EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.6%.
• Increases Threat to target by 1,046,140 instantly and every 2 seconds thereafter
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSED
INDESTRUCTIBLE
Charm of Tol'Ren
LEGENDARY
465 Primary Attributes
852 Stamina
3,000 Power
5,000 Health
40 Crit Bonus
9 Resolve
10.5 Casting Speed
53.7 Crit Chance
528 Potency
10.3 Flurry
38.3 Haste
30,762 Ability Mod
Infused Stats:
Deity:
+74 sta
2.4% Potency
0.9% Crit Bonus
+295.8 Abil Mod
Slots
Charm
Level
100
Effects:
Rising Tide
Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 27.7.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSED
INDESTRUCTIBLE
Adventurer's Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
TREASURED
Infused Stats:
Slots
14
NO-VALUE NO-TRADE
Vihgoh's Chain Tunic of Command
LEGENDARY
602 Primary Attributes
2,022 Stamina
2,187 Power
10,935 Health
142.1 Crit Bonus
7 Resolve
27.7 Casting Speed
143.9 Potency
13.3 Mitigation Increase
18.6 Max Health
Infused Stats:
Deity:
+28 sta
0.4% Potency
0.3% Crit Bonus
Chain Armor (Chest)
Mitigation
724
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
War Baron's Reinforced Shroud
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
3,645 Health
438 Combat Skills
101.5 Crit Bonus
7 Resolve
0.2 Ability Doublecast
62.6 Crit Chance
91.5 Potency
12.4 Mitigation Increase
9,139 Ability Mod
Infused Stats:
Deity:
+75 sta
1.1% Potency
0.8% Crit Bonus
+61.8 Abil Mod
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Earring of the Greenmist
LEGENDARY
465 Primary Attributes
852 Stamina
3,000 Power
77,867 Health
35,881 Resistances
90 Combat Skills
40.9 Crit Bonus
9 Resolve
29.2 DPS
528 Potency
38.3 Haste
14.9 Weapon Damage
Infused Stats:
Deity:
+43 sta
1.2% Potency
1.8% Crit Bonus
Slots
Ear
Level
100
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSED
INDESTRUCTIBLE
Earring of Warslik
LEGENDARY
465 Primary Attributes
852 Stamina
3,000 Power
5,000 Health
35,881 Resistances
90 Combat Skills
40.9 Crit Bonus
9 Resolve
528 Potency
8.5 Mitigation Increase
20.1 Flurry
14.9 Weapon Damage
Infused Stats:
Deity:
+40 sta
1.8% Potency
2.3% Crit Bonus
Slots
Ear
Level
100
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSED
INDESTRUCTIBLE
Chain Boots of Tol'Ren
LEGENDARY
570 Primary Attributes
1,745 Stamina
3,150 Power
15,750 Health
132.4 Crit Bonus
11 Resolve
146.1 Potency
182.6 Haste
7.4 Weapon Damage
7,299 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
INDESTRUCTIBLE
Chain Bracers of Tol'Ren
LEGENDARY
570 Primary Attributes
1,745 Stamina
3,150 Power
15,750 Health
132.4 Crit Bonus
11 Resolve
127.4 DPS
11.9 AE Auto
146.1 Potency
16.2 Max Health
Infused Stats:
Chain Armor (Forearms)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
INDESTRUCTIBLE
Foundation of Tol'Ren
LEGENDARY, Foundation of Tol'Ren
Adds the following to an item:
Type:
White Adornment
Slots:
Chest, Shoulders, Forearms, Feet
Level
100
Aspect of Tol'Ren 1/4
Aspect of Tol'Ren
Item Set Details:
(1) +54% Crit Bonus
(2) +150,000 All
(3) +366.3% Potency
(4) +2% Fervor
NO-VALUE NO-TRADE LORE
Chain Gauntlets of the Greenmist
LEGENDARY
570 Primary Attributes
1,745 Stamina
3,150 Power
15,750 Health
132.4 Crit Bonus
11 Resolve
146.1 Potency
182.6 Haste
7.4 Weapon Damage
7,299 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
INDESTRUCTIBLE
Robber Ducky's Burgler Hat
Quack, quack, quack!
MYTHICAL
PRESTIGE
554 Primary Attributes
1,728 Stamina
67.7 Crit Bonus
5 Resolve
126 DPS
74.9 Potency
8 Max Health
180.8 Haste
3,613 Ability Mod
Infused Stats:
Deity:
+23 sta
1.2% Potency
0.3% Crit Bonus
+128.7 Abil Mod
Chain Armor (Head)
Mitigation
859
Level
100
All Scouts
Effects:
Quacker Power
Applies Quacker Power when Equipped.
• Increases Fervor of caster by 3.0.
