December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
• On any combat or spell hit this spell may cast Corruption of the Elements on caster. Lasts for 16.0 seconds. Triggers about 1.8 times per minute.
• Increases power of caster by 53 instantly and every 4 seconds.
• Heals caster for 53 instantly and every 4 seconds.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
pristine fright imbued rough linen hex doll
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
2.2 Hate Gain
Infused Stats:
Slots
Charm
Level
40
Effects:
Hex of Fright
Applies Hex of Fright when Activated. Lasts for 1 minute 48 seconds.
• Decreases Haste of target by 11.2.
• The casting time of Hex of Fright is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine strengthened leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
UNCOMMON
Infused Stats:
Slots
12
Risen Woven Augmented Tunic
18 Stamina
18 Primary Attributes
7 Combat Skills
0.2 Reuse Speed
0.4 Potency
Infused Stats:
Leather Armor (Chest)
Mitigation
122
Level
50
All Fighters, All Priests, All Scouts
Adornment Slots:
White
Cloak of Flowing Water
FABLED
Infused Stats:
Slots
Cloak
Effects:
Enduring Breath
When Equipped:
• Allows caster to breathe under water
Featherfall
When Equipped:
• Reduces maximum falling speed of caster
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Herbal Flame
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
50
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases WIS and STA of target by 7.8. Increases Power Regen of target by 75.0.
Fashioned Pearl Elemental Stud
MASTERCRAFTED
24 Primary Attributes
24 Stamina
156 Resistances
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
24 Ability Mod
Infused Stats:
Slots
Ear
Level
52
Adornment Slots:
White
ATTUNEABLE
Fashioned Pearl Arcane Stud
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
0.8 Casting Speed
0.7 Crit Chance
1 Potency
Infused Stats:
Slots
Ear
Level
52
Adornment Slots:
White
ATTUNEABLE
Dexterous Etched Boots
HANDCRAFTED
8 Stamina
9 Primary Attributes
3 Combat Skills
Infused Stats:
Leather Armor (Feet)
Mitigation
101
Level
30
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Pear Glazed Sabertooth Steak
HANDCRAFTED
Infused Stats:
Slots
Food
Level
60
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and STA of target by 9.4. Increases Health Regen of target by 127.5.
Swarm Caller's Wristguards
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Leather Armor (Forearms)
Mitigation
136
Level
40
All Fighters, All Priests, All Scouts
Adornment Slots:
White
LORE NO-TRADE
Stone Sunder Gloves
TREASURED
24 Primary Attributes
24 Stamina
9 Combat Skills
0.6 Crit Chance
0.9 Potency
21 Ability Mod
Infused Stats:
Leather Armor (Hands)
Mitigation
177
Level
52
All Fighters, All Priests, All Scouts
Adornment Slots:
White
LORE NO-TRADE
Skullcap of the Preserver
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Leather Armor (Head)
Mitigation
136
Level
40
All Fighters, All Priests, All Scouts
Adornment Slots:
White
LORE NO-TRADE
Imbued Pearl Ring of Wisdom
MASTERCRAFTED
21 Primary Attributes
20 Stamina
156 Resistances
8 Combat Skills
0.4 Casting Speed
0.2 Crit Chance
0.7 Potency
Infused Stats:
Slots
Finger
Level
52
Effects:
Aura of Wisdom
When Equipped:
• On a beneficial spell cast this spell may cast Gleam of Wisdom on caster. Lasts for 45.0 seconds. Triggers about 1.8 times per minute.
• Increases WIS of caster by 18.2.
• Increases Ordination, Ministration and Focus of caster by 10.1.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
ATTUNEABLE
Coiled Spring Bracelet
LEGENDARY
24 Primary Attributes
24 Stamina
165 Resistances
9 Combat Skills
0.7 Casting Speed
0.6 Crit Chance
0.9 Potency
Infused Stats:
Slots
Wrist
Level
55
Adornment Slots:
White, Turquoise
NO-TRADE
Swarm Caller's Leggings
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Leather Armor (Legs)
Mitigation
146
Level
40
All Fighters, All Priests, All Scouts
Adornment Slots:
White
LORE NO-TRADE
Fashioned Vanadium Torque
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.5 Haste
Infused Stats:
Slots
Neck
Level
52
Adornment Slots:
White, Green
ATTUNEABLE
Cobalt Crescent Axe
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
4.2 DPS
0.7 Crit Chance
1 Potency
Infused Stats:
One-Handed Slashing
Damage
40 - 229
(44.97 Rating)
Delay
6.0 seconds
Level
52
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
This character has 6,530 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 418 health per tick while out-of-combat.
This character has a Maximum Power pool of 5,770. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 316 power per tick while out-of-combat.
This character runs 6% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 3,678 whatsits.
This character resists Noxious damage in the amount of 2,658 whatsits.
This character resists Arcane damage in the amount of 2,546 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 11% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 11% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 238, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 2.2%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 3.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.