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Increases STA of target by 53.3. Increases AGI of target by 53.3. Increases INT of target by 53.3. Increases STR of target by 53.3. Increases WIS of target by 53.3. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Potency of target by 7.0. Increases Power Regen of target by 204.0.
Illusionary Protectors Earring
LEGENDARY
24 Primary Attributes
24 Stamina
180 Resistances
9 Combat Skills
0.6 Crit Chance
0.9 Potency
21 Ability Mod
Infused Stats:
Slots
Ear
Level
60
All Fighters
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Earstud of the Twilight
TREASURED
30 Primary Attributes
30 Stamina
377 Resistances
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
1.8 Mitigation Increase
Infused Stats:
Slots
Ear
Level
60
All Fighters
Adornment Slots:
White, Turquoise
NO-TRADE
Illusionary Leather Boots
LEGENDARY
24 Primary Attributes
24 Stamina
9 Combat Skills
0.6 Crit Chance
0.9 Potency
1.1 Haste
Infused Stats:
Leather Armor (Feet)
Mitigation
206
Level
60
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Malicious Caprice
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
60
Duration
45 minutes
Effects:
Increases STA of target by 53.3. Increases AGI of target by 53.3. Increases INT of target by 53.3. Increases STR of target by 53.3. Increases WIS of target by 53.3. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Crit Bonus of target by 7.0. Increases Health Regen of target by 204.0.
Illusionary Leather Bracers
LEGENDARY
24 Primary Attributes
24 Stamina
9 Combat Skills
0.6 Crit Chance
0.9 Potency
1.1 Haste
Infused Stats:
Leather Armor (Forearms)
Mitigation
206
Level
60
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Subjugator's Stalwart Hand Wraps
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
3.2 Multi Attack
Infused Stats:
Leather Armor (Hands)
Mitigation
206
Level
60
Bruiser, Monk
Adornment Slots:
White, Turquoise
NO-TRADE NO-VALUE
Subjugator's Stalwart Skullcap
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
2.6 Max Health
Infused Stats:
Leather Armor (Head)
Mitigation
206
Level
60
Bruiser, Monk
Adornment Slots:
White, Turquoise
NO-TRADE NO-VALUE
Ring of Swift Travel
Using this magical ring enchants the wearer's feet with a spell to run faster.
TREASURED
Infused Stats:
Slots
Finger
Level
1
Effects:
Spell of Swift Travel
Applies Spell of Swift Travel when Activated. Lasts for 31 minutes 30 seconds.
• Increases speed of caster by 70.0%.
• This effect suspends during combat
• If zone allows riding mounts
• The casting time of Spell of Swift Travel is 0.5 seconds and the reuse time of the spell is 1.5 seconds
This character has 16,466 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 937 health per tick while out-of-combat.
This character has a Maximum Power pool of 9,884. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 613 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 3,521 whatsits.
This character resists Noxious damage in the amount of 3,521 whatsits.
This character resists Arcane damage in the amount of 4,565 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 41.957236842105
This character has a 17% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 172, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 11.4%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 22% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 8.96925% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.