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When equipped, this fine leather riding crop will make any mount move faster.
MASTERCRAFTED
3 Mount Speed
Infused Stats:
All Crafters
ORNATE ATTUNEABLE
Bogstrutter Walking Stick
TREASURED
52 Primary Attributes
52 Stamina
19 Combat Skills
1 Crit Bonus
2.8 Crit Chance
4.8 Potency
113 Ability Mod
Infused Stats:
Slots
Charm
Level
80
Effects:
Bogstrutting
Applies Bogstrutting when Activated.
• Increases speed of caster by 35.0%.
• This effect suspends during combat
• The casting time of Bogstrutting is 2.0 seconds and the reuse time of the spell is 1.5 seconds
Adornment Slots:
White, Turquoise
NO-TRADE
Dexterous Mottled Tunic
HANDCRAFTED
39 Primary Attributes
38 Stamina
16 Combat Skills
0.7 Crit Bonus
1.7 Crit Chance
3.5 Potency
3.8 Haste
Infused Stats:
Leather Armor (Chest)
Mitigation
253
Level
80
All Priests, All Scouts, Bruiser, Monk
Adornment Slots:
White, Turquoise
ATTUNEABLE
Ivy-shroud of Tunare
LEGENDARY
Infused Stats:
Slots
Cloak
Level
67
Effects:
Healing Pulse VI
When Equipped:
• Increases healing spells by up to 30.
Adornment Slots:
White
LORE NO-TRADE
Draconic Earring of the Tree
TREASURED
46 Primary Attributes
46 Stamina
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Slots
Ear
Level
80
All Fighters, All Mages, Assassin, Brigand, Defiler, Dirge, Fury, Inquisitor, Mystic, Ranger, Swashbuckler, Templar, Troubador, Warden
Adornment Slots:
White, Turquoise
ATTUNEABLE
Leather Earrings
TREASURED
30 Primary Attributes
30 Stamina
242 Resistances
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
32 Ability Mod
Infused Stats:
Slots
Ear
Level
69
Effects:
Benevolent Alacrity I
When Equipped:
• Reduces cast time of beneficial spells by 1 percent.
Adornment Slots:
White, Turquoise
NO-TRADE
Sylvan Moon Boots
FABLED
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
2 Casting Speed
2.4 Crit Chance
3.7 Potency
92 Ability Mod
Infused Stats:
Leather Armor (Feet)
Mitigation
295
Level
77
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Sylvan Moon Wristguards
FABLED
45 Primary Attributes
45 Stamina
0.8 Crit Bonus
2 Casting Speed
2.3 Crit Chance
3.6 Potency
89 Ability Mod
Infused Stats:
Leather Armor (Forearms)
Mitigation
295
Level
77
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Sylvan Moon Gloves
FABLED
46 Primary Attributes
46 Stamina
0.8 Crit Bonus
2 Casting Speed
2.4 Crit Chance
3.7 Potency
5.4 Haste
Infused Stats:
Leather Armor (Hands)
Mitigation
295
Level
77
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Hoo'Loh's Customized Warding Hat
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.2 Crit Chance
1.7 Potency
38 Ability Mod
Infused Stats:
Leather Armor (Head)
Mitigation
243
Level
67
Warden
Effects:
Hooluk in a Hat
Applies Hooluk in a Hat when Activated.
• Summons a pet Hooluk
• The casting time of Hooluk in a Hat is 4.0 seconds and the reuse time of the spell is 2.0 seconds
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Burning Band
FABLED
47 Stamina
47 Primary Attributes
360 Resistances
10.6 DPS
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
5.7 Haste
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Karnor's Ebony Bangle
LEGENDARY
45 Stamina
45 Primary Attributes
329 Resistances
17 Combat Skills
9.7 DPS
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
5.1 Haste
Infused Stats:
Slots
Wrist
Level
73
Effects:
Concussive Blast
When Equipped:
• On a damage spell hit this spell may cast Concussive Blast on target of spell. Lasts for 6.0 seconds. Triggers about 2.0 times per minute.
