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Applies Perfect Warrior when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 13.7.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Warrior is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White
INFUSABLE REFINED
Bloody Tooth Soothsayer's Luck Charm
MASTERCRAFTED LEGENDARY
446 Primary Attributes
817 Stamina
2,880 Power
28,613 Health
40 Crit Bonus
9 Resolve
28 DPS
51.5 Crit Chance
125.7 Potency
12 Flurry
16.3 Reuse Speed
11,686 Ability Mod
Infused Stats:
Slots
Charm
Level
100
Effects:
Rechanneled Fire
Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 340.0.
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Small Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
3
NO-VALUE NO-TRADE
Bloody Tooth Outrider's Coat
MASTERCRAFTED LEGENDARY
645 Primary Attributes
2,167 Stamina
2,880 Power
14,400 Health
53.6 Crit Bonus
9 Resolve
142.4 Potency
19 Max Health
224.9 Haste
113.6 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
731
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
INFUSABLE REFINED
Cloak of Chitin Scale
FABLED
406 Primary Attributes
758 Stamina
445 Combat Skills
20.2 Crit Bonus
5 Resolve
63 Crit Chance
36.3 Potency
19.2 Flurry
37.4 Haste
Infused Stats:
Deity:
+31 sta
1.7% Potency
1.4% Crit Bonus
Slots
Cloak
Level
100
Effects:
All for One
When Equipped:
• Increases the wearer's Potency between 58 and 158 based on the potency of the wearer's group and raid members, including mercenaries.
• Increases the wearer's chance to trigger a legendary, fabled, or mythical crit based on the crit chance of the wearer's group and raid members, including mercenaries.
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Eidolon Ale
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
Average
Duration
1 hour and 30 minutes
Effects:
Increases AGI, INT, STR and WIS of target by 26.9. Increases Power Regen of target by 51.3.
NO-VALUE NO-TRADE
Bloody Tooth Outrider's Ear Dangle
MASTERCRAFTED LEGENDARY
468 Primary Attributes
857 Stamina
2,880 Power
4,800 Health
35,669 Resistances
88 Combat Skills
38 Crit Bonus
9 Resolve
29.4 DPS
404.9 Potency
12 Flurry
38.5 Haste
42.6 Multi Attack
10,555 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
INFUSABLE REFINED
Bloody Tooth Outrider's Earring Thing
MASTERCRAFTED LEGENDARY
468 Primary Attributes
857 Stamina
2,880 Power
4,800 Health
35,669 Resistances
88 Combat Skills
38 Crit Bonus
9 Resolve
29.4 DPS
554.3 Potency
9 Flurry
38.5 Haste
42.6 Multi Attack
7,915 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
INFUSABLE REFINED
Bloody Tooth Outrider's Boots
MASTERCRAFTED LEGENDARY
557 Primary Attributes
1,740 Stamina
2,880 Power
14,400 Health
117.9 Crit Bonus
9 Resolve
127.2 DPS
123.6 Potency
74.9 Reuse Speed
7.1 Weapon Damage
Infused Stats:
Chain Armor (Feet)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
INFUSABLE REFINED
Eidolon Iron Rations
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
Average
Duration
1 hour and 30 minutes
Effects:
Increases Health Regen of target by 88.5. Increases Max Health of target by 121.5.
NO-VALUE NO-TRADE
Bloody Tooth Chainmail Bracers
MASTERCRAFTED LEGENDARY
557 Primary Attributes
1,740 Stamina
2,880 Power
14,400 Health
117.9 Crit Bonus
9 Resolve
63.5 DPS
123.6 Potency
11.2 Mitigation Increase
15.2 Max Health
Infused Stats:
Chain Armor (Forearms)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
INFUSABLE REFINED
Savage's Gauntlets
LEGENDARY
1,480 Stamina
437 Primary Attributes
250 Power
1,000 Health
92 Crit Bonus
1 Resolve
106.5 Potency
74.1 Haste
Infused Stats:
Chain Armor (Hands)
Mitigation
644
Level
100
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Bloody Tooth Outrider's Coif
MASTERCRAFTED LEGENDARY
557 Primary Attributes
1,740 Stamina
2,880 Power
14,400 Health
117.9 Crit Bonus
9 Resolve
47.9 Casting Speed
123.6 Potency
180.3 Haste
7.1 Weapon Damage
Infused Stats:
Chain Armor (Head)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
INFUSABLE REFINED
Bloody Tooth Pitfighter's Finger Ringer
MASTERCRAFTED LEGENDARY
468 Primary Attributes
857 Stamina
2,880 Power
4,800 Health
35,669 Resistances
88 Combat Skills
38 Crit Bonus
9 Resolve
0.3 Ability Doublecast
106.3 Potency
8.3 Mitigation Increase
31.2 Flurry
42.6 Multi Attack
10,555 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Green
