EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• Increases STR, AGI, WIS and INT of caster by 250.0.
• Increases Haste of caster by 45.0.
• Increases Multi Attack of caster by 60.0.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Draconic Oracle's Visionary Tea
MASTERCRAFTED FABLED
Infused Stats:
Slots
Drink
Level
90
Duration
2 hours and 30 minutes
Effects:
Increases STA and INT of target by 84.7. Increases Power Regen of target by 159.3. Increases outgoing damaging spell amount by 3%.
Legionnaires' Earring of the Chronomage
It is unkonown where or when this ancient earring comes from.
FABLED
455 Stamina
292 Primary Attributes
10,148 Resistances
62 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
12.52.4% Reuse Speed
17.4 Damage Per Second
Infused Stats:
Slots
Ear
Level
95
Effects:
Chronomage
When Equipped:
• When Time Warp wears off, the wearer will gain 20% potency for 15 seconds
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP REFORGED
Astral Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
68 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Astral Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
68 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Highroller Hoops
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
21.8 DPS
17.2 Potency
17.2 Crit Bonus
31.26.2% Haste
9.9 Ability Reuse Speed
Infused Stats:
Slots
Ear
Level
95
Effects:
Cerebral Destruction
When Equipped:
• On any combat or spell hit this spell may cast Cerebral Destruction on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 93,296 mental damage on target.
• Decreases INT, AGI, WIS and STR of target by 237.4.
• On any combat or spell hit this spell may cast Death Field on caster. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Summons a sigil on the ground that makes any group member gain 50% potency on all attacks. Players within the sigil take constant mental damage.
• Cannot be modified except by direct means
• This effect can only trigger once every 15.0 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
HEIRLOOM LORE-EQUIP REFORGED
Astral Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
68 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Astral Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
68 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Violet Tear of Veeshan
This will grow in power as you slay bosses in the Temple of Veeshan: Guardian's Edifice.
LEGENDARY
Adds the following to an item:
1 Stamina
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
95
Effects:
Dragonsbane
When Equipped:
• Protects the wearer from powerful Draconic abilities within Temple of Veeshan! This protection does not take effect for a few seconds after a resurrection.
An Akhevan relic that thrums with great power. It belonged to a infamous rogue who had never been defeated in battle. As the story goes, it was not so much the actual possession of the relic, but the way in which the rogue acquired it that kept him alive.\/c
ETHEREAL
396 Stamina
254 Primary Attributes
10,148 Resistances
54 Combat Skills
21.8 DPS
18.7 Potency
18.7 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Wrist
Level
95
Effects:
Thall Xakra
When Equipped:
• On any combat or spell hit this spell may cast Thall Xakra on target of attack. Lasts for 20.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 288,120 divine damage on target.
• Increases Potency of caster by 34.0.
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE-EQUIP
Astral Adornment of Magical Skill (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
32 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
90
NO-VALUE
Astral Adornment of Magical Skill (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
32 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
90
NO-VALUE
Norrathian Effigy
FABLED
309 Primary Attributes
469 Stamina
18.6 Crit Bonus
103.2 Crit Chance
18.6 Potency
6.4 AE Auto
51.6 Multi Attack
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
95
All Mages, All Priests
Adornment Slots:
White, White, Purple
HEIRLOOM LORE-EQUIP
Astral Adornment of Raw Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2.5 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Astral Adornment of Raw Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2.5 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Bolstered Attributes
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Bolstered Attributes
When Equipped:
• Increases All Attributes of caster by 10.0%.
• This effect does not stack with itself when adorned on multiple items
This character has 482,931 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 19,602 health per tick while out-of-combat.
This character has a Maximum Power pool of 114,665. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,766 power per tick while out-of-combat.
This character runs 105% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 66,832 whatsits.
This character resists Noxious damage in the amount of 65,465 whatsits.
This character resists Arcane damage in the amount of 65,085 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 621.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 61,220, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 20%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 93.5% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
13.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.348 seconds, a 60.8% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 51.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.