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Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 12.3.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Graverobber's Vicious Charm
LEGENDARY
2,240 Primary Attributes
4,629 Stamina
79,288 Power
126,167 Health
633.3 Crit Bonus
195 Resolve
11 Ability Doublecast
368 Crit Chance
4703.3 Potency
13.6 Reuse Speed
Infused Stats:
Slots
Charm
Level
120
Effects:
Rising Tide
Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Burning Deathfist Arrow
LEGENDARY
1 Primary Attributes
Damage
+124 Piercing
Range
+5 meters
Hit Bonus
+15%
Infused Stats:
Level
40
NO-VALUE
Graverobber's Robe
LEGENDARY
2,636 Primary Attributes
5,445 Stamina
93,281 Power
148,432 Health
5395.3 Potency
38.3 Max Health
195 Resolve
16 Mitigation Increase
342 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Chest)
Mitigation
655
Level
120
All Mages
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Graverobber's Bolstered Cloak
LEGENDARY
2,240 Primary Attributes
4,629 Stamina
79,288 Power
126,167 Health
266 Combat Skills
633.3 Crit Bonus
195 Resolve
368 Crit Chance
4703.3 Potency
13.6 Mitigation Increase
32.5 Max Health
Infused Stats:
Slots
Cloak
Level
120
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Sulfur Tepache
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases INT of target by 246.4. Increases STA of target by 316.8. Increases Max Health of target by 1.5%. Increases Potency of target by 8.0. Increases Power Regen of target by 363.6.
Graverobber's Vicious Earring
LEGENDARY
2,240 Primary Attributes
4,629 Stamina
79,288 Power
126,167 Health
131,835 Resistances
266 Combat Skills
633.3 Crit Bonus
195 Resolve
4703.3 Potency
13.6 Reuse Speed
38,794 Ability Mod
Infused Stats:
Slots
Ear
Level
120
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Graverobber's Bolstered Earring
LEGENDARY
2,240 Primary Attributes
4,629 Stamina
79,288 Power
126,167 Health
131,835 Resistances
266 Combat Skills
633.3 Crit Bonus
195 Resolve
4703.3 Potency
13.6 Mitigation Increase
14.4 Multi Attack
Infused Stats:
Slots
Ear
Level
120
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Graverobber's Boots
LEGENDARY
2,240 Primary Attributes
4,629 Stamina
79,288 Power
126,167 Health
4855.8 Potency
195 Resolve
14.4 Casting Speed
291 Overcap Crit Bonus
38,794 Ability Mod
Infused Stats:
Cloth Armor (Feet)
Mitigation
612
Level
120
All Mages
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Pterodon Club Sandwich
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases INT of target by 246.4. Increases STA of target by 316.8. Increases Potency of target by 8.0. Increases Crit Chance of target by 88.0. Increases Health Regen of target by 363.6.
