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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
UNCOMMON
Infused Stats:
Slots
5
Ethereal Tunic
FABLED
20 Primary Attributes
20 Stamina
8 Combat Skills
0.3 Crit Chance
0.6 Potency
15 Ability Mod
Infused Stats:
Leather Armor (Chest)
Mitigation
205
Level
50
All Fighters, All Priests, All Scouts
Effects:
Slip
When Equipped:
• When any damage is received this spell has a 4% chance to cast Slip on target's attacker.
• Decreases threat priority of target by 1 position
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Empowered Shroud of the Conduit
FABLED
52 Primary Attributes
52 Stamina
19 Combat Skills
1 Crit Bonus
2.8 Crit Chance
4.8 Potency
113 Ability Mod
Infused Stats:
Slots
Cloak
Level
70
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Lendel's Grand Lager
TREASURED
Infused Stats:
Slots
Drink
Level
10
Satiation
Superior
Duration
30 minutes
Effects:
Increases Power Regen of target by 15.0.
Azure Stud of Rile
LEGENDARY
45 Stamina
45 Primary Attributes
306 Resistances
9.5 DPS
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
6.6 Strikethrough
0.7 Crit Bonus
80 Ability Mod
Infused Stats:
Slots
Ear
Level
68
Adornment Slots:
White, Turquoise
LORE-EQUIP
Lucent Gem of Fortitude
TREASURED
Adds the following to an item:
20 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Earring of the Solstice
Allows the wearer to see expert collections in Faydwer, Kunark, and The Shadow Odyssey zones. Allows the wearer to see hidden tradeskill collections.
MASTERCRAFTED LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
19 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
5.7 Haste
101 Ability Mod
Infused Stats:
Slots
Ear
Level
80
All Crafters
Effects:
Earring of the Solstice
Applies Earring of the Solstice when Activated. Lasts for 1 day.
• Increases speed of caster by 45.0%.
• Increases Artificing, Artistry, Chemistry, Fletching, Metal Shaping, Metalworking, Scribing, Sculpting, Tailoring and Transmuting of caster by 20.0.
• Increases Fishing, Foresting, Gathering, Mining and Trapping of caster by 25.0.
• Increases success chance by 1.0%.
• Increases critical success chance by 1.0%.
• This effect suspends during combat
• The casting time of Earring of the Solstice is 2.0 seconds and the reuse time of the spell is 1 minute
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Lucent Gem of Fortitude
TREASURED
Adds the following to an item:
20 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Steel Chainmail Boots
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Chain Armor (Feet)
Mitigation
92
Level
22
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
heavy bread loaf
TREASURED
Infused Stats:
Slots
Food
Level
10
Satiation
Superior
Duration
30 minutes
Effects:
Increases Health Regen of target by 10.0. This effect suspends during combat
Sathirian Avenger Bracers
LEGENDARY
45 Stamina
45 Primary Attributes
9.5 DPS
2.2 Crit Chance
3.6 Potency
4.9 Max Health
0.7 Crit Bonus
2.3 Reuse Speed
Infused Stats:
Chain Armor (Forearms)
Mitigation
285
Level
68
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
Lucent Gem of Prowess
TREASURED
Adds the following to an item:
2 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Zongshi's Crashing Waves Hand Wraps
FABLED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.2 Crit Chance
1.7 Potency
1.2 Block Chance
Infused Stats:
Leather Armor (Hands)
Mitigation
268
Level
70
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
Lucent Gem of Fortitude
TREASURED
Adds the following to an item:
20 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Earthkeeper's Cap
TREASURED
52 Primary Attributes
52 Stamina
19 Combat Skills
1 Crit Bonus
2.8 Crit Chance
4.8 Potency
6.3 Haste
Infused Stats:
Leather Armor (Head)
Mitigation
270
Level
70
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Orange
Lucent Gem of Prowess
TREASURED
Adds the following to an item:
2 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Prodigious Ring of the Ancients
FABLED
31 Primary Attributes
31 Stamina
455 Resistances
12 Combat Skills
0.3 Crit Bonus
0.5 AE Auto
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Finger
Level
70
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Portal Master's Wristlet
FABLED
53 Primary Attributes
53 Stamina
400 Resistances
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
129 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Klakdyne Legplates
TREASURED
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
4 DPS
0.7 Crit Chance
1 Potency
Infused Stats:
Leather Armor (Legs)
Mitigation
193
Level
53
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Wurm Scale Torque
LEGENDARY
46 Primary Attributes
46 Stamina
17 Combat Skills
0.8 Crit Bonus
9.9 DPS
2.3 Crit Chance
3.6 Potency
Infused Stats:
Slots
Neck
Level
67
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Cleaver's Blade
LEGENDARY
52 Primary Attributes
52 Stamina
9 Combat Skills
1 Crit Bonus
2.8 Crit Chance
4.8 Potency
4.8 Max Health
Infused Stats:
Sword
One-Handed Slashing
Damage
73 - 415
(81.34 Rating)
Delay
6.0 seconds
Level
70
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Strengthened Bow of the Loving Huntress
FABLED
68 Primary Attributes
68 Stamina
15 Combat Skills
9 DPS
15.6 Haste
9 Multi Attack
Infused Stats:
Bow
Ranged
Damage
135 - 764
(99.81 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
75
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Loop of the Ghostly Wail
TREASURED
30 Primary Attributes
30 Stamina
371 Resistances
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
2.9 Multi Attack
Infused Stats:
Slots
Finger
Level
60
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Bracelet of the Portal Jumper
FABLED
14 Primary Attributes
14 Stamina
80 Resistances
6 Combat Skills
0.2 Potency
7 Ability Mod
Infused Stats:
Slots
Wrist
Level
40
Adornment Slots:
White
HEIRLOOM LORE-EQUIP
Lucent Gem of Fortitude
TREASURED
Adds the following to an item:
20 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Glistening Sword of the Keep
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Infused Stats:
Sword
One-Handed Slashing
Damage
34 - 190
(55.85 Rating)
Delay
4.0 seconds
Level
62
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, Turquoise
LORE NO-TRADE NO-VALUE
Rake's Chain Spaulders of Silence
TREASURED
57 Primary Attributes
57 Stamina
22 Combat Skills
1.2 Crit Bonus
3.2 Crit Chance
5.6 Potency
7.3 Haste
8.1 Multi Attack
Infused Stats:
Chain Armor (Shoulders)
Mitigation
359
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Oiled Waistband of the Umbral
MASTERCRAFTED FABLED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Waist
Level
20
Effects:
Umbral Lightning II
When Equipped:
• On a critical spell hit this spell may cast Umbral Lightning II on target of spell. Triggers about 1.8 times per minute.
• Inflicts 62 - 75 magic damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Umbral Lightning II on target of attack. Triggers about 1.8 times per minute.
• Inflicts 62 - 75 magic damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Blurred Strikes
Applies Blurred Strikes when Activated. Lasts for 15.0 seconds.
This character has 37,439 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,504 health per tick while out-of-combat.
This character has a Maximum Power pool of 12,099. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 490 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 3,491 whatsits.
This character resists Noxious damage in the amount of 3,714 whatsits.
This character resists Arcane damage in the amount of 3,447 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 34% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 956, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 5.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 5.7% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.