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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Infused Stats:
Slots
22
Robe of the Desert Prince
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
2.9 Crit Chance
4.9 Potency
129 Ability Mod
Infused Stats:
Cloth Armor (Chest)
Mitigation
180
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Cloak of the Vipers
FABLED
66 Primary Attributes
66 Stamina
24 Combat Skills
1.4 Crit Bonus
4 Crit Chance
6.4 Potency
9.3 Haste
4 Reuse Speed
Infused Stats:
Slots
Cloak
Level
90
Effects:
Soulsteal III
When Equipped:
• On any combat or spell hit this spell may cast Soulsteal on target of attack. Triggers about 1.8 times per minute.
• Decreases power of target by 153
• Increases power of caster by 102
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Aquamarine Scale Earring
FABLED
46 Stamina
46 Primary Attributes
360 Resistances
18 Combat Skills
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Slots
Ear
Level
78
Effects:
Sorcerous Alacrity II
When Equipped:
• Reduces cast time of hostile spells by 2 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Earring of Three Toxins
FABLED
66 Primary Attributes
66 Stamina
1,256 Resistances
24 Combat Skills
1.4 Crit Bonus
15.9 DPS
4 Crit Chance
6.4 Potency
9.3 Haste
Infused Stats:
Slots
Ear
Level
90
Effects:
Toxic Tempest
When Equipped:
• On any combat or spell hit this spell may cast Toxic Tempest on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,192 poison damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bloody Laced Boots
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
3.1 Casting Speed
3.8 Reuse Speed
Infused Stats:
Cloth Armor (Feet)
Mitigation
195
Level
90
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Flametested Bands
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
3.8 Reuse Speed
Infused Stats:
Cloth Armor (Forearms)
Mitigation
174
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Worm-Ridden Linen Gloves
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
3.1 Casting Speed
3.8 Reuse Speed
Infused Stats:
Cloth Armor (Hands)
Mitigation
195
Level
90
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Frost Beaded Hood
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
9.6 Multi Attack
Infused Stats:
Cloth Armor (Head)
Mitigation
195
Level
90
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Rhee'Gor's Bent Ring
LEGENDARY
68 Primary Attributes
68 Stamina
1,302 Resistances
1.5 Crit Bonus
1.8 AE Auto
4.2 Crit Chance
6.6 Potency
10.5 Multi Attack
Infused Stats:
Slots
Finger
Level
90
Effects:
Wildfire
When Equipped:
• On any combat or spell hit this spell may cast Wildfire on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,192 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bloodgorged Bangle
LEGENDARY
64 Stamina
64 Primary Attributes
511 Resistances
23 Combat Skills
3.8 Crit Chance
6.2 Potency
1.4 Crit Bonus
3.8 Reuse Speed
185 Ability Mod
Infused Stats:
Slots
Wrist
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Hoarite Meshed Leggings
LEGENDARY
64 Stamina
64 Primary Attributes
23 Combat Skills
3.8 Crit Chance
6.2 Potency
1.4 Crit Bonus
9.6 Multi Attack
3.8 Reuse Speed
Infused Stats:
Cloth Armor (Legs)
Mitigation
209
Level
90
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Hoarite Choker
LEGENDARY
64 Stamina
64 Primary Attributes
23 Combat Skills
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
1.4 Crit Bonus
9.6 Multi Attack
Infused Stats:
Slots
Neck
Level
90
Adornment Slots:
White, Turquoise, Green
HEIRLOOM ATTUNEABLE
Enervated Eye of the Siren
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
22 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Staff
Main Hand Crushing
Damage
151 - 454
(120.96 Rating)
Delay
5.0 seconds
Level
80
Coercer
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE
Epic Aspect of Frenzy
FABLED, Epic Adornment
Adds the following to an item:
6.1 Reuse Speed
10.3 DPS
30 Ability Mod
Type:
Black Adornment
Slots:
Primary, Secondary, Ranged
Level
80
NO-VALUE NO-TRADE
Faydark Hunter's Crossbow
This item has been deprecated. Trade it to the Hunter Converter merchant in the Thundering Steppes for a replacement.
LEGENDARY, Hunter's Union
PRESTIGE
Infused Stats:
Ranged
Damage
101 - 303
(100.87 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
70
ORNATE NO-TRADE NO-VALUE
INDESTRUCTIBLE
Scintillating Adornment of Blasting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
68
Effects:
Greater Rune of Blasting
When Equipped:
• On a hostile spell cast this spell may cast Greater Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 623 magic damage on target.
• Cannot be modified except by direct means
• On a combat hit this spell may cast Greater Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 623 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE
Band of the Twisted Conservator
LEGENDARY
64 Primary Attributes
64 Stamina
511 Resistances
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
185 Ability Mod
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bracelet of Disease
LEGENDARY
68 Primary Attributes
68 Stamina
1,302 Resistances
1.5 Crit Bonus
16.6 DPS
4.2 Crit Chance
6.6 Potency
9.7 Haste
Infused Stats:
Slots
Wrist
Level
90
Effects:
Followthrough
When Equipped:
• On any combat or spell hit this spell may cast Followthrough on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,192 piercing damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Faydark Hunter's Buckler
This item has been deprecated. Trade it to the Hunter Converter merchant in the Thundering Steppes for a replacement.
LEGENDARY, Hunter's Union
PRESTIGE
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
381
Level
70
All Mages, Defiler, Fury, Inquisitor, Mystic, Templar, Warden
ORNATE NO-TRADE NO-VALUE
INDESTRUCTIBLE
Scintillating Adornment of Blasting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
68
Effects:
Greater Rune of Blasting
When Equipped:
• On a hostile spell cast this spell may cast Greater Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 623 magic damage on target.
• Cannot be modified except by direct means
• On a combat hit this spell may cast Greater Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 623 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE
Blistered Strand Cowl of the Hero
TREASURED
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
2 Casting Speed
2.4 Crit Chance
3.7 Potency
2.4 Reuse Speed
Infused Stats:
Cloth Armor (Shoulders)
Mitigation
162
Level
78
All Mages
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Electrified Sash
FABLED
66 Primary Attributes
66 Stamina
24 Combat Skills
1.4 Crit Bonus
15.9 DPS
4 Crit Chance
6.4 Potency
9.3 Haste
Infused Stats:
Slots
Waist
Level
90
Effects:
Arcane Recovery II
When Equipped:
• Reduces reuse time of hostile spells by 2 percent.
This character has 23,576 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,088 health per tick while out-of-combat.
This character has a Maximum Power pool of 21,711. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,059 power per tick while out-of-combat.
This character runs 93% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 12,752 whatsits.
This character resists Noxious damage in the amount of 13,583 whatsits.
This character resists Arcane damage in the amount of 11,800 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 85% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,312, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 52.1%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 0.40000000000001 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 80.4859% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.38 seconds, a 48% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 10.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.