INFUSABLE REFINED
Bloody Tooth Outrider's Scuffed Cuffs
MASTERCRAFTED LEGENDARY
468 Primary Attributes
857 Stamina
2,880 Power
4,800 Health
35,669 Resistances
88 Combat Skills
38 Crit Bonus
9 Resolve
29.4 DPS
0.3 Ability Doublecast
703.5 Potency
38.5 Haste
42.6 Multi Attack
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White
INFUSABLE REFINED
Bloody Tooth Outrider's Leggings
MASTERCRAFTED LEGENDARY
645 Primary Attributes
2,167 Stamina
2,880 Power
14,400 Health
53.6 Crit Bonus
9 Resolve
159.3 DPS
14.8 AE Auto
142.4 Potency
19 Max Health
Infused Stats:
Chain Armor (Legs)
Mitigation
731
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
INFUSABLE REFINED
Bloody Tooth Outrider's Fighting Collar
MASTERCRAFTED LEGENDARY
468 Primary Attributes
857 Stamina
2,880 Power
4,800 Health
76.2 Crit Bonus
9 Resolve
10.5 Casting Speed
54.1 Crit Chance
106.3 Potency
38.5 Haste
42.6 Multi Attack
23,747 Ability Mod
Infused Stats:
Slots
Neck
Level
100
Adornment Slots:
White, Green
INFUSABLE REFINED
Bloody Tooth Fistwraps
MASTERCRAFTED LEGENDARY
564 Primary Attributes
1,209 Stamina
2,880 Power
4,800 Health
51.4 Crit Bonus
9 Resolve
56.4 DPS
188.4 Crit Chance
51.7 Potency
14.9 Mitigation Increase
14.4 Reuse Speed
Infused Stats:
Fists
One-Handed Crushing
Damage
213 - 639
(212.93 Rating)
Delay
4.0 seconds
Level
100
Beastlord, Bruiser, Monk
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 3%.
• Inflicts 3,625 heat damage on target.
• Inflicts 3,625 cold damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
INFUSABLE REFINED
Bloody Tooth Outrider's Bow
MASTERCRAFTED LEGENDARY
564 Primary Attributes
1,209 Stamina
2,880 Power
4,800 Health
51.4 Crit Bonus
9 Resolve
56.4 DPS
188.4 Crit Chance
51.7 Potency
14.4 Reuse Speed
14.9 Block Chance
Infused Stats:
Bow
Ranged
Damage
565 - 1,694
(282.39 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 3%.
• Inflicts 3,625 heat damage on target.
• Inflicts 3,625 cold damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
INFUSABLE REFINED
Bloody Tooth Pitfighter's Battle Band
MASTERCRAFTED LEGENDARY
468 Primary Attributes
857 Stamina
2,880 Power
4,800 Health
35,669 Resistances
88 Combat Skills
38 Crit Bonus
9 Resolve
0.2 Ability Doublecast
106.3 Potency
12.8 Mitigation Increase
38.5 Haste
4.2 Block Chance
15.5 Max Health
19.5 Weapon Damage
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Green
INFUSABLE REFINED
Bloody Tooth Outrider's Clash Bangle
MASTERCRAFTED LEGENDARY
468 Primary Attributes
857 Stamina
2,880 Power
22,659 Health
35,669 Resistances
88 Combat Skills
38 Crit Bonus
9 Resolve
29.4 DPS
106.3 Potency
38.5 Haste
42.6 Multi Attack
23,747 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White
INFUSABLE REFINED
Bloody Tooth Katar
MASTERCRAFTED LEGENDARY
564 Primary Attributes
1,209 Stamina
2,880 Power
4,800 Health
51.4 Crit Bonus
9 Resolve
4.2 AE Auto
188.4 Crit Chance
51.7 Potency
63.7 Haste
14.9 Block Chance
Infused Stats:
Fists
One-Handed Crushing
Damage
213 - 639
(212.93 Rating)
Delay
4.0 seconds
Level
100
Beastlord, Bruiser, Monk
Effects:
Noxious Rending
When Equipped:
• On any combat or spell hit this spell may cast Noxious Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases noxious damage done to target by 3%.
• Inflicts 1,015 disease damage on target encounter instantly and every second.
• Inflicts an additional 44 disease damage on target encounter every tick.
This character has 2,159,998 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 86,511 health per tick while out-of-combat.
This character has a Maximum Power pool of 213,658. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 8,619 power per tick while out-of-combat.
This character runs 130% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 224,244 whatsits.
This character resists Noxious damage in the amount of 223,944 whatsits.
This character resists Arcane damage in the amount of 223,894 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1219.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 243,040, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 50 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 69.88% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
650 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 79% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 59.7% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.