Bracers of Stratagems
MASTERCRAFTED FABLED
14 Stamina
14 Primary Attributes
6 Combat Skills
0.8 DPS
0.2 Potency
Infused Stats:
Leather Armor (Forearms)
Mitigation
161
Level
40
Bruiser, Monk
Effects:
Honed Reprisal IV
When Equipped:
• Increases Strikethrough of caster by 1.3%.
• Increases Riposte Chance of caster by 12.0.
• Increases Riposte Damage of caster by 12.0.
Adornment Slots:
White
ATTUNEABLE
Hammerblow Leather Gauntlets
LEGENDARY
15 Stamina
15 Primary Attributes
6 Combat Skills
0.1 Casting Speed
Infused Stats:
Leather Armor (Hands)
Mitigation
145
Level
40
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Hammerblow Leather Helm
LEGENDARY
15 Stamina
15 Primary Attributes
6 Combat Skills
8 Ability Mod
Infused Stats:
Leather Armor (Head)
Mitigation
145
Level
40
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Ring of the Creative Mind
TREASURED
21 Primary Attributes
21 Stamina
9 Combat Skills
0.5 Casting Speed
0.4 Crit Chance
0.7 Potency
Infused Stats:
Slots
Finger
Level
40
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Hammerblow Protectors Bangle
LEGENDARY
15 Stamina
15 Primary Attributes
80 Resistances
6 Combat Skills
8 Ability Mod
Infused Stats:
Slots
Wrist
Level
40
All Fighters
Adornment Slots:
White
HEIRLOOM INFUSABLE
Luminous Brawny Fastening
TREASURED
Adds the following to an item:
8 Primary Attributes
Type:
White Adornment
Slots:
Wrist
Level
40
NO-VALUE
Silverlined Breeches of the Mastermind
TREASURED
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.3 Haste
Infused Stats:
Cloth Armor (Legs)
Mitigation
118
Level
50
Adornment Slots:
White, Turquoise
Luminous Brawny Brace
TREASURED
Adds the following to an item:
8 Primary Attributes
Type:
White Adornment
Slots:
Legs
Level
40
NO-VALUE
Rhaondrilliis
TREASURED
25 Primary Attributes
25 Stamina
9 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
22 Ability Mod
Infused Stats:
Slots
Neck
Level
50
Effects:
Aura of Rhaondrilliis
Applies Aura of Rhaondrilliis when Activated.
• Grants invisibility to caster
• Suspends caster's movement speed enhancements
• The casting time of Aura of Rhaondrilliis is 2.0 seconds and the reuse time of the spell is 3 minutes
• Requires 4562 Health to cast and 4562 Health every 5.0 seconds.
• Requires 562 Power to cast and 562 Power every 5.0 seconds.
Adornment Slots:
White, Green
ATTUNEABLE
Spirit of Drakkel
CELESTIAL, Spirit of Drakkel
Adds the following to an item:
Type:
Green Adornment
Slots:
Neck
Level
50
Effects:
Spirit of Drakkel
Applies Spirit of Drakkel when Equipped.
• Increases Ability Doublecast of caster by 20.8.
• Increases Ability Mod of caster by 1,446,974.0.
• Increases Potency of caster by 2,727.0.
• Increases Crit Chance of caster by 505.9.
• Increases Fervor of caster by 62.2.
• Increases All Attributes of caster by 8.0%.
• Increases Max Health of caster by 78.5%.
• Increases Crit Bonus Overcap of caster by 430.0.
• Increases Weapon Damage Overcap of caster by 100.9.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Blunt Chisel of the Hunt
LEGENDARY
15 Stamina
15 Primary Attributes
6 Combat Skills
0.2 Potency
Infused Stats:
Fists
One-Handed Crushing
Damage
24 - 136
(31.91 Rating)
Delay
5.0 seconds
Level
40
Beastlord, Bruiser, Monk
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Glimmering Adornment of Blasting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
38
Effects:
Greater Rune of Blasting
When Equipped:
• On a hostile spell cast this spell may cast Greater Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 132 magic damage on target.
• Cannot be modified except by direct means
• On a combat hit this spell may cast Greater Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 132 magic damage on target.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Calamitous Pouch of Stratagems
MASTERCRAFTED FABLED
14 Stamina
14 Primary Attributes
6 Combat Skills
0.2 Potency
7 Ability Mod
Infused Stats:
Thrown Weapon
Ranged
Damage
64 - 364
(47.63 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
40
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Flying Fist IV
When Equipped:
• On a critical combat hit this spell may cast Flying Fist IV on target of attack. Lasts for 2.0 seconds. Triggers about 2.0 times per minute.
• Increases Threat to target by 664 - 735
• Inflicts 223 - 247 heat damage on target.
• Stifles target
• If Target is not Epic
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Glimmering Adornment of Blasting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
38
Effects:
Greater Rune of Blasting
When Equipped:
• On a hostile spell cast this spell may cast Greater Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 132 magic damage on target.
• Cannot be modified except by direct means
• On a combat hit this spell may cast Greater Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 132 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE
Hammerblow Protectors Ring
LEGENDARY
15 Stamina
15 Primary Attributes
140 Resistances
6 Combat Skills
1.1 DPS
Infused Stats:
Slots
Finger
Level
40
All Fighters
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSABLE
Hammerblow Protectors Bangle
LEGENDARY
15 Stamina
15 Primary Attributes
80 Resistances
6 Combat Skills
8 Ability Mod
Infused Stats:
Slots
Wrist
Level
40
All Fighters
Adornment Slots:
White
HEIRLOOM INFUSABLE
Luminous Brawny Fastening
TREASURED
Adds the following to an item:
8 Primary Attributes
Type:
White Adornment
Slots:
Wrist
Level
40
NO-VALUE
Oakwood Quarterstaff
TREASURED
15 Stamina
15 Primary Attributes
6 Combat Skills
1.1 DPS
Infused Stats:
Staff
One-Handed Crushing
Damage
19 - 108
(31.68 Rating)
Delay
4.0 seconds
Level
40
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White
ATTUNEABLE
Glimmering Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
38
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 2.0 times per minute.
This character has 9,638 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 560 health per tick while out-of-combat.
This character has a Maximum Power pool of 12,132. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 721 power per tick while out-of-combat.
This character runs 195% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,113 whatsits.
This character resists Noxious damage in the amount of 2,263 whatsits.
This character resists Arcane damage in the amount of 2,163 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 37.407407407407
This character has a 4% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,484, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 10% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 6.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 20% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.