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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Infused Stats:
Slots
26
Breastplate of Woe
FABLED
86 Primary Attributes
86 Stamina
28 Combat Skills
5.1 Crit Bonus
5.7 Crit Chance
8.6 Potency
8.9 Mitigation Increase
13.2 Haste
Infused Stats:
Plate Armor (Chest)
Mitigation
748
Level
90
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Ethereal Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
40 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
88
NO-VALUE
Rune: Lesser Armor
LEGENDARY
Adds the following to an item:
4 Mitigation Increase
Type:
Yellow Adornment
Slots:
Chest
Level
80
HEIRLOOM NO-VALUE
Apprentice Training Cloak of the Prime
LEGENDARY
100 Primary Attributes
100 Stamina
5.9 Crit Bonus
6.7 Crit Chance
10.2 Potency
10.5 Mitigation Increase
16.3 Reuse Speed
Infused Stats:
Slots
Cloak
Level
92
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM
Chronomaster's Minor Augmentation of Exacting Hits
FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Cloak
Level
30
Effects:
Lambent Adornment of Critical Chance (Lesser)
When Equipped:
• Increases Crit Chance of caster by 1.0.
HEIRLOOM NO-VALUE
Scintillating Adornment of Extra Attacks (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
3.8 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
70
NO-VALUE
Strong Kromzek Facemelter
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours
Effects:
Increases STA and STR of target by 61.6. Target will Dodge 2.5% of incoming attacks. Increases Power Regen of target by 141.6.
Tungsten Earring of Agility
MASTERCRAFTED
138 Primary Attributes
138 Stamina
6,188 Resistances
8.2 Crit Bonus
8.2 Potency
5 Reuse Speed
54.4 Multi Attack
Infused Stats:
Slots
Ear
Level
92
Adornment Slots:
White
Astral Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
30 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
NO-VALUE
Tungsten Earring of Agility
MASTERCRAFTED
138 Primary Attributes
138 Stamina
6,188 Resistances
8.2 Crit Bonus
8.2 Potency
5 Reuse Speed
54.4 Multi Attack
Infused Stats:
Slots
Ear
Level
92
Adornment Slots:
White
Astral Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
30 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
NO-VALUE
Blood Lord's Prodigious Sabatons
MASTERCRAFTED LEGENDARY
82 Primary Attributes
82 Stamina
4.8 Crit Bonus
20.3 DPS
5.2 Crit Chance
8.2 Potency
8.3 Mitigation Increase
Infused Stats:
Plate Armor (Feet)
Mitigation
619
Level
90
Shadowknight
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM NO-VALUE
Ethereal Adornment of Reuse (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1.5 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
90
NO-VALUE
Demonicus Steaks
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Health Regen of target by 190.0.
This character has 56,893 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,569 health per tick while out-of-combat.
This character has a Maximum Power pool of 38,577. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,705 power per tick while out-of-combat.
This character runs 45% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 39,023 whatsits.
This character resists Noxious damage in the amount of 42,261 whatsits.
This character resists Arcane damage in the amount of 39,023 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 227.3631840796
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 187.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,766, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 19.6%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 61.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 44% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.2975 seconds, a 81% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.