EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On any combat or spell hit this spell may cast Wildfire on target of attack. Triggers about 2.0 times per minute.
• Inflicts 2,648 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Reuse (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1.5 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
90
HEIRLOOM NO-VALUE
Gilded Battle Remnant
FABLED
74 Primary Attributes
74 Stamina
26 Combat Skills
1.6 Crit Bonus
4.8 Crit Chance
7.2 Potency
7.6 Mitigation Increase
11.2 Haste
217 Ability Mod
Infused Stats:
Slots
Charm
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Reuse (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1.5 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
90
NO-VALUE
pristine hidebound leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• On any combat or spell hit this spell may cast Vicious Focus on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 8.5.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Blocking (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2 Block Chance
Type:
White Adornment
Slots:
Primary, Secondary, Chest
Level
90
HEIRLOOM NO-VALUE
Splattered Cloak of Destiny
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
4.4 Crit Chance
6.8 Potency
9.5 Max Health
7 Mitigation Increase
Infused Stats:
Slots
Cloak
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Haste (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.9 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
90
NO-VALUE
Essence of Growth
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
80
Duration
45 minutes
Effects:
Increases STA of target by 74.8. Increases AGI of target by 74.8. Increases INT of target by 74.8. Increases STR of target by 74.8. Increases WIS of target by 74.8. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Potency of target by 9.0. Increases Power Regen of target by 304.0.
Flattened Earstud of Crushing
FABLED
70 Primary Attributes
70 Stamina
1,349 Resistances
25 Combat Skills
1.5 Crit Bonus
17.3 DPS
4.4 Crit Chance
6.8 Potency
10.2 Haste
Infused Stats:
Slots
Ear
Level
90
Effects:
Undeniable Malice
When Equipped:
• On any combat or spell hit this spell may cast Undeniable Malice on target of attack. Triggers about 1.4 times per minute.
• Increases Threat to target by 2,640
• Inflicts 993 mental damage on target.
• Cannot be modified except by direct means
• When damaged this spell has a 7% chance to cast Undeniable Malice on target's attacker. This effect normalizes based off of a three second triggering event.
• Increases Threat to target by 2,640
• Inflicts 993 mental damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Smoldering Adornment of Critical Chance (Superior)
Smoldering Adornment of Critical Chance (Superior)
When Equipped:
• Increases Crit Chance of caster by 4.2.
HEIRLOOM NO-VALUE
Hoop of Shadowed Blades
FABLED
68 Primary Attributes
68 Stamina
511 Resistances
24 Combat Skills
1.5 Crit Bonus
16.6 DPS
3.4 Casting Speed
4.2 Crit Chance
6.6 Potency
Infused Stats:
Slots
Ear
Level
90
Effects:
Stonewill II
When Equipped:
• On any combat or spell hit this spell may cast Stonewill on caster. Lasts for 12.0 seconds. Triggers about 1.4 times per minute.
• Wards caster against 1,250 points of all damage
• Cannot be modified except by direct means
• When damaged this spell has a 7% chance to cast Stonewill on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
Increases STA of target by 74.8. Increases AGI of target by 74.8. Increases INT of target by 74.8. Increases STR of target by 74.8. Increases WIS of target by 74.8. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Crit Bonus of target by 9.0. Increases Health Regen of target by 304.0.
• When damaged this spell has a 7% chance to cast Undeniable Malice on target's attacker. This effect normalizes based off of a three second triggering event.
• Increases Threat to target by 2,640
• Inflicts 993 mental damage on target.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Undeniable Malice on target of attack. Triggers about 1.4 times per minute.
• Increases Threat to target by 2,640
• Inflicts 993 mental damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Smoldering Adornment of Critical Chance (Superior)
• On any combat or spell hit this spell may cast Torrent on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,986 cold damage on target encounter.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
LORE
Ethereal Adornment of Extra Attacks (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.6 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
NO-VALUE
Bejewelled Sibling's Necklace
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
4.4 Crit Chance
6.8 Potency
11 Multi Attack
4.4 Reuse Speed
Infused Stats:
Slots
Neck
Level
90
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP
Smoldering Adornment of Avoidance (Superior)
FABLED
Adds the following to an item:
3 Extra Riposte
Type:
White Adornment
Slots:
Neck
Level
70
HEIRLOOM NO-VALUE
Shard of Iilsaad
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
4.4 Crit Chance
6.8 Potency
11 Multi Attack
203 Ability Mod
Infused Stats:
One-Handed Slashing
Damage
121 - 684
(134.17 Rating)
Delay
6.0 seconds
Level
90
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Undeniable Malice II
When Equipped:
• On any combat or spell hit this spell may cast Undeniable Malice on target of attack. Triggers about 1.4 times per minute.
• Increases Threat to target by 3,640
• Inflicts 1,192 mental damage on target.
• Cannot be modified except by direct means
• When damaged this spell has a 7% chance to cast Undeniable Malice on target's attacker. This effect normalizes based off of a three second triggering event.
• Increases Threat to target by 3,640
• Inflicts 1,192 mental damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Raw Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Void-twisted Trueshot Recurve
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
4.4 Crit Chance
6.8 Potency
11 Multi Attack
203 Ability Mod
Infused Stats:
Bow
Ranged
Damage
226 - 1,283
(167.71 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Ethereal Adornment of Mending (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Superior Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Superior Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 1,287.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Band of Tallonite Dominance
FABLED
68 Primary Attributes
68 Stamina
511 Resistances
24 Combat Skills
1.5 Crit Bonus
16.6 DPS
4.2 Crit Chance
6.6 Potency
197 Ability Mod
Infused Stats:
Slots
Finger
Level
90
Effects:
Stonewill
When Equipped:
• On any combat or spell hit this spell may cast Stonewill on caster. Lasts for 12.0 seconds. Triggers about 1.4 times per minute.
• Wards caster against 720 points of all damage
• Cannot be modified except by direct means
• When damaged this spell has a 7% chance to cast Stonewill on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• On any combat or spell hit this spell may cast Stonewill on caster. Lasts for 12.0 seconds. Triggers about 1.4 times per minute.
• Wards caster against 720 points of all damage
• Cannot be modified except by direct means
• When damaged this spell has a 7% chance to cast Stonewill on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
This character has 91,633 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 3,989 health per tick while out-of-combat.
This character has a Maximum Power pool of 22,199. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,212 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 12,419 whatsits.
This character resists Noxious damage in the amount of 9,472 whatsits.
This character resists Arcane damage in the amount of 9,427 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 263.125
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 19.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,752, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 22.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 17.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 20 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.