EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• Additional equipment with Undead Bane improves this effect.
• On any combat or spell hit this spell may cast Undead Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 531 mental damage on target.
• Must be classified as an undead
• Inflicts 265 mental damage on target.
• Must not be classified as an undead
• Decreases Mitigation of target vs arcane damage by 395.
• Must be classified as an undead
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Cloak of the Grungetalon Champion
FABLED
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
2.4 Crit Chance
3.7 Potency
3.9 Mitigation Increase
5.3 Max Health
Infused Stats:
Slots
Cloak
Level
80
Effects:
Haste
When Equipped:
• Increases Haste of caster by 35.0.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Decaying Earspike
LEGENDARY
54 Primary Attributes
54 Stamina
395 Resistances
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
6.6 Max Health
133 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Effects:
Overloaded Heal
When Equipped:
• On a healing spell cast this spell may cast Overloaded Heal on caster. Triggers about 3.6 times per minute.
• Heals group members (AE) for 361.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Defender's Stud
LEGENDARY
54 Primary Attributes
54 Stamina
936 Resistances
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
6.6 Max Health
3.1 Block Chance
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Striking Plume of Inspired Jubilation
FABLED
Infused Stats:
Slots
Textures
Level
1
Effects:
Amplifying Plume: Ability Doublecast
When Equipped:
• Increases Ability Doublecast of caster by 16.9.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
• When damaged with a melee weapon this spell has a 5% chance to cast Hamstring Counter on target's attacker. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Roots target
• 15% chance to dispel when target takes damage
• Only affects targets level 90 and below
• Does not affect Epic targets
• Resistibility increases against targets higher than level 98.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Kyle Bayle's Dogma: Feet
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Feet
Level
70
Paladin, Shadowknight
Kyle Bayle's Dogma 1/5
Item Set Details:
(3) Applies Bayle's Torment.
• Increases Crit Chance of caster by 2.0.
(5) Applies Conflicted Retribution.+3% Max Health
• Inflicts 1,088 divine damage on target encounter.
• Heals caster for 926.
• On a melee hit this spell may cast Conflicted Retribution on target of attack. Triggers about 1.8 times per minute.
• When damaged with a melee weapon this spell will cast Greater Enraging Presence on target's attacker. This effect normalizes based off of a three second triggering event.
• On a hostile ability cast this spell has a 10% chance to cast Flay on target of spell. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 106 - 198 heat damage on target instantly and every second.
• Increases Reuse Speed of caster by 7.9%.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Kwagan Knight's Bracer
LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
18 Combat Skills
0.8 Crit Bonus
2.1 Casting Speed
2.5 Crit Chance
3.8 Potency
5.5 Max Health
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Zealot's Steel Greaves
LEGENDARY
54 Primary Attributes
54 Stamina
10 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
4.8 Mitigation Increase
Infused Stats:
Plate Armor (Legs)
Mitigation
543
Level
80
Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Zealot's Zeal: Legs
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Legs
Level
80
Paladin, Shadowknight
Zealot's Zeal 1/5
Item Set Details:
(2) +100 str
(3) Applies Greater Enraging Presence.
• When damaged with a melee weapon this spell will cast Greater Enraging Presence on target's attacker. This effect normalizes based off of a three second triggering event.
• Increases Threat to target by 262
(5) +4% Mitigation Increase
NO-VALUE
Mistmoore Symbol of the Repository
FABLED
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
8 Multi Attack
Infused Stats:
Slots
Neck
Level
80
Effects:
Vampire Bane
When Equipped:
• Additional equipment with Vampire Bane improves this effect.
• On any combat or spell hit this spell may cast Vampire Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 756 divine damage on target.
• Must be classified as a vampire
• Inflicts 378 divine damage on target.
• Must not be classified as a vampire
• Decreases Mitigation of target vs arcane damage by 560.
• Must be classified as a vampire
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Empowerment of Mayong's Enemies: Neck
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Neck
Level
80
Empowerment of Mayong's Enemies 1/3
Item Set Details:
(2) Applies Greater Vampire Bane.
• Decreases Mitigation of target vs arcane damage by 1,170.
