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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
UNCOMMON
Infused Stats:
Slots
6
Heroic Steel Breastplate
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
3.1 Reuse Speed
133 Ability Mod
Infused Stats:
Plate Armor (Chest)
Mitigation
543
Level
80
Berserker, Guardian
Effects:
Steel Nerves
When Equipped:
• Reduces physical damage done to target by 2%.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Cloak of Tragic Memories
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
133 Ability Mod
Infused Stats:
Slots
Cloak
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Cabilis Cocoa Liqueur
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
80
Satiation
High
Duration
2 hours and 15 minutes
Effects:
Increases STR of target by 13.2. Increases Power Regen of target by 120.0.
Droag Talon Plugs
LEGENDARY
45 Primary Attributes
45 Stamina
338 Resistances
17 Combat Skills
0.8 Crit Bonus
9.7 DPS
2.3 Crit Chance
3.6 Potency
5 Max Health
Infused Stats:
Slots
Ear
Level
75
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Carved Ice Earrings
LEGENDARY
53 Primary Attributes
53 Stamina
395 Resistances
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
129 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Heroic Steel Sabatons
LEGENDARY
54 Primary Attributes
54 Stamina
10 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
3.1 Block Chance
6.9 Haste
Infused Stats:
Plate Armor (Feet)
Mitigation
507
Level
80
Berserker, Guardian
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Gussets of Ravaged Onslaught
FABLED
45 Primary Attributes
45 Stamina
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.3 Block Chance
2.3 Reuse Speed
Infused Stats:
Plate Armor (Forearms)
Mitigation
524
Level
77
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Heroic Steel Gauntlets
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
4.8 Mitigation Increase
3.1 Reuse Speed
Infused Stats:
Plate Armor (Hands)
Mitigation
507
Level
80
Berserker, Guardian
Effects:
Haste
When Equipped:
• Increases Haste of caster by 35.0.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Heroic Steel Helm
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
4.8 Mitigation Increase
133 Ability Mod
Infused Stats:
Plate Armor (Head)
Mitigation
507
Level
80
Berserker, Guardian
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Nathsarian Ring of the Mighty
LEGENDARY
31 Primary Attributes
31 Stamina
242 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Infused Stats:
Slots
Finger
Level
69
Adornment Slots:
White, Turquoise, Green
LORE ATTUNEABLE
Nax's Bracelet of Icy Heat
LEGENDARY
38 Primary Attributes
38 Stamina
560 Resistances
14 Combat Skills
0.5 Crit Bonus
7.6 DPS
1.7 Crit Chance
2.5 Potency
Infused Stats:
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Heroic Steel Greaves
LEGENDARY
54 Primary Attributes
54 Stamina
10 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
4.8 Mitigation Increase
Infused Stats:
Plate Armor (Legs)
Mitigation
543
Level
80
Berserker, Guardian
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Sigil of the League
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
6.6 Max Health
6.9 Haste
Infused Stats:
Slots
Neck
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
LORE NO-TRADE
Vel'Arek
FABLED, Epic
48 Primary Attributes
48 Stamina
9 Combat Skills
0.9 Crit Bonus
2.3 Ability Doublecast
2.6 Crit Chance
3.9 Potency
Infused Stats:
Sword
Main Hand Slashing
Damage
164 - 492
(109.44 Rating)
Delay
6.0 seconds
Level
80
Guardian
Effects:
Wrath of the Warlord
When Equipped:
• On a melee hit this spell may cast Wrath of the Warrior on target of attack. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• Reduces physical damage done to caster by 5%.
• Inflicts 410 - 616 slashing damage on target.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Speak to Vel'Arek
Applies Speak to Vel'Arek when Activated.
Adornment Slots:
White, Turquoise, Black
LORE NO-TRADE NO-VALUE
Emperor's Pouch of Battle
TREASURED
46 Primary Attributes
9 Combat Power Regen
Infused Stats:
Thrown Weapon
Ranged
Damage
82 - 247
(82.42 Rating)
Delay
4.0 seconds
Range
2 - 35 meters
Level
71
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White
ATTUNEABLE
Band of the Netherflame
LEGENDARY
53 Primary Attributes
53 Stamina
395 Resistances
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
7.4 Multi Attack
129 Ability Mod
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Fine-Crafted Jiniskian Bracers
TREASURED
44 Stamina
44 Primary Attributes
280 Resistances
16 Combat Skills
2.1 Crit Chance
3.5 Potency
0.7 Crit Bonus
77 Ability Mod
Infused Stats:
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Lava Wrought Towershield
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Block Chance
3 Reuse Speed
Infused Stats:
Tower Shield
Slots
Secondary
Protection
1,558
Level
80
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Heroic Steel Epaulets
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
4.8 Mitigation Increase
3.1 Reuse Speed
Infused Stats:
Plate Armor (Shoulders)
Mitigation
507
Level
80
Berserker, Guardian
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Az'vile, Wymbulu's Master-at-Arms' Belt of Station
A short Iksaress stands in front of you with a sad look on her face. She looks young, but is 23 years old. With a well built body and a few battle scars, she looks like a warrior. However, the heart of this Iksaress is not as rugged.
This character has 15,543 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 746 health per tick while out-of-combat.
This character has a Maximum Power pool of 13,127. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 534 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 8,369 whatsits.
This character resists Noxious damage in the amount of 8,289 whatsits.
This character resists Arcane damage in the amount of 8,249 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 306.76470588235
This character has a 35% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,368, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 1.5%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 7.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 4.2% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 3% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.