EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• When damaged this spell has a 7% chance to cast Undeniable Malice on target's attacker. This effect normalizes based off of a three second triggering event.
• Increases Threat to target by 4,640
• Inflicts 1,390 mental damage on target.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Undeniable Malice on target of attack. Triggers about 1.4 times per minute.
• Increases Threat to target by 4,640
• Inflicts 1,390 mental damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE NO-VALUE
Adventurer's Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
TREASURED
Infused Stats:
Slots
14
NO-VALUE NO-TRADE
Ancient Mammoth Hide Tunic
LEGENDARY
280 Primary Attributes
422 Stamina
28.6 Crit Bonus
28.6 Potency
41.8 Reuse Speed
4,184 Ability Mod
Infused Stats:
Leather Armor (Chest)
Mitigation
521
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise, White, Purple
NO-TRADE NO-VALUE
Deadly Drape of Vuh-Duh
LEGENDARY
84 Stamina
84 Primary Attributes
21.1 DPS
5.5 Crit Chance
8.4 Potency
4.9 Crit Bonus
5.5 Block Chance
Infused Stats:
Slots
Cloak
Level
90
All Fighters
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Iceclad Spiced Cider
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
85
Satiation
Average
Duration
1 hour and 30 minutes
Effects:
Increases AGI, INT, STR and WIS of target by 14.3. Increases Power Regen of target by 48.5.
NO-VALUE NO-TRADE
Essence of the Tirun
LEGENDARY
162 Stamina
162 Primary Attributes
7,056 Resistances
9.7 Potency
9.7 Crit Bonus
4.1 Block Chance
162 Ability Mod
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bone Torqued Earstud
FABLED
100 Stamina
100 Primary Attributes
1,710 Resistances
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
6.7 Block Chance
369 Ability Mod
Infused Stats:
Slots
Ear
Level
92
Effects:
Magnitude II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Magnitude II on caster. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Bonus of caster by 11.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Magnitude II on caster. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Bonus of caster by 11.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow
LORE-EQUIP ATTUNEABLE
Ancient Mammoth Hide Boots
LEGENDARY
252 Stamina
200 Primary Attributes
17.1 Crit Bonus
17.1 Potency
31.3 Casting Speed
Infused Stats:
Leather Armor (Feet)
Mitigation
486
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise, White, Purple
NO-TRADE NO-VALUE
Othmir Iron Rations
HANDCRAFTED
Infused Stats:
Slots
Food
Level
85
Satiation
Average
Duration
1 hour and 30 minutes
Effects:
Increases Health Regen of target by 82.2. Increases Max Health of target by 85.0.
NO-VALUE NO-TRADE
Ancient Mammoth Hide Wristwraps
LEGENDARY
168 Stamina
160 Primary Attributes
11.4 Crit Bonus
11.4 Potency
3.8 Max Health
Infused Stats:
Leather Armor (Forearms)
Mitigation
486
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise, White, Purple
NO-TRADE NO-VALUE
Ancient Mammoth Hide Gloves
LEGENDARY
200 Primary Attributes
252 Stamina
17.1 Crit Bonus
43.8 DPS
7.8 AE Auto
5.4 Weapon Damage
Infused Stats:
Leather Armor (Hands)
Mitigation
486
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise, White, Purple
NO-TRADE NO-VALUE
Deathspiral Helm
Without a complete understanding, those who dance the spiral inevitably become lost. With this helm you see the way.
FABLED
159 Primary Attributes
163 Stamina
9.2 Crit Bonus
9.2 Potency
4.8 Mitigation Increase
5.6 Block Chance
Infused Stats:
Leather Armor (Head)
Mitigation
414
Level
90
Bruiser, Monk
Adornment Slots:
White, White
ATTUNEABLE
Stalwart Ring
LEGENDARY
73 Stamina
73 Primary Attributes
1,148 Resistances
3.8 Crit Chance
7.2 Potency
8.3 Max Health
3.3 Crit Bonus
8.8 Haste
Infused Stats:
Slots
Finger
Level
85
All Fighters
Adornment Slots:
White, Turquoise, Green
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Fallen Wristlet of Awakening
FABLED
100 Stamina
100 Primary Attributes
1,710 Resistances
6.7 Crit Chance
10.2 Potency
14.4 Max Health
5.9 Crit Bonus
6.7 Block Chance
Infused Stats:
Slots
Wrist
Level
92
Effects:
Tactical Advance II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Tactical Advance II on caster. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• Increases AGI, INT, STR and WIS of caster by 110.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Tactical Advance II on caster. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• Increases AGI, INT, STR and WIS of caster by 110.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow
LORE-EQUIP ATTUNEABLE
Ancient Mammoth Hide Leggings
LEGENDARY
240 Primary Attributes
377 Stamina
22.8 Crit Bonus
58.3 DPS
83.4 Multi Attack
7.4 Weapon Damage
Infused Stats:
Leather Armor (Legs)
Mitigation
521
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise, White, Purple
NO-TRADE NO-VALUE
Exquisite Necklace of the Academic
FABLED
96 Stamina
96 Primary Attributes
6.3 Crit Chance
9.8 Potency
5.7 Crit Bonus
15.6 Multi Attack
15.4 Reuse Speed
Infused Stats:
Slots
Neck
Level
92
Effects:
Severity II
When Equipped:
• Increases Crit Bonus of caster by 2.0.
• This effect will not stack with any rank or tier of itself.
• Cannot be modified except by direct means
Adornment Slots:
White, Green, White
ATTUNEABLE
Vendor's Mace of Acquisition
LEGENDARY
100 Stamina
100 Primary Attributes
16.1 Strikethrough
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
16.5 Multi Attack
Infused Stats:
Mace
One-Handed Crushing
Damage
79 - 449
(132 Rating)
Delay
4.0 seconds
Level
92
Effects:
Serrated Skin II
When Equipped:
• This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Serrated Skin II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• When any damage is received this spell will cast Serrated Skin II on target's attacker.
• Inflicts 201 - 222 piercing damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Serrated Skin II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• When any damage is received this spell will cast Serrated Skin II on target's attacker.
• Inflicts 201 - 222 piercing damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Satchel of Withertalon Hide
FABLED
93 Primary Attributes
93 Stamina
5.5 Crit Bonus
14.6 Strikethrough
6 Crit Chance
9.6 Potency
14.9 Multi Attack
Infused Stats:
Thrown Weapon
Ranged
Damage
238 - 1,350
(176.52 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
92
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Overbearing Onslaught II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Overbearing Onslaught II on caster. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 11.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Overbearing Onslaught II on caster. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 11.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
This character has 137,177 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 5,569 health per tick while out-of-combat.
This character has a Maximum Power pool of 41,425. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,705 power per tick while out-of-combat.
This character runs 145% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 34,903 whatsits.
This character resists Noxious damage in the amount of 32,765 whatsits.
This character resists Arcane damage in the amount of 34,901 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 125.99547511312
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 70.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 13,866, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 82.5% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 41.6044% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 27.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 6.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.