December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
TREASURED
Infused Stats:
Slots
14
NO-VALUE NO-TRADE
Sifu's Tunic
LEGENDARY
73 Primary Attributes
73 Stamina
18 Power
70 Health
3.3 Crit Bonus
3.8 Crit Chance
7.2 Potency
8.3 Max Health
6 Mitigation Increase
Infused Stats:
Leather Armor (Chest)
Mitigation
375
Level
90
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Sifu's Bolstered Cloak
LEGENDARY
73 Primary Attributes
73 Stamina
18 Power
70 Health
23 Combat Skills
3.3 Crit Bonus
3.8 Crit Chance
7.2 Potency
6 Mitigation Increase
8.3 Max Health
Infused Stats:
Slots
Cloak
Level
90
Adornment Slots:
White
NO-TRADE NO-VALUE
Legend's Ale
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
Average
Duration
1 hour and 30 minutes
Effects:
Increases AGI, INT, STR and WIS of target by 26.9. Increases Power Regen of target by 51.3.
NO-VALUE NO-TRADE
Sifu's Vicious Earring
LEGENDARY
73 Primary Attributes
73 Stamina
18 Power
70 Health
495 Resistances
23 Combat Skills
3.3 Crit Bonus
3.8 Crit Chance
7.2 Potency
9.4 Reuse Speed
224 Ability Mod
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White
NO-TRADE NO-VALUE
Moss Encrusted Stud
LEGENDARY
82 Primary Attributes
82 Stamina
1,380 Resistances
27 Combat Skills
4.8 Crit Bonus
20.3 DPS
5.2 Crit Chance
8.2 Potency
13 Multi Attack
Infused Stats:
Slots
Ear
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Sifu's Boots
LEGENDARY
73 Primary Attributes
73 Stamina
18 Power
70 Health
3.3 Crit Bonus
7.6 Casting Speed
3.8 Crit Chance
7.2 Potency
224 Ability Mod
Infused Stats:
Leather Armor (Feet)
Mitigation
350
Level
90
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Legend's Iron Rations
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
Average
Duration
1 hour and 30 minutes
Effects:
Increases Health Regen of target by 88.5. Increases Max Health of target by 121.5.
NO-VALUE NO-TRADE
Leather Freeport Unbroken Bracers
LEGENDARY
74 Primary Attributes
74 Stamina
18 Power
70 Health
3.3 Crit Bonus
3.8 Crit Chance
7.3 Potency
3.8 Block Chance
225 Ability Mod
Infused Stats:
Leather Armor (Forearms)
Mitigation
350
Level
90
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White
NO-TRADE
Sifu's Gauntlets
LEGENDARY
73 Primary Attributes
73 Stamina
18 Power
70 Health
3.3 Crit Bonus
3.8 Crit Chance
7.2 Potency
9.6 Multi Attack
3.8 Block Chance
Infused Stats:
Leather Armor (Hands)
Mitigation
350
Level
90
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Sifu's Helm
LEGENDARY
73 Primary Attributes
73 Stamina
18 Power
70 Health
3.3 Crit Bonus
3.8 Crit Chance
7.2 Potency
9.4 Reuse Speed
224 Ability Mod
Infused Stats:
Leather Armor (Head)
Mitigation
350
Level
90
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Qeynos Aggressive Ring
LEGENDARY
76 Primary Attributes
76 Stamina
18 Power
70 Health
495 Resistances
23 Combat Skills
3.4 Crit Bonus
15.2 DPS
3.9 Crit Chance
7.5 Potency
9.6 Multi Attack
227 Ability Mod
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White
NO-TRADE
Sifu's Vicious Bracelet
LEGENDARY
73 Primary Attributes
73 Stamina
18 Power
70 Health
495 Resistances
23 Combat Skills
3.3 Crit Bonus
7.6 Casting Speed
3.8 Crit Chance
7.2 Potency
224 Ability Mod
Infused Stats:
Slots
Wrist
Level
90
Adornment Slots:
White
NO-TRADE NO-VALUE
Sifu's Pants
LEGENDARY
73 Primary Attributes
73 Stamina
18 Power
70 Health
3.3 Crit Bonus
3.8 Crit Chance
7.2 Potency
8.8 Haste
4 Weapon Damage
Infused Stats:
Leather Armor (Legs)
Mitigation
375
Level
90
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Sifu's Furious Necklace
LEGENDARY
73 Primary Attributes
73 Stamina
18 Power
70 Health
23 Combat Skills
3.3 Crit Bonus
1.7 AE Auto
3.8 Crit Chance
7.2 Potency
4.1 Flurry
Infused Stats:
Slots
Neck
Level
90
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
Spirit of Drakkel
CELESTIAL, Spirit of Drakkel
Adds the following to an item:
Type:
Green Adornment
Slots:
Neck
Level
50
Effects:
Spirit of Drakkel
Applies Spirit of Drakkel when Equipped.
• Increases Ability Doublecast of caster by 20.8.
• Increases Ability Mod of caster by 1,446,974.0.
• Increases Potency of caster by 2,727.0.
• Increases Crit Chance of caster by 505.9.
• Increases Fervor of caster by 62.2.
• Increases All Attributes of caster by 8.0%.
• Increases Max Health of caster by 78.5%.
• Increases Crit Bonus Overcap of caster by 430.0.
• Increases Weapon Damage Overcap of caster by 100.9.
This character has 593 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 122 health per tick while out-of-combat.
This character has a Maximum Power pool of 603. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 75 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 16 whatsits.
This character resists Noxious damage in the amount of 16 whatsits.
This character resists Arcane damage in the amount of 16 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 32, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 150%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.