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Exceptional Symbol of the Paineel Captain
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
2 Casting Speed
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
2.3 Reuse Speed
Infused Stats:
Slots
Charm
Level
76
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP
Scintillating Adornment of Extra Attacks (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
3.8 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
70
HEIRLOOM NO-VALUE
Fear and Loathing: Charm
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Charm
Level
70
Fear and Loathing 1/2
Item Set Details:
(2) Applies Fear and Loathing.+200 Mana +200 Health +25 str
• Grants a 10.0% chance to resist Fear effects
NO-VALUE
Refreshing Tarinaxian Stone
FABLED, Tarinaxian Ardor
PRESTIGE
Adds the following to an item:
10 Reuse Speed
3 Casting Speed
Type:
Orange Adornment
Slots:
Cloak, Charm
Level
70
NO-VALUE NO-TRADE
Exceptional Symbol of the Paineel Priest
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
9.7 DPS
2 Casting Speed
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
Infused Stats:
Slots
Charm
Level
76
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP
Scintillating Adornment of Extra Attacks (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
3.8 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
70
HEIRLOOM NO-VALUE
Fear and Loathing: Charm
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Charm
Level
70
Fear and Loathing 1/2
Item Set Details:
(2) Applies Fear and Loathing.+200 Mana +200 Health +25 str
• Grants a 10.0% chance to resist Fear effects
NO-VALUE
Heavy Tynnonium Stone
FABLED, Tarinaxian Ardor
PRESTIGE
Adds the following to an item:
500 Health
3.5 Casting Speed
Type:
Orange Adornment
Slots:
Cloak, Charm
Level
76
NO-VALUE NO-TRADE
Belted Leather Quiver
Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
TREASURED
Infused Stats:
Slots
36
HEIRLOOM NO-VALUE
Coat of Magnetism
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
2.6 Crit Chance
3.9 Potency
2.7 Reuse Speed
105 Ability Mod
Infused Stats:
Chain Armor (Chest)
Mitigation
401
Level
80
Troubador
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Smoldering Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
43 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
80
HEIRLOOM NO-VALUE
Magnetism Set: Chest
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Chest
Level
80
Troubador
Magnetism Set 1/6
Item Set Details:
(2) Applies Focus: Aria of Magic V.
• Removes the concentration cost of Aria of Magic V.
(4) Applies Focus: Perfection of the Maestro II.
• Increases the damage of Perfection of the Maestro II by 175.
(6) Applies Focus: Countersong.
• Reduces recast time of Countersong by 120 seconds.
NO-VALUE
Drape of the Emerald Council
FABLED
47 Stamina
47 Primary Attributes
19 Combat Skills
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
6.5 Multi Attack
101 Ability Mod
Infused Stats:
Slots
Cloak
Level
80
Effects:
Arcane Recovery IV
When Equipped:
• Reduces reuse time of hostile spells by 4 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Smoldering Adornment of Extra Attacks (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.2 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
80
NO-VALUE
Refreshing Tarinaxian Stone
FABLED, Tarinaxian Ardor
PRESTIGE
Adds the following to an item:
10 Reuse Speed
3 Casting Speed
Type:
Orange Adornment
Slots:
Cloak, Charm
Level
70
NO-VALUE NO-TRADE
Sanguine Slurry
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
70
Duration
45 minutes
Effects:
Increases STA of target by 62.3. Increases AGI of target by 62.3. Increases INT of target by 62.3. Increases STR of target by 62.3. Increases WIS of target by 62.3. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Potency of target by 8.0. Increases Power Regen of target by 254.0.
Twelve Tone Earstone
FABLED
48 Primary Attributes
48 Stamina
360 Resistances
19 Combat Skills
0.9 Crit Bonus
1.2 AE Auto
2.6 Crit Chance
3.9 Potency
6.8 Multi Attack
Infused Stats:
Slots
Ear
Level
80
Dirge, Troubador
Effects:
Silence's Echo
When Equipped:
• Grants a temporary casting speed and combat art range increase after using Misfortune's Kiss VII or Night Strike VII.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Smoldering Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
43 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
80
HEIRLOOM NO-VALUE
Tunare's Wrath: Ears
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Ear
Level
70
Tunare's Wrath 1/2
Item Set Details:
(2) Applies Raw Power.
• Dispelled when target casts a combat art
• Dispelled when target casts a hostile spell
• Increases the potency of group members' next spell or combat art by 30.
• On a hostile spell cast this spell may cast Raw Power on the group. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE ATTUNEABLE NO-VALUE
Boots of Magnetism
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
2.6 Crit Chance
3.9 Potency
6.8 Multi Attack
105 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
375
Level
80
Troubador
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Glowing Gem of Prowess
TREASURED
Adds the following to an item:
15 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Magnetism Set: Feet
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Feet
Level
80
Troubador
Magnetism Set 1/6
Item Set Details:
(2) Applies Focus: Aria of Magic V.
• Removes the concentration cost of Aria of Magic V.
(4) Applies Focus: Perfection of the Maestro II.
• Increases the damage of Perfection of the Maestro II by 175.
(6) Applies Focus: Countersong.
• Reduces recast time of Countersong by 120 seconds.
Increases STA of target by 62.3. Increases AGI of target by 62.3. Increases INT of target by 62.3. Increases STR of target by 62.3. Increases WIS of target by 62.3. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Crit Bonus of target by 8.0. Increases Health Regen of target by 254.0.
Bracers of Deadly Melody
FABLED
47 Stamina
47 Primary Attributes
18 Combat Skills
2.1 Casting Speed
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
95 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
375
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Unremitting Harmony II
When Equipped:
• Increases duration of all songs by 10 percent.
Adornment Slots:
White, Turquoise, Orange
LORE
Scintillating Adornment of Extra Attacks (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
3.8 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
70
HEIRLOOM NO-VALUE
Magnetism Set: Forearms
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Forearms
Level
80
Troubador
Magnetism Set 1/6
Item Set Details:
(2) Applies Focus: Aria of Magic V.
• Removes the concentration cost of Aria of Magic V.
(4) Applies Focus: Perfection of the Maestro II.
• Increases the damage of Perfection of the Maestro II by 175.
(6) Applies Focus: Countersong.
• Reduces recast time of Countersong by 120 seconds.
• On a kill this spell will cast Assassin's Thirst on caster. Lasts for 20.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases DPS of caster by 15.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Smoldering Savvy Fastening
TREASURED
Adds the following to an item:
16 Primary Attributes
Type:
White Adornment
Slots:
Wrist
Level
70
NO-VALUE
Usla's Magickery: Wrist
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Wrist
Level
80
Usla's Magickery 1/4
Item Set Details:
(2) Applies Greater Goblin Bane.
• Decreases Mitigation of target vs arcane damage by 697.
• Must not be classified as a goblin
• Inflicts 719 mental damage on target.
• Must be classified as a goblin
• Inflicts 1,437 mental damage on target.
• On any combat or spell hit this spell may cast Greater Goblin Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.6 times per minute.
• Additional equipment with Goblin Bane improves this effect by 16.75% per piece.
• Must be classified as a goblin
(3) Applies Enhance: Goblin Bane.
• Enhances the damage of Goblin Bane effects by 20%.
This character has 20,732 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,277 health per tick while out-of-combat.
This character has a Maximum Power pool of 17,535. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,015 power per tick while out-of-combat.
This character runs 84% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 5,881 whatsits.
This character resists Noxious damage in the amount of 6,201 whatsits.
This character resists Arcane damage in the amount of 6,081 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 75% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 4,870, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 43.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 46.7% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 1.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.