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Applies Hex of Fright when Activated. Lasts for 1 minute 48 seconds.
• Decreases Haste of target by 15.8.
• The casting time of Hex of Fright is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
Vexing Hexing: Charm
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Charm
Level
12
Vexing Hexing 1/2
Any two different mastercrafted hex dolls
Item Set Details:
(2) Applies Vexing Hexing.
• Improves hex effectiveness by 5 percent.
• Reduces hex casting time by 5 percent.
NO-VALUE
Small Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
3
NO-VALUE NO-TRADE
Sifu's Gale Threaded Gi of Redirection
LEGENDARY
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
8.1 DPS
1.8 Crit Chance
2.6 Potency
4.1 Max Health
Infused Stats:
Leather Armor (Chest)
Mitigation
239
Level
65
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Desert Hunter's Cloak
This item has been deprecated. Trade it to the Hunter Converter merchant in the Thundering Steppes for a replacement.
LEGENDARY, Hunter's Union
PRESTIGE
Infused Stats:
Slots
Cloak
Level
60
ORNATE NO-TRADE NO-VALUE
INDESTRUCTIBLE
Crushbone Wartooth
LEGENDARY
39 Primary Attributes
39 Stamina
527 Resistances
15 Combat Skills
0.5 Crit Bonus
8.1 DPS
1.8 Crit Chance
2.6 Potency
4 Haste
Infused Stats:
Slots
Ear
Level
65
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Auditor of Silence
LEGENDARY
38 Primary Attributes
38 Stamina
268 Resistances
15 Combat Skills
0.5 Crit Bonus
1.5 Casting Speed
1.7 Crit Chance
2.5 Potency
Infused Stats:
Slots
Ear
Level
60
Effects:
Gift of Silence
When Equipped:
• When any magical damage is received this spell has a 25% chance to cast Gift of Silence on caster. Lasts for 6.0 seconds.
• Increases Mitigation of caster vs arcane damage by 2,580.
• Increases Mitigation of caster vs elemental damage by 2,580.
• Increases Mitigation of caster vs noxious damage by 2,580.
• Cannot be modified except by direct means
• Will trigger off of mental, magic, heat, divine, disease, cold or poison abilities.
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Seneschal's Footwraps
LEGENDARY
40 Primary Attributes
40 Stamina
15 Combat Skills
0.6 Crit Bonus
8.4 DPS
1.9 Crit Chance
2.7 Potency
5 Multi Attack
Infused Stats:
Leather Armor (Feet)
Mitigation
230
Level
70
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Marring Set: Feet
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Feet
Level
50
Bruiser
Marring Set 1/7
Item Set Details:
(3) +50 Health +35 All +2% Crit Chance
(5) +100 Health +35 All +2% Crit Chance
(7) +150 Health +35 All +2% Crit Chance
NO-VALUE
Fiery Wyrm Steak
HANDCRAFTED
Infused Stats:
Slots
Food
Level
50
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and STA of target by 7.8. Increases Health Regen of target by 102.5.
Tanara's Dizzying Straps
LEGENDARY
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
1.8 Crit Chance
2.6 Potency
4 Haste
4.8 Multi Attack
Infused Stats:
Leather Armor (Forearms)
Mitigation
240
Level
65
Beastlord, Bruiser, Monk
Effects:
Dizzying Dance
When Equipped:
• On a hit this spell may cast Dizzying Dance on target of attack. Lasts for 5.0 seconds. Triggers about 1.0 times per minute.
• Dazes target
• Only affects targets level 79 and below
• Does not affect Epic targets
• Resistibility increases against targets higher than level 89.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Marring Set: Forearms
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Forearms
Level
50
Bruiser
Marring Set 1/7
Item Set Details:
(3) +50 Health +35 All +2% Crit Chance
(5) +100 Health +35 All +2% Crit Chance
(7) +150 Health +35 All +2% Crit Chance
NO-VALUE
Tyrannical Handwraps
LEGENDARY
40 Primary Attributes
40 Stamina
15 Combat Skills
0.6 Crit Bonus
1.9 Crit Chance
2.7 Potency
4.3 Haste
5 Multi Attack
Infused Stats:
Leather Armor (Hands)
Mitigation
216
Level
70
Beastlord, Bruiser, Monk
Effects:
Aggravate II
When Equipped:
• On a combat hit this spell may cast Aggravate II on target of attack. Triggers about 1.0 times per minute.
