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• Increases spell damage and damage dealt by combat arts by up to 50.
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Sulfur Smoothie
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
96
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 200.6. Increases STA of target by 267.5. Increases Max Health of target by 1.1%. Increases Potency of target by 4.0. Increases Power Regen of target by 345.6.
Gnashtooth Oathtakers Earring
LEGENDARY
38 Stamina
38 Primary Attributes
280 Resistances
15 Combat Skills
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
60 Ability Mod
Infused Stats:
Slots
Ear
Level
70
All Priests
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Gnashtooth Oathtakers Earring
LEGENDARY
38 Stamina
38 Primary Attributes
280 Resistances
15 Combat Skills
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
60 Ability Mod
Infused Stats:
Slots
Ear
Level
70
All Priests
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Feral Rainkeeper's Leather Boots
TREASURED
45 Stamina
45 Primary Attributes
17 Combat Skills
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Leather Armor (Feet)
Mitigation
235
Level
72
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE
King Prawn Stuffed Succulent
HANDCRAFTED
Infused Stats:
Slots
Food
Level
80
Satiation
High
Duration
1 hour
Effects:
Increases AGI and WIS of target by 13.2. Increases Health Regen of target by 190.0.
Gnashtooth Leather Bracers
LEGENDARY
38 Primary Attributes
38 Stamina
15 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
3.8 Haste
Infused Stats:
Leather Armor (Forearms)
Mitigation
254
Level
70
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Rainkeeper's Leather Gloves of Regrowth
TREASURED
45 Stamina
45 Primary Attributes
17 Combat Skills
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
80 Ability Mod
Infused Stats:
Leather Armor (Hands)
Mitigation
231
Level
72
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE
Fungoid Souvenir
2 Stamina
2 Primary Attributes
Infused Stats:
Cloth Armor (Head)
Mitigation
1
Level
1
Effects:
Fungoid Fascination
Applies Fungoid Fascination when Equipped.
• Shrinks caster by 30.0%.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Gnashtooth Oathtakers Ring
LEGENDARY
38 Stamina
38 Primary Attributes
280 Resistances
15 Combat Skills
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
60 Ability Mod
Infused Stats:
Slots
Finger
Level
70
All Priests
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM ATTUNEABLE INFUSABLE
Gnashtooth Oathtakers Bangle
LEGENDARY
38 Stamina
38 Primary Attributes
280 Resistances
15 Combat Skills
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
60 Ability Mod
Infused Stats:
Slots
Wrist
Level
70
All Priests
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Gnashtooth Leather Leggings
LEGENDARY
38 Primary Attributes
38 Stamina
15 Combat Skills
0.5 Crit Bonus
1.5 Casting Speed
1.7 Crit Chance
2.5 Potency
Infused Stats:
Leather Armor (Legs)
Mitigation
272
Level
70
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Chain of Chardok
TREASURED
45 Stamina
45 Primary Attributes
17 Combat Skills
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Slots
Neck
Level
72
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Winterbearer
TREASURED
45 Stamina
45 Primary Attributes
17 Combat Skills
2.2 Crit Chance
3.7 Potency
0.8 Crit Bonus
5 Haste
Infused Stats:
Sword
One-Handed Slashing
Damage
56 - 316
(61.92 Rating)
Delay
6.0 seconds
Level
72
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Gnashtooth Thaumaturgists Wand
LEGENDARY
38 Stamina
38 Primary Attributes
15 Combat Skills
1.5 Casting Speed
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
103 - 581
(85.44 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
70
All Mages, All Priests
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Gnashtooth Oathtakers Ring
LEGENDARY
38 Stamina
38 Primary Attributes
280 Resistances
15 Combat Skills
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
60 Ability Mod
Infused Stats:
Slots
Finger
Level
70
All Priests
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM ATTUNEABLE INFUSABLE
Dweller's Oathtakers Bangle
LEGENDARY
20 Primary Attributes
20 Stamina
125 Resistances
8 Combat Skills
0.3 Crit Chance
0.5 Potency
12 Ability Mod
Infused Stats:
Slots
Wrist
Level
50
All Priests
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Kunzar Tribal Buckler
LEGENDARY
44 Stamina
44 Primary Attributes
16 Combat Skills
9.2 DPS
2.1 Crit Chance
3.5 Potency
0.7 Crit Bonus
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
408
Level
70
All Priests, Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
ATTUNEABLE
Yeti Hide Shoulders
LEGENDARY
38 Primary Attributes
38 Stamina
15 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
60 Ability Mod
Infused Stats:
Leather Armor (Shoulders)
Mitigation
247
Level
72
All Scouts, Bruiser, Channeler, Defiler, Fury, Monk, Mystic, Warden
This character has 19,912 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 996 health per tick while out-of-combat.
This character has a Maximum Power pool of 16,268. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,042 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 4,796 whatsits.
This character resists Noxious damage in the amount of 4,062 whatsits.
This character resists Arcane damage in the amount of 4,101 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1440
This character has a 34% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 34% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 5,826, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 6.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.