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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
24
Resilient Grandmaster's Gi
TREASURED
45 Stamina
45 Primary Attributes
8 Combat Skills
2.2 Crit Chance
3.7 Potency
4.9 Max Health
0.8 Crit Bonus
Infused Stats:
Leather Armor (Chest)
Mitigation
257
Level
72
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE
Tattered Cloak of Teren's Grasp
TREASURED
45 Stamina
45 Primary Attributes
8 Combat Skills
2.2 Crit Chance
3.7 Potency
4.9 Max Health
0.8 Crit Bonus
Infused Stats:
Slots
Cloak
Level
72
Adornment Slots:
White, Turquoise
NO-TRADE
Shar Vahl Soder
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
120
Satiation
High
Duration
5 hours
Effects:
Increases All Attributes of target by 2.6%. Increases Weapon Damage of target by 14.9. Increases Max Health of target by 24.8%. Increases Power Regen of target by 460.5.
NO-VALUE
Disturbing Spike of Severed Bone
TREASURED
45 Stamina
45 Primary Attributes
320 Resistances
17 Combat Skills
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
2.3 Reuse Speed
Infused Stats:
Slots
Ear
Level
72
Adornment Slots:
White, Turquoise
NO-TRADE
Sathirian Earhoop of the Iksar
TREASURED
45 Stamina
45 Primary Attributes
595 Resistances
8 Combat Skills
9.5 DPS
2.2 Crit Chance
3.7 Potency
0.8 Crit Bonus
Infused Stats:
Slots
Ear
Level
72
Adornment Slots:
White, Turquoise
NO-TRADE
Illuminate's Foot Wraps
TREASURED
45 Stamina
45 Primary Attributes
8 Combat Skills
2.2 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.3 Block Chance
Infused Stats:
Leather Armor (Feet)
Mitigation
243
Level
72
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE
Vegarlson Candies
HANDCRAFTED
Infused Stats:
Slots
Food
Level
110
Satiation
High
Duration
5 hours
Effects:
Increases All Attributes of target by 2.2%. Increases Strikethrough of target by 11.4%. Increases Crit Bonus of target by 35.2. Increases Health Regen of target by 375.5.
NO-VALUE
Illuminate's Still Water Wrist Wraps
TREASURED
45 Stamina
45 Primary Attributes
8 Combat Skills
2.2 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.3 Block Chance
Infused Stats:
Leather Armor (Forearms)
Mitigation
242
Level
72
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE
Illuminate's Hand Wraps
TREASURED
45 Stamina
45 Primary Attributes
8 Combat Skills
2.2 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.3 Block Chance
Infused Stats:
Leather Armor (Hands)
Mitigation
247
Level
72
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE
Sathaz's Dou Li
FABLED
45 Stamina
45 Primary Attributes
17 Combat Skills
2.2 Crit Chance
3.6 Potency
3.6 Mitigation Increase
0.7 Crit Bonus
Infused Stats:
Leather Armor (Head)
Mitigation
303
Level
79
Bruiser, Monk
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Imbued Tynnonium Band of Strength
MASTERCRAFTED
44 Primary Attributes
44 Stamina
324 Resistances
17 Combat Skills
0.8 Crit Bonus
2 Casting Speed
2.2 Crit Chance
3.6 Potency
Infused Stats:
Slots
Finger
Level
72
Effects:
Aura of Strength
When Equipped:
• On a hit this spell may cast Blaze of Strength on caster. Lasts for 45.0 seconds. Triggers about 1.8 times per minute.
This character has 21,633 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,150 health per tick while out-of-combat.
This character has a Maximum Power pool of 14,295. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 857 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 6,651 whatsits.
This character resists Noxious damage in the amount of 6,690 whatsits.
This character resists Arcane damage in the amount of 7,576 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 41.004784688995
This character has a 48% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 738, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 150%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 21.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 14.4816% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 20% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.