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Applies Hex of Ruin when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs physical damage by 374.
• The casting time of Hex of Ruin is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine chaos imbued cloth hex doll
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Charm
Level
32
Effects:
Hex of Chaos
Applies Hex of Chaos when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 374.
• The casting time of Hex of Chaos is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
Keeper's Robe of Quiescence
LEGENDARY
19 Primary Attributes
19 Stamina
7 Combat Skills
0.4 Casting Speed
0.2 Crit Chance
0.5 Potency
Infused Stats:
Cloth Armor (Chest)
Mitigation
113
Level
50
Adornment Slots:
White, Turquoise
ATTUNEABLE
flask of glacial water
A flask of cool water obtained from the glaciers of Everfrost.
Infused Stats:
Slots
Drink
Level
50
Satiation
Average
Duration
15 minutes
Effects:
Increases Power Regen of target by 28.5. This effect suspends during combat
NO-VALUE
Fashioned Bloodstone Earring
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Ear
Level
40
Adornment Slots:
White
ATTUNEABLE
Fashioned Nacre Earring
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.2 Crit Chance
0.7 Potency
0.1 Haste
Infused Stats:
Slots
Ear
Level
50
Adornment Slots:
White
ATTUNEABLE
Rough Linen Slippers
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Cloth Armor (Feet)
Mitigation
83
Level
40
Adornment Slots:
White
ATTUNEABLE
Chocolate Covered Prickly Pear
Only the finest ingredients are selected for this chocolate covered fruit, ensuring total satisfaction of your tastebuds. Double layered in only the finest chocolate, these are truly a delectable delight! A favorite among those who know what true gift giving is about.
HANDCRAFTED
Infused Stats:
Slots
Food
Level
60
Satiation
High
Duration
40 minutes
Effects:
Increases Health Regen of target by 127.5.
Cambric Cuffs
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
0.8 Casting Speed
0.7 Crit Chance
1 Potency
Infused Stats:
Cloth Armor (Forearms)
Mitigation
109
Level
52
Adornment Slots:
White
ATTUNEABLE
Fashioned Diamondine Band
HANDCRAFTED
10 Stamina
11 Primary Attributes
100 Resistances
5 Combat Skills
Infused Stats:
Slots
Finger
Level
40
Adornment Slots:
White, Green
ATTUNEABLE
Fashioned Pearl Bracelet
MASTERCRAFTED
24 Primary Attributes
24 Stamina
156 Resistances
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.5 Haste
Infused Stats:
Slots
Wrist
Level
52
Adornment Slots:
White
ATTUNEABLE
Imbued Cambric Pantaloons
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
24 Ability Mod
Infused Stats:
Cloth Armor (Legs)
Mitigation
117
Level
52
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 118 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Fashioned Pearl Necklace
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.5 Haste
Infused Stats:
Slots
Neck
Level
52
Adornment Slots:
White, Green
ATTUNEABLE
Grim Claw of Pestilence
This Claw of Pestilence may no longer be useful at spreading blights and poxes, but it can still help you leave some decaying remains!
TREASURED
25 Primary Attributes
25 Stamina
9 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.3 Haste
Infused Stats:
Dagger
One-Handed Piercing
Damage
48 - 144
(47.88 Rating)
Delay
4.0 seconds
Level
55
All Mages, All Scouts, Berserker, Guardian
Effects:
Mark of Pestilence
Applies Mark of Pestilence when Equipped.
Adornment Slots:
White, Turquoise
NO-TRADE
Imbued Bloodstone Ring of Stamina
HANDCRAFTED
10 Stamina
11 Primary Attributes
100 Resistances
5 Combat Skills
Infused Stats:
Slots
Finger
Level
40
Effects:
Aura of Stamina
When Equipped:
• When any damage is received this spell has a 3% chance to cast Spark of Stamina on caster. Lasts for 45.0 seconds.
• Increases STA of caster by 10.3.
• Increases Combat Health Regen of caster by 12.0.
This character has 4,715 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 317 health per tick while out-of-combat.
This character has a Maximum Power pool of 4,143. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 256 power per tick while out-of-combat.
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,969 whatsits.
This character resists Noxious damage in the amount of 2,969 whatsits.
This character resists Arcane damage in the amount of 3,057 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.