• Increases Threat to target by 1,225
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Marring Set: Hands
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Hands
Level
50
Bruiser
Marring Set 1/7
Item Set Details:
(3) +50 Health +35 All +2% Crit Chance
(5) +100 Health +35 All +2% Crit Chance
(7) +150 Health +35 All +2% Crit Chance
NO-VALUE
Dexterous Dragonhide Skullcap
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Leather Armor (Head)
Mitigation
212
Level
62
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Marring Set: Head
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Head
Level
50
Bruiser
Marring Set 1/7
Item Set Details:
(3) +50 Health +35 All +2% Crit Chance
(5) +100 Health +35 All +2% Crit Chance
(7) +150 Health +35 All +2% Crit Chance
NO-VALUE
Droag Signet Band
LEGENDARY
32 Primary Attributes
32 Stamina
455 Resistances
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
2.9 Max Health
Infused Stats:
Slots
Finger
Level
68
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Blessed Basilisk Hide Bracelet
LEGENDARY
32 Primary Attributes
32 Stamina
221 Resistances
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
40 Ability Mod
Infused Stats:
Slots
Wrist
Level
68
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Darkened Leather Chaps
LEGENDARY
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.3 Crit Chance
1.8 Potency
2.9 Max Health
44 Ability Mod
Infused Stats:
Leather Armor (Legs)
Mitigation
257
Level
70
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Torque of the Devouring One
TREASURED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
0.6 AE Auto
1.3 Crit Chance
1.8 Potency
1.6 Flurry
Infused Stats:
Slots
Neck
Level
70
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Fists of Bashing
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
6 DPS
1.2 Crit Chance
1.8 Potency
Infused Stats:
Fists
One-Handed Crushing
Damage
90 - 271
(72.15 Rating)
Delay
5.0 seconds
Level
70
Beastlord, Bruiser, Monk
Effects:
Impact
When Equipped:
• On a combat hit this spell may cast Impact on target of attack. Lasts for 0.3 seconds. Triggers about 1.8 times per minute.
• Interrupts target
• Throws target back
• Inflicts 235 - 391 crushing damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Imbued Scaled Leather Sheath
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
4.2 DPS
0.7 Crit Chance
1 Potency
Infused Stats:
Thrown Weapon
Ranged
Damage
76 - 430
(56.21 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
52
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
• Decreases Threat to target by 2,375
• Must be flanking or behind
• Increases Threat to target by 3,015
• Must be in front of
• Inflicts 165 - 307 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Blessed Ring of the Favored
TREASURED
40 Primary Attributes
40 Stamina
268 Resistances
15 Combat Skills
0.6 Crit Bonus
1.7 Casting Speed
1.9 Crit Chance
2.7 Potency
5 Multi Attack
Infused Stats:
Slots
Finger
Level
70
Adornment Slots:
White, Turquoise, Orange, Green
LORE-EQUIP ATTUNEABLE
Wind Scouted Explorer's Circlet
TREASURED
31 Primary Attributes
31 Stamina
436 Resistances
12 Combat Skills
0.3 Crit Bonus
0.5 AE Auto
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Wrist
Level
62
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Desert Hunter's Claw
This item has been deprecated. Trade it to the Hunter Converter merchant in the Thundering Steppes for a replacement.
This character has 11,743 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 573 health per tick while out-of-combat.
This character has a Maximum Power pool of 9,262. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 517 power per tick while out-of-combat.
This character runs 47% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 5,151 whatsits.
This character resists Noxious damage in the amount of 6,376 whatsits.
This character resists Arcane damage in the amount of 4,240 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 34.177449168207
This character has a 32% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 638, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 15.5% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 5.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 1.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 1.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.