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Applies Anaphylactic Inhibitor when Activated. Lasts for 15.0 seconds.
• Makes caster immune to Fear effects
• The reuse time of Anaphylactic Inhibitor is 3 minutes
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Shard of Fear
LEGENDARY
40 Primary Attributes
40 Stamina
16 Combat Skills
0.6 Crit Bonus
1.7 Casting Speed
1.9 Crit Chance
2.7 Potency
68 Ability Mod
Infused Stats:
Slots
Charm
Level
70
Effects:
Fright and Dread
Applies Fright and Dread when Activated. Lasts for 30.0 seconds.
• Summons 2 limited pets to aid the caster
• The casting time of Fright and Dread is 3.0 seconds and the reuse time of the spell is 30 minutes
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Small Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
3
NO-VALUE NO-TRADE
Kyle Bayle's Dogmatic Breastplate
LEGENDARY
40 Primary Attributes
40 Stamina
16 Combat Skills
0.6 Crit Bonus
1.9 Crit Chance
2.7 Potency
4.3 Haste
68 Ability Mod
Infused Stats:
Plate Armor (Chest)
Mitigation
457
Level
70
Paladin, Shadowknight
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Kyle Bayle's Dogma: Chest
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Chest
Level
70
Paladin, Shadowknight
Kyle Bayle's Dogma 1/5
Item Set Details:
(3) Applies Bayle's Torment.
• Increases Crit Chance of caster by 2.0.
(5) Applies Conflicted Retribution.+3% Max Health
• Inflicts 1,088 divine damage on target encounter.
• Heals caster for 926.
• On a melee hit this spell may cast Conflicted Retribution on target of attack. Triggers about 1.8 times per minute.
NO-VALUE
Kindred Cloak of the Warrior
FABLED
40 Primary Attributes
40 Stamina
16 Combat Skills
0.6 Crit Bonus
1.9 Crit Chance
2.7 Potency
4.3 Max Health
68 Ability Mod
Infused Stats:
Slots
Cloak
Level
70
Effects:
Haste
When Equipped:
• Increases Haste of caster by 25.0.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Halasian Icebrew
A secret family recipe handed down from one ghostly sadistic bartender to the next.
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
70
Satiation
High
Duration
5 hours and 34 minutes
Effects:
Increases INT, STA, STR, AGI and WIS of target by 16.5. Increases Power Regen of target by 117.6.
King's Tear
FABLED
39 Primary Attributes
39 Stamina
280 Resistances
15 Combat Skills
0.6 Crit Bonus
1.8 Crit Chance
2.6 Potency
1.9 Block Chance
66 Ability Mod
Infused Stats:
Slots
Ear
Level
70
All Fighters
Effects:
Minor Aggravation
When Equipped:
• On a hit this spell may cast Minor Aggravation on target of attack. Triggers about 1.8 times per minute.
• Increases Threat to target by 393
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Earring of the Lost Tribe
FABLED
41 Primary Attributes
41 Stamina
280 Resistances
16 Combat Skills
0.6 Crit Bonus
1.8 Casting Speed
2 Crit Chance
2.8 Potency
71 Ability Mod
Infused Stats:
Slots
Ear
Level
70
Effects:
Disease Cloud IX
When Equipped:
• Increases disease damage done by spells by up to 45.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Kyle Bayle's Dogmatic Boots
Once owned by Sir Kyle Bayle, a close relative of Antonius and Kane Bayle. This suit of armor was worn by Kyle as he faced many conflicts during his young life, the greatest of which was his own internal struggle with the paths of darkness and light. This armor still bears the resonance of that war for his soul.
LEGENDARY
38 Primary Attributes
38 Stamina
15 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
3.8 Haste
Infused Stats:
Plate Armor (Feet)
Mitigation
426
Level
70
Paladin, Shadowknight
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Kyle Bayle's Dogma: Feet
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Feet
Level
70
Paladin, Shadowknight
Kyle Bayle's Dogma 1/5
Item Set Details:
(3) Applies Bayle's Torment.
• Increases Crit Chance of caster by 2.0.
(5) Applies Conflicted Retribution.+3% Max Health
• Inflicts 1,088 divine damage on target encounter.
• Heals caster for 926.
• On a melee hit this spell may cast Conflicted Retribution on target of attack. Triggers about 1.8 times per minute.
NO-VALUE
Bosprite Squash Muffin
HANDCRAFTED
Infused Stats:
Slots
Food
Level
70
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and STA of target by 11.0. Increases Health Regen of target by 158.8.
Gussets of the Malicious
FABLED
41 Primary Attributes
41 Stamina
16 Combat Skills
0.6 Crit Bonus
2 Crit Chance
2.8 Potency
4.6 Max Health
5.4 Multi Attack
Infused Stats:
Plate Armor (Forearms)
Mitigation
477
Level
70
Shadowknight
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Malicious Set: Forearms
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Forearms
Level
70
Shadowknight
Malicious Set 1/6
Item Set Details:
(2) Applies Focus: Innoruuk's Caress VI.
• Increases hate of Caress Feedback by 35.
(4) Applies Focus: Devour Vitae IV.+25 sta
• Reduces recast time of Devour Vitae IV by 10 seconds.
(6) +3% Ability Casting Speed +10 Combatskills +60 sta +3.5% Max Health
NO-VALUE
Gauntlets of the Malicious
FABLED
40 Primary Attributes
40 Stamina
16 Combat Skills
0.6 Crit Bonus
1.9 Crit Chance
2.7 Potency
4.3 Max Health
68 Ability Mod
Infused Stats:
Plate Armor (Hands)
Mitigation
477
Level
70
Shadowknight
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Malicious Set: Hands
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Hands
Level
70
Shadowknight
Malicious Set 1/6
Item Set Details:
(2) Applies Focus: Innoruuk's Caress VI.
• Increases hate of Caress Feedback by 35.
(4) Applies Focus: Devour Vitae IV.+25 sta
• Reduces recast time of Devour Vitae IV by 10 seconds.
(6) +3% Ability Casting Speed +10 Combatskills +60 sta +3.5% Max Health
This character has 15,945 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 797 health per tick while out-of-combat.
This character has a Maximum Power pool of 9,300. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 553 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 4,477 whatsits.
This character resists Noxious damage in the amount of 6,183 whatsits.
This character resists Arcane damage in the amount of 4,448 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 306.62921348315
This character has a 56% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,718, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 10%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 1.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 10.1986% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.