December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
This sword has the special ability to transform into the Dark Fury Halberd of Anuk upon command of its wielder.
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.3 Crit Chance
1.8 Potency
2.7 Haste
44 Ability Mod
Infused Stats:
Sword
One-Handed Slashing
Damage
60 - 180
(59.99 Rating)
Delay
4.0 seconds
Level
60
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Anuk's Undying Wrath
When Equipped:
• On any combat or spell hit this spell may cast Anuk's Undying Wrath on target of attack. Lasts for 6.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 179 - 268 disease damage on target encounter.
• Inflicts 104 - 156 disease damage on target encounter every 1.5 seconds.
• Cannot be modified except by direct means
Flow of Fyr'Un
Applies Flow of Fyr'Un when Equipped.
• Increases Combat Power Regen of caster by 14.0.
ORNATE NO-TRADE NO-VALUE
Cutthroat Hunter's Crossbow
FABLED, Hunter's Union
PRESTIGE
27 Primary Attributes
27 Stamina
11 Combat Skills
0.2 Crit Bonus
0.9 Crit Chance
1.2 Potency
29 Ability Mod
Infused Stats:
Ranged
Damage
101 - 151
(62.93 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
50
Effects:
Flay the Beast
When Equipped:
• Increases Fervor of caster by 0.3.
• Increases Reuse Speed of caster by 2.3%.
• On a hostile ability cast this spell has a 10% chance to cast Flay on target of spell. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 58 - 108 heat damage on target instantly and every second.
• Increases Reuse Speed of caster by 2.3%.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
NO-TRADE NO-VALUE
Ring of Ancient Glory
FABLED
26 Primary Attributes
26 Stamina
180 Resistances
11 Combat Skills
0.2 Crit Bonus
0.8 Crit Chance
1.1 Potency
0.8 Reuse Speed
28 Ability Mod
Infused Stats:
Slots
Finger
Level
60
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Eldritch Glowing Martial Circlet
LEGENDARY
25 Primary Attributes
25 Stamina
180 Resistances
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.6 Max Health
Infused Stats:
Slots
Wrist
Level
60
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Desert Hunter's Guard
This item has been deprecated. Trade it to the Hunter Converter merchant in the Thundering Steppes for a replacement.
This character has 11,824 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 601 health per tick while out-of-combat.
This character has a Maximum Power pool of 5,852. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 392 power per tick while out-of-combat.
This character runs 43% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 3,386 whatsits.
This character resists Noxious damage in the amount of 5,422 whatsits.
This character resists Arcane damage in the amount of 3,476 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 336.76646706587
This character has a 19% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 474, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 6.2%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 10.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 2.7% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 2.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.