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Signet of Tol'Ren
LEGENDARY
465 Primary Attributes
852 Stamina
3,000 Power
77,867 Health
35,881 Resistances
90 Combat Skills
40.9 Crit Bonus
9 Resolve
29.2 DPS
528 Potency
38.3 Haste
17 Reuse Speed
Infused Stats:
Deity:
+27 sta
2.2% Potency
0.4% Crit Bonus
Slots
Finger
Level
100
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE INFUSED
INDESTRUCTIBLE
Bracelet of Tol'Ren
LEGENDARY
465 Primary Attributes
852 Stamina
3,000 Power
5,000 Health
35,881 Resistances
90 Combat Skills
40.9 Crit Bonus
9 Resolve
29.2 DPS
528 Potency
38.3 Haste
17 Reuse Speed
79.8 Weapon Damage
Infused Stats:
Deity:
+40 sta
3.0% Potency
2.8% Crit Bonus
Slots
Wrist
Level
100
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSED
INDESTRUCTIBLE
Shipswain Chain Greaves
LEGENDARY
295 Primary Attributes
696 Stamina
28.1 Crit Bonus
71.8 DPS
12.8 AE Auto
9.1 Weapon Damage
Infused Stats:
Chain Armor (Legs)
Mitigation
690
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
Necklace of Warslik
LEGENDARY
465 Primary Attributes
852 Stamina
3,000 Power
5,000 Health
197 Crit Bonus
9 Resolve
53.7 Crit Chance
528 Potency
8.5 Mitigation Increase
42.3 Multi Attack
14.9 Weapon Damage
Infused Stats:
Deity:
+67 sta
1.8% Potency
1.5% Crit Bonus
Slots
Neck
Level
100
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE INFUSED
INDESTRUCTIBLE
Links of Goo
LEGENDARY
549 Primary Attributes
1,176 Stamina
2,700 Power
4,500 Health
47.2 Crit Bonus
7 Resolve
54.8 DPS
183.1 Crit Chance
54.4 Potency
28 Reuse Speed
1,968 Ability Mod
Infused Stats:
Deity:
+28 sta
1.0% Potency
0.9% Crit Bonus
+28.8 Abil Mod
Sword
One-Handed Slashing
Damage
225 - 676
(225.45 Rating)
Delay
4.0 seconds
Level
100
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 11,858 crushing damage on target.
• Increases Crit Bonus of caster by 32.7.
• Increases Potency of caster by 51.3.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Longbow of Warslik
LEGENDARY
561 Primary Attributes
1,200 Stamina
3,000 Power
5,000 Health
48.2 Crit Bonus
9 Resolve
56 DPS
186.9 Crit Chance
55.6 Potency
15.3 Mitigation Increase
14.3 Reuse Speed
Infused Stats:
Deity:
+45 sta
0.9% Potency
1.3% Crit Bonus
Bow
Ranged
Damage
565 - 1,694
(282.39 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 3%.
• Inflicts 3,625 heat damage on target.
• Inflicts 3,625 cold damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
LORE NO-TRADE NO-VALUE INFUSED
INDESTRUCTIBLE
Secondary Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
100
NO-VALUE NO-TRADE
Signet of Warslik
LEGENDARY
465 Primary Attributes
852 Stamina
3,000 Power
77,867 Health
35,881 Resistances
90 Combat Skills
40.9 Crit Bonus
9 Resolve
528 Potency
8.5 Mitigation Increase
20.1 Flurry
14.9 Weapon Damage
Infused Stats:
Deity:
+20 sta
1.1% Potency
1.5% Crit Bonus
Slots
Finger
Level
100
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE INFUSED
INDESTRUCTIBLE
Bracelet of the Greenmist
LEGENDARY
465 Primary Attributes
852 Stamina
3,000 Power
5,000 Health
35,881 Resistances
90 Combat Skills
197 Crit Bonus
9 Resolve
29.2 DPS
528 Potency
38.3 Haste
14.9 Weapon Damage
Infused Stats:
Deity:
+68 sta
1.9% Potency
0.7% Crit Bonus
Slots
Wrist
Level
100
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSED
INDESTRUCTIBLE
Ongnissim's Mighty Hammer
LEGENDARY
538 Primary Attributes
1,152 Stamina
2,430 Power
4,050 Health
46.2 Crit Bonus
7 Resolve
19.2 Casting Speed
179.4 Crit Chance
53.3 Potency
30.3 Haste
3,858 Ability Mod
Infused Stats:
Deity:
+39 sta
1.2% Potency
2.1% Crit Bonus
+157.7 Abil Mod
Mace
One-Handed Crushing
Damage
225 - 676
(225.45 Rating)
Delay
4.0 seconds
Level
100
Effects:
Arcane Rending
When Equipped:
• On any combat or spell hit this spell may cast Arcane Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases arcane damage done to target by 2.8%.
• Inflicts 1,711 magic damage on target instantly and every second.
• Inflicts an additional 44 magic damage on target every tick.
This character has 2,242,887 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 89,873 health per tick while out-of-combat.
This character has a Maximum Power pool of 198,836. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 7,959 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 226,404 whatsits.
This character resists Noxious damage in the amount of 226,004 whatsits.
This character resists Arcane damage in the amount of 225,954 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1133.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 176,230, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 6.3 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
9.4 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
568 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 83.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 92.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.