EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
•This effect will not stack with any rank or tier of itself.
• On a critical spell hit this spell may cast Greater Overbearing Onslaught I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Greater Overbearing Onslaught I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical healing spell cast this spell may cast Greater Overbearing Onslaught I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Rune: Greater Magnitude I
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
90
Effects:
Greater Magnitude I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical healing spell cast this spell may cast Greater Magnitude I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Bonus of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Greater Magnitude I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Bonus of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Greater Magnitude I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Bonus of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Ethereal Adornment of Raw Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Dracurion Veeshan Relic of Ideology
FABLED
108 Stamina
108 Primary Attributes
28.8 DPS
7.6 Crit Chance
11 Potency
6.6 Crit Bonus
17.9 Haste
18.6 Multi Attack
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
221 - 1,254
(184.41 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
92
All Mages, All Priests
Effects:
Tactical Will IV
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast Tactical Will IV on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases AGI, INT, STR and WIS of caster by 110.0.
• Increases Potency of caster by 3.0.
• Increases Crit Bonus of caster by 4.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a healing spell cast this spell may cast Tactical Will IV on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases AGI, INT, STR and WIS of caster by 110.0.
• Increases Potency of caster by 3.0.
• Increases Crit Bonus of caster by 4.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
NO-TRADE
Ethereal Adornment of Raw Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Ethereal Adornment of Raw Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Dagarn's Bloody Band
The blood of Dagarn has stained this band a dark red. Efforts to wash it away have failed.
FABLED
104 Stamina
104 Primary Attributes
1,776 Resistances
32 Combat Skills
7.1 Crit Chance
10.6 Potency
6.3 Crit Bonus
17.5 Multi Attack
15.3 Max Health
393 Ability Mod
Infused Stats:
Slots
Finger
Level
92
Adornment Slots:
White, Turquoise, Yellow, Yellow, White, Green
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
51 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Ethereal Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
51 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Bangle of Elemental Enslavement
FABLED
93 Primary Attributes
93 Stamina
1,598 Resistances
29 Combat Skills
5.5 Crit Bonus
11.6 Casting Speed
6 Crit Chance
9.6 Potency
336 Ability Mod
Infused Stats:
Slots
Wrist
Level
92
All Mages, All Priests
Effects:
Blood and Ashes
When Equipped:
• On any combat or spell hit this spell may cast Blood and Ashes on target of attack. Lasts for 12.0 seconds. Triggers about 2.2 times per minute.
• Inflicts 1,139 - 1,259 slashing damage on target encounter instantly and every 2 seconds.
• Heals group members (AE) for 1,247 - 1,378 instantly and every 2 seconds.
This character has 150,643 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 6,046 health per tick while out-of-combat.
This character has a Maximum Power pool of 52,643. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,205 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 44,016 whatsits.
This character resists Noxious damage in the amount of 44,016 whatsits.
This character resists Arcane damage in the amount of 45,802 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 264.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 5,200, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 5.2%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 83.1% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
39.5 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.44 seconds, a 24% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
158 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 44.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.