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All Mages, All Priests, Dirge, Paladin, Shadowknight, Troubador
Effects:
Mindmelt
Applies Mindmelt when Activated. Lasts for 1 minute.
• Increases Potency of caster by 10.0.
• Converts damage spells to mental damage.
• Cannot be modified except by direct means
• The reuse time of Mindmelt is 1 minute
Adornment Slots:
White, White
LORE ATTUNEABLE
Grave Robber's Pick
LEGENDARY
358 Stamina
230 Primary Attributes
38 Crit Chance
24 Potency
24 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Infused Stats:
Slots
Charm
Level
95
All Mages, All Priests, Dirge, Paladin, Shadowknight, Troubador
Effects:
Riddle
Applies Riddle when Activated. Lasts for 1 minute.
• Increases Accuracy of caster by 30.0%.
• Converts damage spells to slashing damage.
• Cannot be modified except by direct means
• The reuse time of Riddle is 1 minute
Adornment Slots:
White, White
LORE ATTUNEABLE
mottled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• When any damage is received this spell has a 10% chance to cast Flame Shroud on target's attacker.
• Inflicts 279 - 341 heat damage on target.
• Cannot be modified except by direct means
Eye of Tranix
Applies Eye of Tranix when Activated. Lasts for 2 hours.
• Grants Infravision to caster
Adornment Slots:
White, Yellow
LORE NO-TRADE NO-VALUE
Refulgent Gem of Prowess
TREASURED
Adds the following to an item:
20 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Greater Lich Ring
FABLED
403 Stamina
259 Primary Attributes
10,148 Resistances
55 Combat Skills
17.2 Potency
17.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Infused Stats:
Slots
Finger
Level
95
Effects:
Intangible
When Equipped:
• On any combat or spell hit this spell may cast Intangible on target of attack. Lasts for 6.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 137,200 magic damage on target.
• Increases Block Chance of caster by 3.0%.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
LORE ATTUNEABLE
Wristband of Shadows
LEGENDARY
358 Stamina
230 Primary Attributes
21.8 DPS
38 Crit Chance
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Wrist
Level
95
Effects:
Immaterial Vitality
When Equipped:
• On any combat or spell hit this spell may cast Immaterial Vitality on target of attack. Lasts for 6.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 137,200 divine damage on target.
• Increases Max Health of caster by 6.0%.
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE ATTUNEABLE
Greaves of Woe
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
8.6 Mitigation Increase
15.3 Extra Riposte
Infused Stats:
Plate Armor (Legs)
Mitigation
669
Level
90
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Price-Gouged Gorget of Acceleration
A once priceless piece of craftsmanship, the turmoil caused by the invasion of Dracur has reduced the price of this necklace to nearly half its original cost.
FABLED
100 Stamina
100 Primary Attributes
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
16.5 Multi Attack
16.3 Reuse Speed
Infused Stats:
Slots
Neck
Level
92
Effects:
Velium Tempest II
When Equipped:
•If adorned on the same item, this effect will not stack with itself.
• On any combat or spell hit this spell may cast Velium Tempest II on target of attack. Triggers about 2.0 times per minute.
• Inflicts 4,162 - 4,600 heat damage on target encounter.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, Green, White
HEIRLOOM ATTUNEABLE
Stone Cold Borer
FABLED
320 Primary Attributes
501 Stamina
19.2 Crit Bonus
106.7 Crit Chance
19.2 Potency
21.3 Reuse Speed
2,136 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
100 - 567
(166.84 Rating)
Damage Type: Cold
Delay
4.0 seconds
Level
95
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, White, Purple
LORE ATTUNEABLE
Rain Caller
LEGENDARY, Rain Caller
78 Primary Attributes
78 Stamina
4.5 Crit Bonus
19 DPS
4.9 Crit Chance
7.8 Potency
246 Ability Mod
Infused Stats:
Bow
Ranged
Damage
368 - 1,105
(163.68 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
Effects:
Storm Arrow
Applies Storm Arrow when Equipped.
• On a ranged hit this spell may cast Storm Arrow on target of attack. Lasts for 5.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 141 - 262 magic damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 15.0 seconds and duration is reduced to 1.7 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Yellow
LORE NO-TRADE NO-VALUE
Nortlav's Ring of the Scale
FABLED
66 Primary Attributes
66 Stamina
1,256 Resistances
24 Combat Skills
1.4 Crit Bonus
15.9 DPS
4 Crit Chance
6.4 Potency
9.3 Haste
Infused Stats:
Slots
Finger
Level
90
Effects:
Empyrean Recovery I
When Equipped:
• Reduces reuse time of all spells by 1 percent.
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bangle of the Icewing
LEGENDARY
75 Primary Attributes
75 Stamina
1,291 Resistances
26 Combat Skills
4.3 Crit Bonus
2 AE Auto
4.6 Crit Chance
7.6 Potency
10.7 Haste
Infused Stats:
Slots
Wrist
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Shiny Brass Shield
LEGENDARY, Shiny Brass Shield
78 Stamina
78 Primary Attributes
19 DPS
4.9 Crit Chance
7.8 Potency
1.7 Crit Bonus
4.9 Block Chance
Infused Stats:
Tower Shield
Slots
Secondary
Protection
3,387
Level
90
All Mages, All Priests, All Scouts, Berserker, Guardian, Paladin, Shadowknight
Effects:
Brass Flash
When Equipped:
• When any damage is received this spell has a 10% chance to cast Brass Flash on target's attacker. Lasts for 1.5 seconds.
• Stuns target
• Epic targets gain an immunity to Stun effects of 4.5 seconds and duration is reduced to 0.5 seconds.
• Resistibility increases against targets higher than level 117.
• Cannot be modified except by direct means
• This effect can only trigger once every 5.0 seconds.
This character has 210,463 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 8,629 health per tick while out-of-combat.
This character has a Maximum Power pool of 40,538. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,642 power per tick while out-of-combat.
This character runs 30% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 22,234 whatsits.
This character resists Noxious damage in the amount of 21,706 whatsits.
This character resists Arcane damage in the amount of 19,884 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 90.355239786856
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 200.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 8,740, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 150%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 0.5 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
8.6 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 2 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 5.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.