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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Stormguard Chestguard
LEGENDARY
12 Stamina
12 Primary Attributes
4 Combat Skills
Infused Stats:
Chain Armor (Chest)
Mitigation
135
Level
30
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Day in the Life of a Dwarf
Applies Day in the Life of a Dwarf when Activated. Lasts for 20.0 seconds.
• Shapechanges caster into a dwarf
• On any combat or spell hit this spell will cast Draw Essence on target of attack.
• Inflicts 162 magic damage on target.
• Heals caster for 80.
• Cannot be modified except by direct means
• The reuse time of Day in the Life of a Dwarf is 20 minutes
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Iron Stalker's Wrap
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Cloak
Level
20
Adornment Slots:
White
NO-TRADE
White Tea
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
10
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases Power Regen of target by 15.0.
NO-VALUE
opaline earring
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Adornment Slots:
White
Gleaming Gem of Fortitude
TREASURED
Adds the following to an item:
30 Health
Type:
White Adornment
Slots:
Ear
Level
1
HEIRLOOM NO-VALUE
Earhoop of Tribal Ceremonies
TREASURED
7 Stamina
7 Primary Attributes
30 Resistances
3 Combat Skills
Infused Stats:
Slots
Ear
Level
20
Adornment Slots:
White
NO-TRADE
Lucent Gem of Fortitude
TREASURED
Adds the following to an item:
20 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Bandit's Chain Shoes of Agility
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Chain Armor (Feet)
Mitigation
83
Level
20
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
NO-TRADE
Gleaming Gem of Prowess
TREASURED
Adds the following to an item:
3 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Sunfish Casserole
HANDCRAFTED
Infused Stats:
Slots
Food
Level
10
Satiation
High
Duration
40 minutes
Effects:
Increases STR and STA of target by 1.8. Increases Health Regen of target by 10.0.
NO-VALUE
Fragmented Carapace Bracers
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Chain Armor (Forearms)
Mitigation
84
Level
20
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
LORE
Lucent Gem of Prowess
TREASURED
Adds the following to an item:
2 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Crundom Gloves
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Chain Armor (Hands)
Mitigation
125
Level
30
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
Lucent Gem of Fortitude
TREASURED
Adds the following to an item:
20 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Keen Bandit's Chain Helmet
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Chain Armor (Head)
Mitigation
83
Level
20
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
NO-TRADE
Primordial Adornment of Power (Head)
FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Head
Level
1
Effects:
Primordial Power
When Equipped:
• Increases the caster's crit bonus by 1 and potency by 1. This effect will increase as the caster gains levels to a maximum of 4 crit bonus and 3 potency.
HEIRLOOM NO-VALUE
Braided Fur Ring
LEGENDARY
12 Stamina
12 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Finger
Level
30
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Polished Acolyte's Circlet
LEGENDARY
11 Stamina
11 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
Adornment Slots:
White
LORE-EQUIP
Lucent Gem of Fortitude
TREASURED
Adds the following to an item:
20 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
engraved leather pants
TREASURED
15 Stamina
15 Primary Attributes
6 Combat Skills
8 Ability Mod
Infused Stats:
Leather Armor (Legs)
Mitigation
146
Level
40
All Fighters, All Priests, All Scouts
Adornment Slots:
White
Gleaming Gem of Prowess
TREASURED
Adds the following to an item:
3 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Bugbear Ear Badge
LEGENDARY
12 Stamina
12 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Neck
Level
30
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Nynorc's Axe of Devastation
LEGENDARY
12 Stamina
12 Primary Attributes
4 Combat Skills
Infused Stats:
One-Handed Slashing
Damage
21 - 118
(23.21 Rating)
Delay
6.0 seconds
Level
30
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Stunning Strike Glyph
When Equipped:
• On a combat hit this spell may cast Mental Bolt on target of attack. Triggers about 1.8 times per minute.
• Inflicts 52 - 64 mental damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Iron Archer's Bow
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Bow
Ranged
Damage
24 - 138
(18 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
20
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White
NO-TRADE
Golden Band of the Windcaster
TREASURED
12 Stamina
12 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Finger
Level
30
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Woven Clover Bracelet
LEGENDARY
11 Stamina
11 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
Adornment Slots:
White, Turquoise
NO-TRADE
Lucent Gem of Fortitude
TREASURED
Adds the following to an item:
20 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Feysteel Hand Axe
TREASURED
15 Stamina
15 Primary Attributes
6 Combat Skills
1.1 DPS
Infused Stats:
One-Handed Slashing
Damage
29 - 162
(31.68 Rating)
Delay
6.0 seconds
Level
40
All Scouts, Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE
Keen Bandit's Chain Spaulders
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Chain Armor (Shoulders)
Mitigation
83
Level
20
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 4,176 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 175 health per tick while out-of-combat.
This character has a Maximum Power pool of 3,942. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 166 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,203 whatsits.
This character resists Noxious damage in the amount of 1,467 whatsits.
This character resists Arcane damage in the amount of 1,275 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 16, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.