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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
20
Ancient's Chain Breastplate
LEGENDARY
64 Primary Attributes
64 Stamina
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
8.8 Haste
9.6 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
445
Level
90
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Ancient's Stalkers Cloak
LEGENDARY
64 Primary Attributes
64 Stamina
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
3.8 Reuse Speed
185 Ability Mod
Infused Stats:
Slots
Cloak
Level
90
All Scouts
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Kejekan Palmfruit Juice
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases AGI and WIS of target by 15.4. Increases Power Regen of target by 135.0.
Ancient's Stalkers Earring
LEGENDARY
64 Primary Attributes
64 Stamina
495 Resistances
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
4.1 Flurry
185 Ability Mod
Infused Stats:
Slots
Ear
Level
90
All Scouts
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Ancient's Stalkers Earring
LEGENDARY
64 Primary Attributes
64 Stamina
495 Resistances
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
4.1 Flurry
185 Ability Mod
Infused Stats:
Slots
Ear
Level
90
All Scouts
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Ancient's Chain Boots
LEGENDARY
64 Primary Attributes
64 Stamina
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
9.6 Multi Attack
Infused Stats:
Chain Armor (Feet)
Mitigation
415
Level
90
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Giant Exotic Meat Pie
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours
Effects:
Increases STA and AGI of target by 61.6. Increases Haste of target by 8.0. Increases Health Regen of target by 221.3.
Ancient's Chain Bracers
LEGENDARY
64 Primary Attributes
64 Stamina
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
8.8 Haste
3.8 Reuse Speed
Infused Stats:
Chain Armor (Forearms)
Mitigation
415
Level
90
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Ancient's Chain Gauntlets
LEGENDARY
64 Primary Attributes
64 Stamina
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
9.6 Multi Attack
Infused Stats:
Chain Armor (Hands)
Mitigation
415
Level
90
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Ancient's Chain Helm
LEGENDARY
64 Primary Attributes
64 Stamina
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
9.6 Multi Attack
Infused Stats:
Chain Armor (Head)
Mitigation
415
Level
90
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Ancient's Stalkers Ring
LEGENDARY
64 Primary Attributes
64 Stamina
495 Resistances
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
8.8 Haste
185 Ability Mod
Infused Stats:
Slots
Finger
Level
90
All Scouts
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSABLE
Ancient's Stalkers Bangle
LEGENDARY
64 Primary Attributes
64 Stamina
495 Resistances
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
8.8 Haste
9.6 Multi Attack
Infused Stats:
Slots
Wrist
Level
90
All Scouts
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Ancient's Chain Leggings
LEGENDARY
64 Primary Attributes
64 Stamina
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
9.6 Multi Attack
Infused Stats:
Chain Armor (Legs)
Mitigation
445
Level
90
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Ancient's Stalkers Torque
LEGENDARY
64 Primary Attributes
64 Stamina
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
4.1 Flurry
9.6 Multi Attack
Infused Stats:
Slots
Neck
Level
90
All Scouts
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSABLE
Ancient's Thaumaturgists Staff
LEGENDARY
128 Primary Attributes
128 Stamina
2.8 Crit Bonus
7.6 Crit Chance
12.4 Potency
19.2 Multi Attack
7.6 Reuse Speed
Infused Stats:
Staff
Two-Handed Crushing
Damage
172 - 975
(163.8 Rating)
Delay
7.0 seconds
Level
90
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, White
HEIRLOOM ATTUNEABLE INFUSABLE
Stitched Satchel of the Poison Lord
LEGENDARY
100 Primary Attributes
100 Stamina
5.9 Crit Bonus
16.1 Strikethrough
6.7 Crit Chance
10.2 Potency
16.5 Multi Attack
Infused Stats:
Thrown Weapon
Ranged
Damage
223 - 1,262
(165 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
92
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Overbearing Onslaught II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast Overbearing Onslaught II on caster. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 11.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a healing spell cast this spell may cast Overbearing Onslaught II on caster. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 11.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM
Ethereal Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
HEIRLOOM NO-VALUE
Bane of the Kromzek
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Ranged, Waist, Cloak, Charm
Level
90
Effects:
Bane of the Kromzek
When Equipped:
• On a critical spell hit this spell may cast Bane of the Kromzek on target of spell. Lasts for 10.0 seconds. Triggers about 2.2 times per minute.
• Inflicts 9,880 - 10,920 mental damage on target.
• Must be classified as a giant
• Inflicts 4,940 - 5,460 mental damage on target.
• Must not be classified as a giant
• Decreases Mitigation of target vs arcane damage by 1,440.
• Must be classified as a giant
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Bane of the Kromzek on target of attack. Lasts for 10.0 seconds. Triggers about 2.2 times per minute.
• Inflicts 9,880 - 10,920 mental damage on target.
• Must be classified as a giant
• Inflicts 4,940 - 5,460 mental damage on target.
• Must not be classified as a giant
• Decreases Mitigation of target vs arcane damage by 1,440.
• Must be classified as a giant
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Rime Strike
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Ranged, Waist, Cloak, Charm
Level
90
All Fighters, All Mages, All Scouts
Effects:
Rime Strike
When Equipped:
• This effect will not stack with itself if adorned on multiple items.
• On a critical combat hit this spell may cast Rime Strike on target of attack. Lasts for 20.0 seconds. Triggers about 2.2 times per minute.
• Inflicts 1,389 - 1,536 poison damage on target.
• Inflicts 1,389 - 1,536 heat damage on target.
• Increases Crit Bonus of caster by 4.0.
• Increases Potency of caster by 4.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Rime Strike on target of spell. Lasts for 20.0 seconds. Triggers about 2.2 times per minute.
This character has 177,205 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 7,329 health per tick while out-of-combat.
This character has a Maximum Power pool of 68,183. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,968 power per tick while out-of-combat.
This character runs 26% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 34,232 whatsits.
This character resists Noxious damage in the amount of 34,470 whatsits.
This character resists Arcane damage in the amount of 36,076 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 112.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 36,156, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 27.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 11.64% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
66 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 36.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 6.4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.