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Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 12.3.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Maestro's Vicious Charm
LEGENDARY
2,240 Primary Attributes
4,629 Stamina
79,288 Power
126,167 Health
633.3 Crit Bonus
195 Resolve
11 Ability Doublecast
368 Crit Chance
4703.3 Potency
13.6 Reuse Speed
Infused Stats:
Slots
Charm
Level
120
Effects:
Rising Tide
Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Adventurer's Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
TREASURED
Infused Stats:
Slots
14
NO-VALUE NO-TRADE
Maestro's Tunic
LEGENDARY
2,636 Primary Attributes
5,445 Stamina
93,281 Power
148,432 Health
5395.3 Potency
38.3 Max Health
195 Resolve
16 Mitigation Increase
342 Overcap Crit Bonus
Infused Stats:
Chain Armor (Chest)
Mitigation
759
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Maestro's Bolstered Cloak
LEGENDARY
2,240 Primary Attributes
4,629 Stamina
79,288 Power
126,167 Health
266 Combat Skills
633.3 Crit Bonus
195 Resolve
368 Crit Chance
4703.3 Potency
13.6 Mitigation Increase
32.5 Max Health
Infused Stats:
Slots
Cloak
Level
120
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Pome Pome
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Drink
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Potency of target by 252.0. Increases Power Regen of caster by 537.3. Increases Fervor Overcap of target by 36.4.
Temporaneous Experimental Regalia
FABLED
2,576 Primary Attributes
4,906 Stamina
103,074 Power
164,017 Health
186,960 Resistances
345 Combat Skills
1013.2 Crit Bonus
270 Resolve
22.1 AE Auto
11758.2 Potency
18.7 Haste
Infused Stats:
Slots
Ear
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Farsight Sylvan Earring
LEGENDARY
2,441 Primary Attributes
4,795 Stamina
93,559 Power
148,877 Health
169,680 Resistances
313 Combat Skills
861.2 Crit Bonus
240 Resolve
8936.2 Potency
16 Reuse Speed
108,623 Ability Mod
Infused Stats:
Slots
Ear
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Maestro's Boots
LEGENDARY
2,240 Primary Attributes
4,629 Stamina
79,288 Power
126,167 Health
14.4 Casting Speed
4855.8 Potency
195 Resolve
291 Overcap Crit Bonus
38,794 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
708
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Hogfish Fricassee
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Food
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Crit Bonus of target by 141.9. Increases Potency of target by 252.0. Increases Health Regen of caster by 537.3. Increases Crit Bonus Overcap of target by 24.2.
Maestro's Bracers
LEGENDARY
2,240 Primary Attributes
4,629 Stamina
79,288 Power
126,167 Health
94.3 DPS
4855.8 Potency
195 Resolve
14.4 Multi Attack
291 Overcap Crit Bonus
Infused Stats:
Chain Armor (Forearms)
Mitigation
708
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Maestro's Gauntlets
LEGENDARY
2,240 Primary Attributes
4,629 Stamina
79,288 Power
126,167 Health
4855.8 Potency
195 Resolve
14.4 Multi Attack
12.1 Block Chance
291 Overcap Crit Bonus
Infused Stats:
Chain Armor (Hands)
Mitigation
708
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Maestro's Helm
LEGENDARY
2,240 Primary Attributes
4,629 Stamina
79,288 Power
126,167 Health
11 Ability Doublecast
4855.8 Potency
195 Resolve
13.6 Reuse Speed
291 Overcap Crit Bonus
Infused Stats:
Chain Armor (Head)
Mitigation
708
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Temporaneous Experimental Signet Ring
FABLED
2,576 Primary Attributes
4,906 Stamina
103,074 Power
164,017 Health
186,960 Resistances
345 Combat Skills
1013.2 Crit Bonus
270 Resolve
11758.2 Potency
18.7 Haste
76.5 Weapon Damage
Infused Stats:
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Oracular Sylvan Bracelet
FABLED
2,531 Primary Attributes
4,869 Stamina
99,902 Power
158,970 Health
181,200 Resistances
335 Combat Skills
962.6 Crit Bonus
260 Resolve
18.1 Casting Speed
10817.5 Potency
139,658 Ability Mod
Infused Stats:
Slots
Wrist
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Maestro's Pants
LEGENDARY
2,636 Primary Attributes
5,445 Stamina
93,281 Power
148,432 Health
5395.3 Potency
195 Resolve
17 Haste
36 Weapon Damage
342 Overcap Crit Bonus
Infused Stats:
Chain Armor (Legs)
Mitigation
759
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Evanescent Bewitched Choker
FABLED
2,553 Primary Attributes
4,888 Stamina
101,488 Power
161,493 Health
340 Combat Skills
987.9 Crit Bonus
265 Resolve
18.7 Ability Doublecast
18.4 Casting Speed
419.5 Crit Chance
11287.9 Potency
Infused Stats:
Slots
Neck
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM ATTUNEABLE
Maestro's Blade
LEGENDARY
2,636 Primary Attributes
5,445 Stamina
93,281 Power
148,432 Health
195 Resolve
111 DPS
368 Crit Chance
5612.7 Potency
17 Haste
342 Overcap Crit Bonus
Infused Stats:
Sword
One-Handed Slashing
Damage
219 - 657
(218.88 Rating)
Delay
4.0 seconds
Level
120
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.7%.
• Inflicts 1,109 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
LORE NO-TRADE NO-VALUE INFUSABLE
Maestro's Bow
LEGENDARY
2,636 Primary Attributes
5,445 Stamina
93,281 Power
148,432 Health
195 Resolve
17 Casting Speed
368 Crit Chance
5612.7 Potency
16 Reuse Speed
342 Overcap Crit Bonus
Infused Stats:
Bow
Ranged
Damage
1001 - 3,003
(500.48 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
120
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 5,222 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Orange, Cyan
LORE NO-TRADE NO-VALUE INFUSABLE
Evanescent Lupine Signet Ring
FABLED
2,553 Primary Attributes
4,888 Stamina
101,488 Power
161,493 Health
184,080 Resistances
340 Combat Skills
987.9 Crit Bonus
265 Resolve
11287.9 Potency
78 Max Health
15.4 Block Chance
Infused Stats:
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Maestro's Furious Bracelet
LEGENDARY
2,240 Primary Attributes
4,629 Stamina
79,288 Power
126,167 Health
131,835 Resistances
266 Combat Skills
633.3 Crit Bonus
195 Resolve
94.3 DPS
4703.3 Potency
14.4 Multi Attack
Infused Stats:
Slots
Wrist
Level
120
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Maestro's Dagger
LEGENDARY
2,636 Primary Attributes
5,445 Stamina
93,281 Power
148,432 Health
195 Resolve
368 Crit Chance
5612.7 Potency
16 Mitigation Increase
14.3 Block Chance
342 Overcap Crit Bonus
Infused Stats:
Dagger
One-Handed Piercing
Damage
219 - 657
(218.88 Rating)
Delay
4.0 seconds
Level
120
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
This character has 54,244,123 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,170,302 health per tick while out-of-combat.
This character has a Maximum Power pool of 4,588,724. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 184,086 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,062,315 whatsits.
This character resists Noxious damage in the amount of 1,062,615 whatsits.
This character resists Arcane damage in the amount of 1,062,495 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3512% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 16,262,962, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 75.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
5.8 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 22.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 1.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.