Graverobber's Bracers
LEGENDARY
2,240 Primary Attributes
4,629 Stamina
79,288 Power
126,167 Health
94.3 DPS
4855.8 Potency
195 Resolve
14.4 Multi Attack
291 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Forearms)
Mitigation
612
Level
120
All Mages
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Graverobber's Gauntlets
LEGENDARY
2,240 Primary Attributes
4,629 Stamina
79,288 Power
126,167 Health
4855.8 Potency
195 Resolve
14.4 Multi Attack
12.1 Block Chance
291 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Hands)
Mitigation
612
Level
120
All Mages
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Graverobber's Cowl
LEGENDARY
2,240 Primary Attributes
4,629 Stamina
79,288 Power
126,167 Health
11 Ability Doublecast
4855.8 Potency
195 Resolve
13.6 Reuse Speed
291 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Head)
Mitigation
612
Level
120
All Mages
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
Graverobber's Bolstered Ring
LEGENDARY
2,240 Primary Attributes
4,629 Stamina
79,288 Power
126,167 Health
131,835 Resistances
266 Combat Skills
633.3 Crit Bonus
195 Resolve
4703.3 Potency
32.5 Max Health
12.1 Block Chance
Infused Stats:
Slots
Finger
Level
120
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE INFUSABLE
Graverobber's Vicious Bracelet
LEGENDARY
2,240 Primary Attributes
4,629 Stamina
79,288 Power
126,167 Health
131,835 Resistances
266 Combat Skills
633.3 Crit Bonus
195 Resolve
4703.3 Potency
14.4 Casting Speed
38,794 Ability Mod
Infused Stats:
Slots
Wrist
Level
120
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Cloth Greaves of Warslik
LEGENDARY
660 Primary Attributes
2,172 Stamina
3,150 Power
15,750 Health
166.2 Crit Bonus
11 Resolve
168.3 Potency
14.4 Mitigation Increase
30.1 Casting Speed
20.1 Max Health
Infused Stats:
Cloth Armor (Legs)
Mitigation
632
Level
100
All Mages
Adornment Slots:
White, Orange
LORE NO-TRADE NO-VALUE INFUSABLE
INDESTRUCTIBLE
Graverobber's Furious Necklace
LEGENDARY
2,240 Primary Attributes
4,629 Stamina
79,288 Power
126,167 Health
266 Combat Skills
633.3 Crit Bonus
195 Resolve
368 Crit Chance
4703.3 Potency
11 Flurry
17 AE Auto
Infused Stats:
Slots
Neck
Level
120
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE INFUSABLE
Graverobber's Dagger
LEGENDARY
2,636 Primary Attributes
5,445 Stamina
93,281 Power
148,432 Health
195 Resolve
111 DPS
368 Crit Chance
5612.7 Potency
17 Haste
342 Overcap Crit Bonus
Infused Stats:
Dagger
One-Handed Piercing
Damage
219 - 657
(218.88 Rating)
Delay
4.0 seconds
Level
120
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.7%.
• Inflicts 1,109 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
LORE NO-TRADE NO-VALUE INFUSABLE
Graverobber's Wand
LEGENDARY
2,636 Primary Attributes
5,445 Stamina
93,281 Power
148,432 Health
195 Resolve
368 Crit Chance
5612.7 Potency
38.3 Max Health
36 Weapon Damage
342 Overcap Crit Bonus
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
1001 - 3,003
(500.48 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
120
All Mages, All Priests
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 5,222 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Orange, Cyan
LORE NO-TRADE NO-VALUE INFUSABLE
Graverobber's Furious Ring
LEGENDARY
2,240 Primary Attributes
4,629 Stamina
79,288 Power
126,167 Health
131,835 Resistances
266 Combat Skills
633.3 Crit Bonus
195 Resolve
4703.3 Potency
14.4 Haste
30.6 Weapon Damage
Infused Stats:
Slots
Finger
Level
120
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE INFUSABLE
Graverobber's Furious Bracelet
LEGENDARY
2,240 Primary Attributes
4,629 Stamina
79,288 Power
126,167 Health
131,835 Resistances
266 Combat Skills
633.3 Crit Bonus
195 Resolve
94.3 DPS
4703.3 Potency
14.4 Multi Attack
Infused Stats:
Slots
Wrist
Level
120
Adornment Slots:
White
LORE NO-TRADE NO-VALUE INFUSABLE
Graverobber's Symbol
LEGENDARY
2,636 Primary Attributes
5,445 Stamina
93,281 Power
148,432 Health
195 Resolve
368 Crit Chance
5612.7 Potency
17 Casting Speed
342 Overcap Crit Bonus
45,640 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary
Level
120
All Mages, All Priests
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
This character has 45,244,987 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,809,819 health per tick while out-of-combat.
This character has a Maximum Power pool of 2,839,277. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 113,693 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 817,598 whatsits.
This character resists Noxious damage in the amount of 847,405 whatsits.
This character resists Arcane damage in the amount of 817,238 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3409% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 6,360,172, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 54.4% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 75.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 37% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 11% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.