• Must not be classified as a vampire
• Inflicts 1,379 divine damage on target.
• Must be classified as a vampire
• Inflicts 2,759 divine damage on target.
• On any combat or spell hit this spell may cast Greater Vampire Bane on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Additional equipment with Vampire Bane improves this effect.
• Must be classified as a vampire
(3) Applies Enhance: Vampire Bane.
• Enhances the base damage and trigger chance of Vampire Bane.
NO-VALUE
The Truth of Marr
FABLED, Epic
48 Primary Attributes
48 Stamina
9 Combat Skills
0.9 Crit Bonus
2.3 Ability Doublecast
2.6 Crit Chance
3.9 Potency
Infused Stats:
Sword
Main Hand Slashing
Damage
164 - 492
(109.44 Rating)
Delay
6.0 seconds
Level
80
Paladin
Effects:
Marr's Favor
When Equipped:
• On a spell cast this spell has a 9% chance to cast Marr's Favor on caster. Lasts for 15.0 seconds.
• Increases the damage of spells by up to 17.5% of your total strength.
• Cannot be modified except by direct means
• On a combat hit this spell may cast Marr's Fury on target of attack. Triggers about 1.8 times per minute.
• Inflicts 462 - 564 divine damage on target.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Black
LORE NO-TRADE NO-VALUE
Epic Aspect of Spirit
FABLED, Epic Adornment
Adds the following to an item:
10.3 DPS
2.5 Block Chance
6.1 Reuse Speed
Type:
Black Adornment
Slots:
Primary, Secondary, Ranged
Level
80
NO-VALUE NO-TRADE
Idol of the Broken Toe
LEGENDARY
47 Primary Attributes
47 Stamina
356 Resistances
19 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
2.6 Reuse Speed
101 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
80
All Mages, All Priests, Paladin, Shadowknight
Effects:
Runic Recovery I
When Equipped:
• Reduces reuse time of beneficial spells by 1 percent.
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Defender's Band
LEGENDARY
54 Primary Attributes
54 Stamina
936 Resistances
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
6.6 Max Health
3.1 Block Chance
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Snok's Shiny
LEGENDARY
47 Primary Attributes
47 Stamina
347 Resistances
18 Combat Skills
0.8 Crit Bonus
2.1 Casting Speed
2.5 Crit Chance
3.8 Potency
5.5 Max Health
Infused Stats:
Slots
Wrist
Level
80
Dirge, Paladin, Shadowknight, Troubador
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Blocker of the Dark Horseman
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
3.1 Block Chance
133 Ability Mod
Infused Stats:
Tower Shield
Slots
Secondary
Protection
1,558
Level
80
Berserker, Guardian, Paladin, Shadowknight
Effects:
Undead Bane
When Equipped:
• Additional equipment with Undead Bane improves this effect.
• On any combat or spell hit this spell may cast Undead Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 531 mental damage on target.
• Must be classified as an undead
• Inflicts 265 mental damage on target.
• Must not be classified as an undead
• Decreases Mitigation of target vs arcane damage by 395.
• Must be classified as an undead
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE NO-VALUE
Heroic Spaulders of Sanctification
LEGENDARY
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
2 Casting Speed
2.4 Crit Chance
3.7 Potency
2.4 Reuse Speed
Infused Stats:
Plate Armor (Shoulders)
Mitigation
469
Level
78
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Sanctification Set: Shoulders
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Shoulders
Level
76
Berserker, Guardian, Paladin, Shadowknight
Sanctification Set 1/6
Item Set Details:
(3) +75 All
(6) Applies Sanctification.
• Heals caster for 515 every 4 seconds.
• Heals caster for 1,029.
• Inflicts 1,516 divine damage on target.
• On a melee hit this spell may cast Sanctification on target of attack. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
This character has 39,309 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,572 health per tick while out-of-combat.
This character has a Maximum Power pool of 14,117. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 637 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 6,141 whatsits.
This character resists Noxious damage in the amount of 6,141 whatsits.
This character resists Arcane damage in the amount of 8,320 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 307.41573033708
This character has a 81% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,488, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 10%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 39.4% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 68.7% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 41% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.