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Applies Perfect Being when Activated. Lasts for 10.0 seconds.
• Increases Fervor of caster by 36.1.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Being is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP INFUSED
Veilwalker's Adornment of Increased Criticals
MASTERCRAFTED FABLED
Adds the following to an item:
35.8 Crit Bonus
8 Overcap Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Neck, Ranged, Charm
Level
110
NO-VALUE NO-TRADE
Empyral Rune: Force Projection
LEGENDARY
Adds the following to an item:
249.8 Potency
Type:
Red Adornment
Slots:
Finger, Neck, Wrist, Charm
Level
120
NO-VALUE NO-TRADE
Dimensional Quiver
Infused Stats:
Slots
32
HEIRLOOM
Pome Pome
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Drink
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Potency of target by 252.0. Increases Power Regen of caster by 537.3. Increases Fervor Overcap of target by 36.4.
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Crit Bonus of target by 141.9. Increases Potency of target by 252.0. Increases Health Regen of caster by 537.3. Increases Crit Bonus Overcap of target by 24.2.
• This effect can only trigger once every 1.0 - 6.0 seconds.
• Inflicts 22,943 - 47,652 heat damage on target.
• On a hostile ability cast this spell will cast Empyral Incineration on target of spell.
NO-VALUE LORE-EQUIP NO-TRADE
Balanzite Trinket Necklace
FABLED
1,134 Primary Attributes
1,345 Stamina
71,506 Power
129,362 Health
315 Combat Skills
339.7 Crit Bonus
190 Resolve
4.1 Ability Doublecast
226.8 Crit Chance
7200.6 Potency
50,749 Ability Mod
Infused Stats:
Deity:
+662 sta
1,050.0% Potency
158.6% Crit Bonus
+19,749.8 Abil Mod
Physical:
+603 sta
+17,179.0 Abil Mod
37.5% Crit Bonus
225.0% Potency
Bonus:
+444 sta
375.0% Potency
62.5% Crit Bonus
+18,750.0 Abil Mod
Slots
Neck
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM INFUSED
Empyral Adornment of Extra Attacks
LEGENDARY
Adds the following to an item:
7.1 Ability Doublecast
Type:
White Adornment
Slots:
Shoulders, Hands, Neck
Level
110
NO-VALUE NO-TRADE
Empyral Rune: Force Projection
LEGENDARY
Adds the following to an item:
249.8 Potency
Type:
Red Adornment
Slots:
Finger, Neck, Wrist, Charm
Level
120
NO-VALUE NO-TRADE
Icon of the Overfiend
This will grow in power as you complete Heroic Blood of Luclin Weekly Missions.
LEGENDARY
Adds the following to an item:
645 Stamina
964 Primary Attributes
6.1 Ability Doublecast
625 Potency
26.4 Max Health
42 Crit Bonus
7.4 Fervor
10 Overcap Fervor
155,529 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
110
Spirit Stone Stats:
+1,050 agi +699 sta
+7.3% Ability Doublecast +670% Potency +50.5% Crit Bonus +28.2% Max Health +8.9% Fervor +11.4% Fervor Overcap +185,865 Ability Modifier
10
0%
NO-VALUE NO-TRADE
Beachhead Crossbow of the Cove
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,445 Primary Attributes
1,997 Stamina
53,361 Power
96,536 Health
128.4 DPS
430.8 Crit Chance
2440.8 Potency
190 Resolve
74.3 Reuse Speed
108 Overcap Crit Bonus
9,552 Ability Mod
Infused Stats:
Deity:
+795 sta
935.3% Potency
5.6% Crit Bonus
+6,461.9 Abil Mod
Physical:
+665 sta
+6,830.3 Abil Mod
225.0% Potency
Bonus:
+659 sta
375.0% Potency
+6,777.1 Abil Mod
62.5% Crit Bonus
Ranged
Damage
973 - 1,459
(608 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
120
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 3%.
• Inflicts 3,847 heat damage on target.
• Inflicts 3,847 cold damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM INFUSED
Veilwalker's Adornment of Increased Criticals (2H)
MASTERCRAFTED FABLED
Adds the following to an item:
71.6 Crit Bonus
16 Overcap Crit Bonus
Placement:
Ranged, Thrown, Two-Handed
Type:
White Adornment
Slots:
Primary, Ranged
Level
110
NO-VALUE
Empyral Rune of Reactionary Strike
FABLED, Reaction Strike
Adds the following to an item:
5 Ability Doublecast
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
115
Effects:
Reactionary Strike
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Reactionary Strike on target of spell. Lasts for 10.0 seconds.
• Inflicts 5,000 crushing damage on target instantly and every 3.3 seconds.
• Increases Fervor of caster by 16.8.
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
NO-VALUE NO-TRADE
Celestial Rune of Embers
MYTHICAL, Embers
Adds the following to an item:
35 Crit Bonus
75 Weapon Damage
25 Fervor
1 Melee Multiplier
150 Overcap Weapon Damage
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
110
NO-VALUE NO-TRADE
Secondary Daring Adventures Rune: Power of the Planes
This character has 197,649,903 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 16,191,506 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,592,205. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 63,714 power per tick while out-of-combat.
This character runs 36% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 998,992 whatsits.
This character resists Noxious damage in the amount of 999,172 whatsits.
This character resists Arcane damage in the amount of 999,592 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1288.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 6,823,876, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 199.9 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
60 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
649 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 94.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
900%+ MA = 1.65 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 1.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.