December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
3
NO-VALUE NO-TRADE
Instructor's Silverspun Gi of the Fightmaster
LEGENDARY
24 Primary Attributes
24 Stamina
9 Combat Skills
0.6 Crit Chance
0.9 Potency
1.4 Max Health
Infused Stats:
Leather Armor (Chest)
Mitigation
206
Level
50
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Imbued Veil of the Lupine Warrior
LEGENDARY
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.6 Max Health
Infused Stats:
Slots
Cloak
Level
50
Adornment Slots:
White, Turquoise
ATTUNEABLE
Nagafen's Flame
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
50
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases INT and STA of target by 7.8. Increases Power Regen of target by 75.0.
Faceting of the Freethinker
LEGENDARY
25 Primary Attributes
25 Stamina
165 Resistances
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.2 Mitigation Increase
Infused Stats:
Slots
Ear
Level
50
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Ear Spike of Nightstalkers
LEGENDARY
25 Primary Attributes
25 Stamina
180 Resistances
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.6 Max Health
Infused Stats:
Slots
Ear
Level
60
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Golden Efreeti Boots
LEGENDARY, Golden Efreeti Boots
21 Primary Attributes
21 Stamina
9 Combat Skills
0.4 Crit Chance
0.7 Potency
0.5 Haste
Infused Stats:
Cloth Armor (Feet)
Mitigation
111
Level
50
Effects:
Golden Idea
When Equipped:
• On any combat or spell hit this spell may cast Golden Idea on caster. Lasts for 15.0 seconds. Triggers about 1.8 times per minute.
• Increases power of caster by 118.
• Increases power of caster by 89 every 5 seconds.
• This effect cannot be critically applied.
• Increases Potency of caster by 5.0.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Fiery Wyrm Steak
HANDCRAFTED
Infused Stats:
Slots
Food
Level
50
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and STA of target by 7.8. Increases Health Regen of target by 102.5.
Bracers of the Dune Strider
FABLED
26 Primary Attributes
26 Stamina
11 Combat Skills
0.2 Crit Bonus
4.4 DPS
0.8 Crit Chance
1.1 Potency
28 Ability Mod
Infused Stats:
Leather Armor (Forearms)
Mitigation
230
Level
60
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Gloves of the Titan
FABLED
26 Primary Attributes
26 Stamina
11 Combat Skills
0.2 Crit Bonus
0.8 Crit Chance
1.1 Potency
1.5 Haste
28 Ability Mod
Infused Stats:
Leather Armor (Hands)
Mitigation
230
Level
60
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Instructor's Skullcap
TREASURED
24 Primary Attributes
24 Stamina
9 Combat Skills
0.6 Crit Chance
0.9 Potency
1.4 Max Health
Infused Stats:
Leather Armor (Head)
Mitigation
180
Level
50
Bruiser, Monk
Adornment Slots:
White, Turquoise
ATTUNEABLE
Vampiric Loop of Thirst
LEGENDARY
26 Primary Attributes
26 Stamina
189 Resistances
11 Combat Skills
0.2 Crit Bonus
4.4 DPS
0.8 Crit Chance
1.1 Potency
1.9 Max Health
Infused Stats:
Slots
Finger
Level
60
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Eldritch Glowing Martial Circlet
LEGENDARY
25 Primary Attributes
25 Stamina
180 Resistances
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.6 Max Health
Infused Stats:
Slots
Wrist
Level
60
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Leggings of Eerie Foreboding
FABLED
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
2.1 Multi Attack
Infused Stats:
Leather Armor (Legs)
Mitigation
246
Level
60
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Pendant of the Lupine Warrior
LEGENDARY
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.6 Max Health
Infused Stats:
Slots
Neck
Level
50
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Imbued Ironwood Sorcerer's Staff
MASTERCRAFTED
48 Primary Attributes
48 Stamina
20 Combat Skills
0.4 Crit Bonus
1.4 Crit Chance
2 Potency
48 Ability Mod
Infused Stats:
Staff
Two-Handed Crushing
Damage
62 - 351
(59.02 Rating)
Delay
7.0 seconds
Level
52
All Fighters, All Mages, All Priests, Beastlord
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
• Decreases Threat to target by 2,375
• Must be flanking or behind
• Increases Threat to target by 3,015
• Must be in front of
• Inflicts 165 - 307 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, White
ATTUNEABLE
Imbued Scaled Leather Sheath
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
4.2 DPS
0.7 Crit Chance
1 Potency
Infused Stats:
Thrown Weapon
Ranged
Damage
76 - 430
(56.21 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
52
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
This character has 9,303 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 372 health per tick while out-of-combat.
This character has a Maximum Power pool of 6,507. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 260 power per tick while out-of-combat.
This character runs 83% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,576 whatsits.
This character resists Noxious damage in the amount of 4,463 whatsits.
This character resists Arcane damage in the amount of 2,483 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 35.218216318786
This character has a 16% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 242, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 20% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.