EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On a hostile spell hit this spell may cast Soulsiphon on target of spell. Triggers about 2.0 times per minute.
• Decreases power of target by 239.
• Increases power of caster by 146.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Accumulated Knowledge
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
137 Ability Mod
Infused Stats:
Slots
Charm
Level
80
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Robe of the Desert Prince
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
2.9 Crit Chance
4.9 Potency
129 Ability Mod
Infused Stats:
Cloth Armor (Chest)
Mitigation
180
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Empowered Shroud of the Conduit
FABLED
52 Primary Attributes
52 Stamina
19 Combat Skills
1 Crit Bonus
2.8 Crit Chance
4.8 Potency
113 Ability Mod
Infused Stats:
Slots
Cloak
Level
70
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Bosprite Wine
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
70
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases INT and STA of target by 11.0. Increases Power Regen of target by 105.0.
Snake Fang Stud
LEGENDARY
53 Primary Attributes
53 Stamina
395 Resistances
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
129 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Effects:
Runic Recovery I
When Equipped:
• Reduces reuse time of beneficial spells by 1 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Sun Kissed Earring
TREASURED
18 Primary Attributes
18 Stamina
125 Resistances
7 Combat Skills
0.4 Potency
10 Ability Mod
Infused Stats:
Slots
Ear
Level
50
Adornment Slots:
White
LORE NO-TRADE
Inspired Robust Plume of Darkpaw
FABLED
Infused Stats:
Slots
Textures
Level
1
Effects:
Amplifying Plume: Max Health
When Equipped:
• Increases Max Health of caster by 292.2%.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE ATTUNEABLE NO-VALUE
Legendary Journeyman's Boots
LEGENDARY, Journeyman's Boots
21 Primary Attributes
21 Stamina
9 Combat Skills
0.5 Casting Speed
0.4 Crit Chance
0.7 Potency
Infused Stats:
Cloth Armor (Feet)
Mitigation
89
Level
50
Effects:
Journeyman's Boots
Applies Journeyman's Boots when Equipped.
• Increases speed of caster by 10.0%.
• This effect suspends during combat
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
grilled flying fish
HANDCRAFTED
Infused Stats:
Slots
Food
Level
70
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STA of target by 14.9. Increases Health Regen of target by 158.8.
Void Elementalist's Riftcloth Cuffs
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
3.2 Reuse Speed
147 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
188
Level
80
Conjuror
Effects:
Empyrean Recovery III
When Equipped:
• Reduces reuse time of all spells by 3 percent.
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Void Elementalist Set: Forearms
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Forearms
Level
80
Conjuror
Void Elementalist Set 1/6
Item Set Details:
(2) Applies Focus: Crystal Blast VIII.
• Increases base damage of Crystal Blast VIII by 15%.
(3) Applies Minion's Resilience V.
• Increases Mitigation of target vs elemental, noxious and arcane damage by 1,015.
• Increases Max Health of target by 1,250.0.
• Applies Minion's Resilience V to qualifying pets.
(4) Applies Focus: Plane Shift.
• Increases base Spell, Combat Art, and Healing amounts of the pet by 25%.
• Reduces the recast timer of Plane Shift by 3 minutes.
(5) Applies Voidchanneling.
• Decreases Mitigation of target vs elemental damage by 3,580.
• Inflicts 1,845 cold damage on target.
• Inflicts 1,845 heat damage on target.
• On any combat or spell hit this spell may cast Elemental Netherbolt on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Applies Voidchanneling to qualifying pets.
(6) +6% Potency
NO-VALUE
Void Elementalist's Riftcloth Gloves
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
2.7 Casting Speed
3.2 Crit Chance
5.1 Potency
8.1 Multi Attack
Infused Stats:
Cloth Armor (Hands)
Mitigation
188
Level
80
Conjuror
Effects:
Empyrean Recovery IV
When Equipped:
• Reduces reuse time of all spells by 4 percent.
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Void Elementalist Set: Hands
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Hands
Level
80
Conjuror
Void Elementalist Set 1/6
Item Set Details:
(2) Applies Focus: Crystal Blast VIII.
• Increases base damage of Crystal Blast VIII by 15%.
(3) Applies Minion's Resilience V.
• Increases Mitigation of target vs elemental, noxious and arcane damage by 1,015.
• Increases Max Health of target by 1,250.0.
• Applies Minion's Resilience V to qualifying pets.
(4) Applies Focus: Plane Shift.
• Increases base Spell, Combat Art, and Healing amounts of the pet by 25%.
• Reduces the recast timer of Plane Shift by 3 minutes.
(5) Applies Voidchanneling.
• Decreases Mitigation of target vs elemental damage by 3,580.
• Inflicts 1,845 cold damage on target.
• Inflicts 1,845 heat damage on target.
• On any combat or spell hit this spell may cast Elemental Netherbolt on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Applies Voidchanneling to qualifying pets.
(6) +6% Potency
NO-VALUE
Goblin Ritualist Cowl
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
2.9 Crit Chance
4.9 Potency
129 Ability Mod
Infused Stats:
Cloth Armor (Head)
Mitigation
162
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Nu'rogan Stone Ring
LEGENDARY
53 Primary Attributes
53 Stamina
385 Resistances
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
129 Ability Mod
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Silvered Lunar Bracelet
TREASURED
24 Primary Attributes
24 Stamina
156 Resistances
9 Combat Skills
0.6 Crit Chance
0.9 Potency
21 Ability Mod
Infused Stats:
Slots
Wrist
Level
52
Adornment Slots:
White
LORE NO-TRADE
Tranquil Cloth Pantaloons
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Cloth Armor (Legs)
Mitigation
72
Level
32
Adornment Slots:
White
ATTUNEABLE
Serpentine Amulet
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
133 Ability Mod
Infused Stats:
Slots
Neck
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM ATTUNEABLE
Staff of the Rising Sun
TREASURED
48 Primary Attributes
48 Stamina
18 Combat Skills
1.2 Crit Chance
1.8 Potency
42 Ability Mod
Infused Stats:
Staff
Two-Handed Crushing
Damage
59 - 176
(58.59 Rating)
Delay
4.0 seconds
Level
52
All Mages, All Priests, Beastlord, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White
LORE NO-TRADE
Gnomish Tome of Inventions
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
12 DPS
2.5 Casting Speed
2.9 Crit Chance
4.9 Potency
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
80
Effects:
Bitter Miasma
When Equipped:
• On a hostile spell hit this spell may cast Bitter Miasma on target of spell. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 600.
This character has 18,560 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,092 health per tick while out-of-combat.
This character has a Maximum Power pool of 13,484. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 798 power per tick while out-of-combat.
This character runs 111% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 6,488 whatsits.
This character resists Noxious damage in the amount of 5,718 whatsits.
This character resists Arcane damage in the amount of 5,398 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 50% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,686, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 9.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 13.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.