• Stuns target
• Must not be engaged in pvp combat
• Only affects targets level 125 and below
• Does not affect Epic targets
• Resistibility increases against targets higher than level 92.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Firefury Leggings
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
7 Strikethrough
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
92 Ability Mod
Infused Stats:
Leather Armor (Legs)
Mitigation
294
Level
80
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Miniature Clockwork Pendant Necklace
LEGENDARY
45 Stamina
45 Primary Attributes
9.5 DPS
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
2.3 Reuse Speed
5.8 Multi Attack
Infused Stats:
Slots
Neck
Level
68
Adornment Slots:
White, Green, Turquoise
ATTUNEABLE
Jagged Scimitar of the Scale
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
5.4 Haste
2.4 Reuse Speed
Infused Stats:
Sword
One-Handed Slashing
Damage
98 - 558
(109.44 Rating)
Delay
6.0 seconds
Level
80
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Winter Pulse
When Equipped:
• Increases cold damage done by spells by up to 100.
• Increases magic damage done by spells by up to 100.
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Symbol of Ash and Flame
LEGENDARY
15 Stamina
15 Primary Attributes
80 Resistances
6 Combat Skills
8 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
40
All Mages, All Priests, Paladin, Shadowknight
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Soulshattering Band
FABLED
47 Stamina
47 Primary Attributes
360 Resistances
19 Combat Skills
2.2 Casting Speed
2.5 Crit Chance
3.8 Potency
5.6 Max Health
0.8 Crit Bonus
Infused Stats:
Slots
Finger
Level
80
All Mages, All Priests
Effects:
Displacement
When Equipped:
• When damaged this spell has a 10% chance to cast Displacement on caster. Lasts for 5 minutes. This effect normalizes based off of a three second triggering event.
• Applies Displacement on termination.
• Increases power of group members by 360.
• Will absorb all damage. This spell will absorb a total of 2 attacks.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Di'Zokian Chancellor Bracelets
FABLED
46 Stamina
46 Primary Attributes
360 Resistances
18 Combat Skills
7 Strikethrough
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
92 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Unquenched Blocker
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
2.3 Block Chance
5.9 Multi Attack
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
397
Level
80
All Priests, Berserker, Guardian, Paladin, Shadowknight
Effects:
Soulsiphon
When Equipped:
• On a hostile spell hit this spell may cast Soulsiphon on target of spell. Triggers about 2.0 times per minute.
• Decreases power of target by 213.
• Increases power of caster by 123.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Dexterous Mottled Shoulder Pads
HANDCRAFTED
39 Primary Attributes
38 Stamina
16 Combat Skills
0.7 Crit Bonus
1.7 Crit Chance
3.5 Potency
3.8 Haste
Infused Stats:
Leather Armor (Shoulders)
Mitigation
236
Level
80
All Priests, All Scouts, Bruiser, Monk
Adornment Slots:
White, Turquoise
ATTUNEABLE
Lavaspun Steel Belt
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
2.7 Casting Speed
3.2 Crit Chance
5.1 Potency
Infused Stats:
Slots
Waist
Level
80
Effects:
Runic Recovery III
When Equipped:
• Reduces reuse time of beneficial spells by 3 percent.
You seriously expect that just beause I can heal, CLEARLY means that you can run out and aggro LEGIONS of orcs and youll be alrite??? Well i guess thats logical to a berserker...
This character has 13,257 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 546 health per tick while out-of-combat.
This character has a Maximum Power pool of 10,846. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 542 power per tick while out-of-combat.
This character runs 58% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 11,824 whatsits.
This character resists Noxious damage in the amount of 10,513 whatsits.
This character resists Arcane damage in the amount of 10,918 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1373.6842105263
This character has a 35% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 35% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 260, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 34.6% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.