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Hopewell Charm of Insight
3,005 Primary Attributes
5,338 Stamina
133,630 Power
212,640 Health
1202.1 Crit Bonus
385 Resolve
430 Crit Chance
29082.9 Potency
32.1 Flurry
Infused Stats:
Slots
Charm
Level
125
Adornment Slots:
White, Red, Blue
LORE-EQUIP NO-TRADE NO-VALUE
Ensorcelled Dreadfell Adornment of Modified Power
Adds the following to an item:
465,575 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
125
NO-VALUE NO-TRADE
Bloodbound Rune: Blissful Thought
Adds the following to an item:
Type:
Red Adornment
Slots:
Forearms, Feet, Neck, Charm
Level
125
Effects:
Blissful Thought
When Equipped:
• Increases Ability Mod of caster by 448,655.9.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Bloodbound Rune: Resurgence
Adds the following to an item:
Type:
Blue Adornment
Slots:
Charm
Level
125
Effects:
Divine Breath
Applies Divine Breath when Activated.
• Dispels 135 levels of any hostile effects on group members (AE)
• Cannot be modified except by direct means
• The casting time of Divine Breath is 0.8 seconds and the reuse time of the spell is 5 minutes
NO-VALUE NO-TRADE
Hopewell Charm of Stratagem
3,005 Primary Attributes
5,338 Stamina
133,630 Power
212,640 Health
1202.1 Crit Bonus
385 Resolve
430 Crit Chance
29082.9 Potency
32.1 Mitigation Increase
Infused Stats:
Slots
Charm
Level
125
Adornment Slots:
White, Red, Blue
LORE-EQUIP NO-TRADE NO-VALUE
Ensorcelled Dreadfell Adornment of Modified Power
Adds the following to an item:
465,575 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
125
NO-VALUE NO-TRADE
Bloodbound Rune: Blissful Thought
Adds the following to an item:
Type:
Red Adornment
Slots:
Forearms, Feet, Neck, Charm
Level
125
Effects:
Blissful Thought
When Equipped:
• Increases Ability Mod of caster by 448,655.9.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Bloodbound Rune: Infusion of Qua'ddathul
Adds the following to an item:
Type:
Blue Adornment
Slots:
Charm
Level
125
Effects:
Infusion of Qua'ddathul
Applies Infusion of Qua'ddathul when Activated. Lasts for 15 minutes.
• Increases All Attributes of caster by 9.3%.
• Cannot be modified except by direct means
• The casting time of Infusion of Qua'ddathul is 3.0 seconds and the reuse time of the spell is 15 minutes
NO-VALUE NO-TRADE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Red, Red, Blue, Cyan
HEIRLOOM
[Level 120] Minion's Maintained Puissance I
FABLED
Adds the following to an item:
65 Crit Bonus
27 Overcap Crit Bonus
Duration
8 hours
Type:
Temporary Adornment
Slots:
Finger, Ranged
Level
120
HEIRLOOM NO-VALUE
Hopewell Bracelet of Foresight
3,005 Primary Attributes
5,338 Stamina
133,630 Power
212,640 Health
239,063 Resistances
424 Combat Skills
1202.1 Crit Bonus
385 Resolve
24.2 Casting Speed
29082.9 Potency
Infused Stats:
Slots
Wrist
Level
125
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE NO-VALUE
Ensorcelled Dreadfell Adornment of Modified Power
Adds the following to an item:
465,575 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
125
NO-VALUE NO-TRADE
Bloodbound Rune: Force Projection
Adds the following to an item:
Type:
Red Adornment
Slots:
Chest, Legs, Finger, Neck, Wrist, Charm
Level
125
Effects:
Force Projection
When Equipped:
• Increases Potency of caster by 990.6.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Master Mora's Tower Shield of Fortitude
LEGENDARY
3,589 Primary Attributes
6,317 Stamina
166,644 Power
265,174 Health
513.4 Crit Chance
35549.6 Potency
400 Resolve
38.7 Block Chance
1,436 Overcap Crit Bonus
Infused Stats:
Tower Shield
Slots
Secondary
Protection
4,320
Level
125
Berserker, Guardian, Paladin, Shadowknight
Effects:
Wary Protection
When Equipped:
• Prevents a percentage of the damage you take based on the tier and type of shield or brawler weapon you have equipped.
• If fighter
• Brawlers may benefit from Wary Protection granted via a fist or a two handed weapon, Crusaders and Warriors will only benefit from Wary protection granted by tower shields.