EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On a hostile spell hit this spell may cast Silence on target of spell. Lasts for 4.8 seconds. Triggers about 2.0 times per minute.
• Stifles target
• Must not be engaged in pvp combat
• Only affects targets level 121 and below
• Does not affect Epic targets
• Resistibility increases against targets higher than level 92.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Scaled Netmen's Cloak
LEGENDARY
46 Primary Attributes
46 Stamina
17 Combat Skills
0.8 Crit Bonus
2 Casting Speed
2.3 Crit Chance
3.6 Potency
Infused Stats:
Slots
Cloak
Level
77
Adornment Slots:
White, Turquoise
NO-TRADE
Bosprite Wine
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
70
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases INT and STA of target by 11.0. Increases Power Regen of target by 105.0.
Drogan Bauble
LEGENDARY
46 Primary Attributes
46 Stamina
302 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Slots
Ear
Level
67
Adornment Slots:
White, Turquoise
NO-TRADE
Scrapper's Ear-Lengtheners
TREASURED
30 Primary Attributes
30 Stamina
238 Resistances
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
32 Ability Mod
Infused Stats:
Slots
Ear
Level
68
Adornment Slots:
White, Turquoise
NO-TRADE
Gwalnax Brigade Battlecaster's Shoes
TREASURED
46 Primary Attributes
46 Stamina
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Cloth Armor (Feet)
Mitigation
156
Level
75
Adornment Slots:
White, Turquoise
NO-TRADE
Screewoggins' Surprise
HANDCRAFTED
Infused Stats:
Slots
Food
Level
70
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases AGI and STA of target by 11.0. Increases Health Regen of target by 158.8.
Battlement Battalion 623 Wristguards
LEGENDARY
47 Primary Attributes
47 Stamina
18 Combat Skills
0.8 Crit Bonus
10.5 DPS
2.5 Crit Chance
3.8 Potency
95 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
160
Level
76
Effects:
Runic Recovery II
When Equipped:
• Reduces reuse time of beneficial spells by 2 percent.
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Emissary's Gloves of Diplomacy
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
1 Casting Speed
Infused Stats:
Cloth Armor (Hands)
Mitigation
144
Level
69
Effects:
Lesser Benevolent Infusion
When Equipped:
• On a beneficial spell cast this spell may cast Benevolent Infusion on target of spell cast. Lasts for 30.0 seconds. Triggers about 1.6 times per minute.
• Increases the damage of group members' next spell or combat art by up to 150.
• Dispelled when target casts a hostile spell
• Dispelled when target casts a combat art
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
NO-TRADE
Cowl of the Web Mistress
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
32 Ability Mod
Infused Stats:
Cloth Armor (Head)
Mitigation
142
Level
68
Adornment Slots:
White, Turquoise
NO-TRADE
Ring of the Skleross
LEGENDARY
46 Primary Attributes
46 Stamina
347 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Slots
Finger
Level
77
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Bloodthorn Bangle
LEGENDARY
46 Primary Attributes
46 Stamina
324 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Slots
Wrist
Level
72
Adornment Slots:
White, Turquoise
NO-TRADE
Soulsiphon Leggings
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
2 Casting Speed
2.4 Crit Chance
3.7 Potency
3.8 Mitigation Increase
0.8 Crit Bonus
Infused Stats:
Cloth Armor (Legs)
Mitigation
164
Level
73
Effects:
Soulsiphon
When Equipped:
• On a hostile spell hit this spell may cast Soulsiphon on target of spell. Triggers about 2.0 times per minute.
• Decreases power of target by 213.
• Increases power of caster by 123.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Sel'Nok's Chain of Authority
LEGENDARY
45 Primary Attributes
45 Stamina
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
5 Max Health
89 Ability Mod
Infused Stats:
Slots
Neck
Level
75
Effects:
Silence
When Equipped:
• On a hostile spell hit this spell may cast Silence on target of spell. Lasts for 4.8 seconds. Triggers about 2.0 times per minute.
• Stifles target
• Must not be engaged in pvp combat
• Only affects targets level 121 and below
• Does not affect Epic targets
• Resistibility increases against targets higher than level 94.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
LORE NO-TRADE
Staff of Second Life
This staff has the special ability to transform into the Wand of Second Life upon command of its wielder.
FABLED
64 Primary Attributes
64 Stamina
26 Combat Skills
0.8 Crit Bonus
2.6 Crit Chance
3.6 Potency
2.6 Reuse Speed
88 Ability Mod
Infused Stats:
Staff
Two-Handed Crushing
Damage
118 - 354
(78.74 Rating)
Delay
6.0 seconds
Level
60
All Mages, All Priests, Shadowknight
Effects:
Flow of Fyr'Un
Applies Flow of Fyr'Un when Equipped.
• Increases Combat Power Regen of caster by 14.0.
Curse of the Godking
When Equipped:
• On any combat or spell hit this spell may cast Strike of the Godking on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 346 - 519 magic damage on target.
• Heals caster for 167 - 278.
• Decreases STR of target by 75.2.
• Increases INT and WIS of caster by 25.1.
• Cannot be modified except by direct means
ORNATE NO-TRADE NO-VALUE
Crosshair Talisman
TREASURED
46 Primary Attributes
46 Stamina
347 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
77
All Mages, All Priests, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
NO-TRADE
Vilucidae's Ring of the Fear-harvest
FABLED
33 Primary Attributes
33 Stamina
525 Resistances
13 Combat Skills
0.4 Crit Bonus
1.4 Crit Chance
1.9 Potency
1.7 Flurry
2.9 Haste
Infused Stats:
Slots
Finger
Level
70
Effects:
Amygdala's Delight
Applies Amygdala's Delight when Activated. Lasts for 16.0 seconds.
• Decreases power of target by 179.
• Increases power of caster by 188.
• Slows target by 65.0%.
• Makes target afraid
• Dispelled when target takes damage
• Does not affect Epic targets
• Resistibility increases against targets higher than level 89.
• The casting time of Amygdala's Delight is 5.0 seconds and the reuse time of the spell is 1 hour
Adornment Slots:
White, Turquoise, Green
LORE ATTUNEABLE
Spiny Needle Band
LEGENDARY
46 Primary Attributes
46 Stamina
347 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Slots
Wrist
Level
77
Adornment Slots:
White, Turquoise
NO-TRADE
Cowl of Suffering
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Casting Speed
1.2 Crit Chance
1.8 Potency
Infused Stats:
Cloth Armor (Shoulders)
Mitigation
164
Level
70
Effects:
Essence Absorption
When Equipped:
• On a kill this spell has a 10% chance to cast Essence Absorption on caster.
This character has 9,057 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 362 health per tick while out-of-combat.
This character has a Maximum Power pool of 10,977. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 453 power per tick while out-of-combat.
This character runs 15% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 11,517 whatsits.
This character resists Noxious damage in the amount of 10,969 whatsits.
This character resists Arcane damage in the amount of 11,264 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 21% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 782, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 4%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 12% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 35.6% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.