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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
3
NO-VALUE NO-TRADE
strengthened leather tunic
14 Stamina
14 Primary Attributes
6 Combat Skills
Infused Stats:
Leather Armor (Chest)
Mitigation
97
Level
40
All Fighters, All Priests, All Scouts
Adornment Slots:
White
Cloak of Zet
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Infused Stats:
Slots
Cloak
Level
69
Effects:
Eye of Zet
When Equipped:
• On a hostile spell cast this spell has a 3% chance to cast Eye of Zet on caster. Lasts for 30.0 seconds.
• Increases the speed of casting timers by 10%.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Hoop of the Master
TREASURED
14 Primary Attributes
14 Stamina
80 Resistances
6 Combat Skills
0.2 Potency
7 Ability Mod
Infused Stats:
Slots
Ear
Level
40
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Earring of the Herald
LEGENDARY
11 Stamina
11 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Boots of the Malefic Creator
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Infused Stats:
Leather Armor (Feet)
Mitigation
233
Level
68
All Fighters, All Priests, All Scouts
Effects:
Stun II
When Equipped:
• On a combat hit this spell may cast Stun II on target of attack. Lasts for 1.3 seconds. Triggers about 1.0 times per minute.
• Stuns target
• Does not affect Epic targets
• Resistibility increases against targets higher than level 87.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Beguiler's Gemmed Cuffs of Invoking
TREASURED
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
25 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
129
Level
60
Adornment Slots:
White, Turquoise
ATTUNEABLE
Gauntlets of Energy
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
4.5 Multi Attack
Infused Stats:
Leather Armor (Hands)
Mitigation
240
Level
70
All Priests, Bruiser, Monk
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
sol charred skullcap
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Leather Armor (Head)
Mitigation
136
Level
40
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Signet of the League Arcanists
TREASURED
31 Primary Attributes
31 Stamina
228 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Casting Speed
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Finger
Level
65
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Ghostly Defender's Armband
TREASURED
30 Primary Attributes
30 Stamina
403 Resistances
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
1.8 Mitigation Increase
Infused Stats:
Slots
Wrist
Level
62
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Student's Embroidered Leggings of the Magicweaver
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Cloth Armor (Legs)
Mitigation
45
Level
20
Adornment Slots:
White
ATTUNEABLE
The Pianist's Crest
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
4.5 Multi Attack
Infused Stats:
Slots
Neck
Level
70
Adornment Slots:
White, Turquoise, Orange, Green
LORE ATTUNEABLE
Strap of Flaying
LEGENDARY
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
2.1 Multi Attack
Infused Stats:
Sword
One-Handed Slashing
Damage
48 - 274
(53.67 Rating)
Delay
6.0 seconds
Level
60
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Channeler's Bow
Infused Stats:
Bow
Ranged
Damage
3 - 8
(2.4 Rating)
Delay
4.5 seconds
Range
0 - 25 meters
Level
1
Channeler
Adornment Slots:
White
NO-TRADE NO-VALUE
Ring of Ancient Glory
FABLED
26 Primary Attributes
26 Stamina
180 Resistances
11 Combat Skills
0.2 Crit Bonus
0.8 Crit Chance
1.1 Potency
0.8 Reuse Speed
28 Ability Mod
Infused Stats:
Slots
Finger
Level
60
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Twice-Traded Beads
LEGENDARY
38 Primary Attributes
38 Stamina
280 Resistances
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
54 Ability Mod
Infused Stats:
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Aegis of Scorn
FABLED
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.6 Max Health
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
334
Level
50
All Priests, Berserker, Guardian, Paladin, Shadowknight
This character has 10,270 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 411 health per tick while out-of-combat.
This character has a Maximum Power pool of 9,141. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 366 power per tick while out-of-combat.
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 6,108 whatsits.
This character resists Noxious damage in the amount of 6,182 whatsits.
This character resists Arcane damage in the amount of 5,831 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1690.6976744186
This character has a 20% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 20% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,442, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 10.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.4125 seconds, a 35% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 25% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.