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• Scribes the ability Jin'tu's Gift to your knowledge book.
LORE NO-TRADE NO-VALUE
Dark Glowing Pearl
LEGENDARY
58 Primary Attributes
58 Stamina
1.1 Crit Bonus
13.1 DPS
3.2 Crit Chance
5.4 Potency
8.2 Multi Attack
Infused Stats:
Slots
Charm
Level
80
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
mottled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
20
Heroic Steel Breastplate
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
3.1 Reuse Speed
133 Ability Mod
Infused Stats:
Plate Armor (Chest)
Mitigation
543
Level
80
Berserker, Guardian
Effects:
Steel Nerves
When Equipped:
• Reduces physical damage done to target by 2%.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Cloak of the Cloaked Defender
LEGENDARY
57 Primary Attributes
57 Stamina
1.2 Crit Bonus
3.2 Crit Chance
5.6 Potency
7.3 Haste
3.2 Reuse Speed
Infused Stats:
Slots
Cloak
Level
84
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Cranberry Flavored Beer
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
80
Satiation
High
Duration
1 hour and 30 minutes
Effects:
Increases STR of target by 13.2. Increases Power Regen of target by 120.0.
Berserker's Stud
LEGENDARY
54 Stamina
54 Primary Attributes
819 Resistances
21 Combat Skills
12.4 DPS
3 Crit Chance
5 Potency
1.1 Crit Bonus
6.9 Haste
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Incarnadine Earring
FABLED
47 Stamina
47 Primary Attributes
360 Resistances
10.5 DPS
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
95 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Champion's Mirror Sabatons
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
7.2 Haste
Infused Stats:
Plate Armor (Feet)
Mitigation
526
Level
80
Berserker, Guardian
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Grilled Barracuda
HANDCRAFTED
Infused Stats:
Slots
Food
Level
80
Satiation
High
Duration
40 minutes
Effects:
Increases STR of target by 17.8. Increases Health Regen of target by 190.0.
Gussets of Sanctification
FABLED
45 Primary Attributes
45 Stamina
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
5 Max Health
2.3 Reuse Speed
Infused Stats:
Plate Armor (Forearms)
Mitigation
524
Level
77
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Heroic Steel Gauntlets
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
4.8 Mitigation Increase
3.1 Reuse Speed
Infused Stats:
Plate Armor (Hands)
Mitigation
507
Level
80
Berserker, Guardian
Effects:
Haste
When Equipped:
• Increases Haste of caster by 35.0.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
a snarling werewolf mask
This is a Nights of the Dead mask. You may wear this mask to look like a snarling werewolf.
1 Stamina
1 Primary Attributes
Infused Stats:
Cloth Armor (Head)
Mitigation
1
Level
1
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Band of Thuuga
FABLED
45 Stamina
45 Primary Attributes
338 Resistances
17 Combat Skills
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
2.3 Reuse Speed
89 Ability Mod
Infused Stats:
Slots
Finger
Level
75
Adornment Slots:
White, Turquoise, Orange, Green
LORE NO-TRADE
Hardened Clay Bracelet
FABLED
46 Stamina
46 Primary Attributes
360 Resistances
1 AE Auto
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP
Smoldering Agile Fastening
TREASURED
Adds the following to an item:
16 Primary Attributes
Type:
White Adornment
Slots:
Wrist
Level
70
NO-VALUE
Heroic Steel Greaves
LEGENDARY
54 Primary Attributes
54 Stamina
10 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
4.8 Mitigation Increase
Infused Stats:
Plate Armor (Legs)
Mitigation
543
Level
80
Berserker, Guardian
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Danak Essence Vial Necklace
MASTERCRAFTED
46 Stamina
46 Primary Attributes
18 Combat Skills
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
5.4 Haste
Infused Stats:
Slots
Neck
Level
78
Effects:
Dextrous Defense
When Equipped:
• Caster will Riposte 2.0% of incoming frontal attacks. Attacks from other quadrants have the same chance of being Parried.
Adornment Slots:
White, Turquoise, Orange, Green
ATTUNEABLE
Revitalized Vel'Arek
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
11 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Sword
Main Hand Slashing
Damage
181 - 544
(120.96 Rating)
Delay
6.0 seconds
Level
80
Guardian
Effects:
Wrath of the Warlord
When Equipped:
• On a melee hit this spell may cast Wrath of the Warrior on target of attack. Lasts for 12.0 seconds. Triggers about 2.4 times per minute.
• Reduces physical, slash, crush and pierce damage done to caster by 5%.
• Inflicts 583 - 875 slashing damage on target.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Blade Mastery
When Equipped:
• Caster is immune to riposte damage.
Shielding of Vel`Arek
When Equipped:
• On a melee hit this spell may cast Shielding of Vel`Arek on caster. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Makes caster immune to Root effects
• Makes caster immune to Daze effects
• Makes caster immune to Fear effects
• Makes caster immune to Stifle effects
• Makes caster immune to Stun effects
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE NO-VALUE
Bow of Scavenging
LEGENDARY
58 Primary Attributes
58 Stamina
1.1 Crit Bonus
3.2 Crit Chance
5.4 Potency
7.4 Haste
8.2 Multi Attack
Infused Stats:
Bow
Ranged
Damage
182 - 1,032
(134.87 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
85
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Fatal Lifetap
When Equipped:
• On any combat or spell hit this spell may cast Fatal Lifetap on target of attack. Triggers about 2.0 times per minute.
This character has 23,741 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,158 health per tick while out-of-combat.
This character has a Maximum Power pool of 18,762. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,015 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 15,556 whatsits.
This character resists Noxious damage in the amount of 15,513 whatsits.
This character resists Arcane damage in the amount of 15,774 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 249.1054313099
This character has a 13% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,946, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 0.6%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 22.1% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.425 seconds, a 30% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 44.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 3% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.