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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
10
Blackguard's Chain Tunic of Woven Shadow
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
0.8 DPS
0.2 Potency
Infused Stats:
Chain Armor (Chest)
Mitigation
178
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Stalker's Cape of Enchanted Energy
LEGENDARY
14 Stamina
14 Primary Attributes
6 Combat Skills
Infused Stats:
Slots
Cloak
Level
40
Adornment Slots:
White
NO-TRADE
Iced Green Tea
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
40
Satiation
High
Duration
2 hours and 15 minutes
Effects:
Increases Power Regen of target by 60.0.
velium hoop
15 Stamina
15 Primary Attributes
80 Resistances
6 Combat Skills
1.1 DPS
Infused Stats:
Slots
Ear
Level
40
Adornment Slots:
White
velium hoop
15 Stamina
15 Primary Attributes
80 Resistances
6 Combat Skills
1.1 DPS
Infused Stats:
Slots
Ear
Level
40
Adornment Slots:
White
Legendary Journeyman's Boots
LEGENDARY, Journeyman's Boots
21 Primary Attributes
21 Stamina
9 Combat Skills
0.5 Casting Speed
0.4 Crit Chance
0.7 Potency
Infused Stats:
Chain Armor (Feet)
Mitigation
177
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Journeyman's Boots
Applies Journeyman's Boots when Equipped.
• Increases speed of caster by 10.0%.
• This effect suspends during combat
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Wild Apple Glazed Shark
HANDCRAFTED
Infused Stats:
Slots
Food
Level
40
Satiation
High
Duration
2 hours and 15 minutes
Effects:
Increases AGI and STA of target by 6.2. Increases Health Regen of target by 77.5.
steel brigandine wristguards
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
0.2 Potency
Infused Stats:
Chain Armor (Forearms)
Mitigation
166
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Runed Glacial Chainmail Gloves
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Hands)
Mitigation
166
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Tobrin's Mystical Eyepatch
LEGENDARY, Tobrin's Mystical Eyepatch
20 Primary Attributes
20 Stamina
8 Combat Skills
0.3 Crit Chance
0.6 Potency
15 Ability Mod
Infused Stats:
Cloth Armor (Head)
Mitigation
100
Level
45
Effects:
See Invisible
When Equipped:
• Grants See Invisibility to caster.
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
beryllium band
18 Primary Attributes
18 Stamina
200 Resistances
7 Combat Skills
1.9 DPS
0.4 Potency
Infused Stats:
Slots
Finger
Level
50
Adornment Slots:
White, Green
Forged Acolyte's Manacle
TREASURED
14 Primary Attributes
14 Stamina
80 Resistances
6 Combat Skills
0.2 Potency
7 Ability Mod
Infused Stats:
Slots
Wrist
Level
40
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
ebon brigandine leggings
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Legs)
Mitigation
178
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
beryllium torque
18 Stamina
18 Primary Attributes
7 Combat Skills
1.9 DPS
0.4 Potency
Infused Stats:
Slots
Neck
Level
50
Adornment Slots:
White, Green
Screaming Mace
LEGENDARY, Screaming Mace
21 Primary Attributes
21 Stamina
9 Combat Skills
1.3 Casting Speed
0.4 Crit Chance
0.7 Potency
Infused Stats:
Great Hammer
One-Handed Crushing
Damage
34 - 101
(33.79 Rating)
Delay
4.0 seconds
Level
50
Effects:
Terror Yaulp
When Equipped:
• On any combat or spell hit this spell may cast Terror Yaulp on target of attack. Lasts for 36.0 seconds. Triggers about 1.8 times per minute.
• Decreases Threat to caster by 824
• Must be flanking or behind
• Increases Threat to caster by 1,442
• Must be in front of
• Increases power of caster by 110.
• Increases STR, AGI, INT and WIS of caster by 10.3.
• Increases Max Power of caster by 292.5.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Imbued Cedar Longbow
MASTERCRAFTED
13 Stamina
13 Primary Attributes
6 Combat Skills
0.2 Potency
8 Ability Mod
Infused Stats:
Bow
Ranged
Damage
58 - 326
(42.61 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
42
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
• Decreases Threat to target by 1,769
• Must be flanking or behind
• Increases Threat to target by 2,409
• Must be in front of
• Inflicts 126 - 233 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
beryllium band
18 Primary Attributes
18 Stamina
200 Resistances
7 Combat Skills
1.9 DPS
0.4 Potency
Infused Stats:
Slots
Finger
Level
50
Adornment Slots:
White, Green
Bracelet of Glowing Shards
LEGENDARY
14 Stamina
14 Primary Attributes
120 Resistances
6 Combat Skills
Infused Stats:
Slots
Wrist
Level
40
Adornment Slots:
White
ATTUNEABLE
Serrated Bone Dirk
LEGENDARY, Serrated Bone Dirk
16 Stamina
16 Primary Attributes
7 Combat Skills
0.2 Potency
1.4 DPS
Infused Stats:
Dagger
One-Handed Piercing
Damage
20 - 115
(33.79 Rating)
Delay
4.0 seconds
Level
40
All Mages, All Scouts, Berserker, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Haste
When Equipped:
• Increases Haste of caster by 10.0.
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Runed Glacial Chainmail Mantle
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Shoulders)
Mitigation
166
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 4,719 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 328 health per tick while out-of-combat.
This character has a Maximum Power pool of 3,861. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 259 power per tick while out-of-combat.
This character runs 29% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,050 whatsits.
This character resists Noxious damage in the amount of 2,000 whatsits.
This character resists Arcane damage in the amount of 1,975 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 2% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 42, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 21.3%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 2.6% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.