EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• This effect can only trigger once every 1.0 - 6.0 seconds.
• Inflicts 22,943 - 47,652 heat damage on target.
• On a hostile ability cast this spell will cast Empyral Incineration on target of spell.
NO-VALUE LORE-EQUIP NO-TRADE
Gravel Leaf Tea
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Drink
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 5.41. Increases All Attributes of target by 8.8%. Increases Max Health of target by 11.8%. Increases Potency of target by 302.4. Increases Power Regen of caster by 616.9. Increases Fervor Overcap of target by 35.9.
Tegi Meatloaf
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Food
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 5.41. Increases All Attributes of target by 8.8%. Increases Max Health of target by 11.8%. Increases Crit Bonus of target by 118.0. Increases Potency of target by 302.4. Increases Health Regen of caster by 616.9. Increases Crit Bonus Overcap of target by 23.9.
• Increases the damage, healing, and warding of profession Combat arts by 10.
• Increases the update count of all combat arts by 1.
• Increases range and duration of all combat arts by 5%.
• Reduces resistibility of all combat arts by 5%.
NO-VALUE NO-TRADE LORE
Icon of the Overfiend
This will grow in power as you complete Heroic Blood of Luclin Weekly Missions.
LEGENDARY
Adds the following to an item:
645 Stamina
964 Primary Attributes
6.1 Ability Doublecast
625 Potency
26.4 Max Health
42 Crit Bonus
7.4 Fervor
10 Overcap Fervor
155,529 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
110
Spirit Stone Stats:
+964 agi +645 sta
+6.1% Ability Doublecast +625% Potency +42% Crit Bonus +26.4% Max Health +7.4% Fervor +9.9% Fervor Overcap +155,529 Ability Modifier
Progress to Next Level:
1
0%
NO-VALUE NO-TRADE
Voltaic Firestarter Bow
FABLED
2,925 Primary Attributes
5,684 Stamina
113,802 Power
181,087 Health
20.7 Casting Speed
408.4 Crit Chance
11786.6 Potency
250 Resolve
19.5 Reuse Speed
493 Overcap Crit Bonus
Infused Stats:
Bow
Ranged
Damage
5837 - 8,755
(1824 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
120
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Rending Torrent
When Equipped:
• On a hostile ability cast this spell has a 50% chance to cast Rending Torrent on target of spell. Lasts for 14.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases physical and elemental damage done to target by 2%.
• Inflicts 4,155 crushing damage on target.
• Inflicts 416 crushing damage on target every 2 seconds.
• Inflicts 4,155 cold damage on target.
• Inflicts 416 cold damage on target every 2 seconds.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 14.0 seconds.
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM
Voidpiercer's Adornment of Increased Criticals (2H)
MASTERCRAFTED FABLED
Adds the following to an item:
85.8 Crit Bonus
20 Overcap Crit Bonus
Placement:
Ranged, Thrown, Two-Handed
Type:
White Adornment
Slots:
Primary, Ranged
Level
110
NO-VALUE NO-TRADE
Empyral Rune of Rage
FABLED, Rage
Adds the following to an item:
Type:
Red Adornment
Slots:
Primary, Secondary, Ranged
Level
115
Effects:
Rage
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Rage on target of spell. Lasts for 16.0 seconds.
• Inflicts 4,767 crushing damage on target instantly and every 4 seconds.
• Increases Ability Doublecast of caster by 24.4.
• Increases Crit Bonus of caster by 35.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
NO-VALUE NO-TRADE
Celestial Rune of Embers
MYTHICAL, Embers
Adds the following to an item:
35 Crit Bonus
75 Weapon Damage
25 Fervor
1 Melee Multiplier
150 Overcap Weapon Damage
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
110
NO-VALUE NO-TRADE
Secondary Shadowed Excursion Rune: Power of the Planes
LEGENDARY
Adds the following to an item:
512 Potency
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
120
NO-VALUE NO-TRADE
Ruthless Ring of Endeavor
FABLED
2,441 Primary Attributes
4,795 Stamina
93,559 Power
148,877 Health
169,680 Resistances
313 Combat Skills
861.2 Crit Bonus
240 Resolve
16.9 Casting Speed
8936.2 Potency
16 Reuse Speed
Infused Stats:
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP
Acrylia Adornment of Health
LEGENDARY
Adds the following to an item:
46.2 Max Health
Type:
White Adornment
Slots:
Shoulders, Finger, Ear, Neck, Wrist, Waist
Level
120
HEIRLOOM NO-VALUE
Void Etched Rune: Force Projection
LEGENDARY
Adds the following to an item:
299.8 Potency
Type:
Red Adornment
Slots:
Finger, Neck, Wrist, Charm
Level
120
HEIRLOOM NO-VALUE
Spire Lord's Ire
This will grow in power as you complete Heroic Blood of Luclin Weekly Missions.
This character has 612,881,155 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 24,515,889 health per tick while out-of-combat.
This character has a Maximum Power pool of 8,034,281. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 322,116 power per tick while out-of-combat.
This character runs 145% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 376,842 whatsits.
This character resists Noxious damage in the amount of 376,962 whatsits.
This character resists Arcane damage in the amount of 376,782 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 2507.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 13,881,620, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 72.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 72.6% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 9.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.