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Scintillating Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
28 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
68
HEIRLOOM NO-VALUE
Shard of Fear
LEGENDARY
40 Primary Attributes
40 Stamina
16 Combat Skills
0.6 Crit Bonus
1.7 Casting Speed
1.9 Crit Chance
2.7 Potency
68 Ability Mod
Infused Stats:
Slots
Charm
Level
70
Effects:
Fright and Dread
Applies Fright and Dread when Activated. Lasts for 30.0 seconds.
• Summons 2 limited pets to aid the caster
• The casting time of Fright and Dread is 3.0 seconds and the reuse time of the spell is 30 minutes
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Lambent Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
22 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
58
HEIRLOOM NO-VALUE
Fear and Loathing: Charm
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Charm
Level
70
Fear and Loathing 1/2
Item Set Details:
(2) Applies Fear and Loathing.+200 Mana +200 Health +25 str
• Grants a 10.0% chance to resist Fear effects
NO-VALUE
pristine scaled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
20
Breastplate of Deflection
FABLED
47 Stamina
47 Primary Attributes
18 Combat Skills
2.1 Casting Speed
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
95 Ability Mod
Infused Stats:
Plate Armor (Chest)
Mitigation
562
Level
80
Inquisitor, Paladin, Shadowknight, Templar
Effects:
Templar's Dispersion
When Equipped:
• When damaged this spell has a 3% chance to cast Dispersion on caster. Lasts for 5 minutes. This effect normalizes based off of a three second triggering event.
• Applies Dispersion on termination.
• Increases power of group members by 199.
• Will absorb all damage. This spell will absorb a total of 1 attack.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE
Scintillating Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
28 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
68
HEIRLOOM NO-VALUE
Somber Champion Set: Chest
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Chest
Level
50
Shadowknight
Somber Champion Set 1/7
Item Set Details:
(3) +50 Health +35 All +2% Crit Chance
(5) +100 Health +35 All +2% Crit Chance
(7) +150 Health +35 All +2% Crit Chance
NO-VALUE
Garanel's Mantle
FABLED
40 Primary Attributes
40 Stamina
16 Combat Skills
0.6 Crit Bonus
1.9 Crit Chance
2.7 Potency
4.3 Haste
68 Ability Mod
Infused Stats:
Slots
Cloak
Level
70
Effects:
Harnessed Power of the Curse
When Equipped:
• On a combat hit this spell may cast Harnessed Power of the Curse on target of attack. Triggers about 1.8 times per minute.
• Inflicts 103 divine damage on target.
• Heals caster for 103.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Gigglegibbery Juice
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
70
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases WIS and STA of target by 11.0. Increases Power Regen of target by 105.0.
Hoop of the Eclipse
FABLED
45 Stamina
45 Primary Attributes
360 Resistances
17 Combat Skills
2.2 Crit Chance
3.6 Potency
4.9 Max Health
0.7 Crit Bonus
Infused Stats:
Slots
Ear
Level
72
Adornment Slots:
White, Turquoise
NO-TRADE
Scintillating Adornment of Heightened Power (Greater)
• On a healing spell cast this spell may cast Lesser Runic Absorption on target of spell cast. Lasts for 24.0 seconds. Triggers about 2.0 times per minute.
• Wards caster against 300 points of all damage
• Cannot be modified except by direct means
• Must not be in an Expansion: Destiny of Velious zone
• Caster will Riposte 1.0% of incoming frontal attacks. Attacks from other quadrants have the same chance of being Parried.
• Increases Riposte Damage of caster by 50.0.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Somber Champion Set: Forearms
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Forearms
Level
50
Shadowknight
Somber Champion Set 1/7
Item Set Details:
(3) +50 Health +35 All +2% Crit Chance
(5) +100 Health +35 All +2% Crit Chance
(7) +150 Health +35 All +2% Crit Chance
NO-VALUE
Kyle Bayle's Dogmatic Gauntlets
Once owned by Sir Kyle Bayle, a close relative of Antonius and Kane Bayle. This suit of armor was worn by Kyle as he faced many conflicts during his young life, the greatest of which was his own internal struggle with the paths of darkness and light. This armor still bears the resonance of that war for his soul.
LEGENDARY
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
8.1 DPS
1.8 Crit Chance
2.6 Potency
4.1 Max Health
Infused Stats:
Plate Armor (Hands)
Mitigation
426
Level
70
Paladin, Shadowknight
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Somber Champion Set: Hands
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Hands
Level
50
Shadowknight
Somber Champion Set 1/7
Item Set Details:
(3) +50 Health +35 All +2% Crit Chance
(5) +100 Health +35 All +2% Crit Chance
(7) +150 Health +35 All +2% Crit Chance
NO-VALUE
Proven Barbute of Mad Carnage
LEGENDARY
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
10.1 DPS
2.4 Crit Chance
3.7 Potency
3.8 Mitigation Increase
Infused Stats:
Plate Armor (Head)
Mitigation
469
Level
78
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Somber Champion Set: Head
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Head
Level
50
Shadowknight
Somber Champion Set 1/7
Item Set Details:
(3) +50 Health +35 All +2% Crit Chance
(5) +100 Health +35 All +2% Crit Chance
(7) +150 Health +35 All +2% Crit Chance
NO-VALUE
Signet of Light from Darkness
LEGENDARY
38 Primary Attributes
38 Stamina
276 Resistances
15 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
60 Ability Mod
Infused Stats:
Slots
Finger
Level
60
Effects:
Divine Light
When Equipped:
• When damaged this spell has a 5% chance to cast Divine Light on target's attacker.
This character has 32,052 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,432 health per tick while out-of-combat.
This character has a Maximum Power pool of 12,784. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 666 power per tick while out-of-combat.
This character runs -20% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 6,695 whatsits.
This character resists Noxious damage in the amount of 8,009 whatsits.
This character resists Arcane damage in the amount of 6,343 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 312.96089385475
This character has a 74% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,492, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 10%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 14.1% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 78.2316% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.