EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• Additional equipment with Undead Bane improves this effect.
• On any combat or spell hit this spell may cast Greater Undead Bane on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 802 mental damage on target.
• Must be classified as an undead
• Inflicts 401 mental damage on target.
• Must not be classified as an undead
• Decreases Mitigation of target vs arcane damage by 664.
• Must be classified as an undead
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
pristine dragonhide leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
MASTERCRAFTED
Infused Stats:
Slots
22
Enchanted Gi of War
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
142 Ability Mod
Infused Stats:
Leather Armor (Chest)
Mitigation
328
Level
80
Bruiser, Channeler, Fury, Monk, Warden
Effects:
Battle Prowess
When Equipped:
• On any combat or spell hit this spell may cast Battle Prowess on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 864 heat damage on target.
• Increases Crit Chance of caster by 20.0.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Impenetrable Cloak of the Yciid
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
3.1 Reuse Speed
133 Ability Mod
Infused Stats:
Slots
Cloak
Level
80
Effects:
Vampire Bane
When Equipped:
• Additional equipment with Vampire Bane improves this effect.
• On any combat or spell hit this spell may cast Vampire Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 743 divine damage on target.
• Must be classified as a vampire
• Inflicts 371 divine damage on target.
• Must not be classified as a vampire
• Decreases Mitigation of target vs arcane damage by 553.
• Must be classified as a vampire
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Sweet Palmfruit Shake
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases INT and STA of target by 15.4. Increases Power Regen of target by 135.0.
Ykeshan Hoops of Dominance
LEGENDARY
54 Primary Attributes
54 Stamina
395 Resistances
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
2.5 Casting Speed
3 Crit Chance
5 Potency
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
War Stud of the Prime Everdark
LEGENDARY
53 Primary Attributes
53 Stamina
400 Resistances
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
129 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Effects:
Ward of the Everdark
When Equipped:
• When damaged with a melee weapon this spell has a 6% chance to cast Ward of the Everdark on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Wards caster against 900 points of all damage
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Shadowweave Sandals of Perfect Balance
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
7 Max Health
3.2 Block Chance
Infused Stats:
Leather Armor (Feet)
Mitigation
354
Level
80
Monk
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Smoldering Agile Spurs
TREASURED
Adds the following to an item:
16 Primary Attributes
Type:
White Adornment
Slots:
Feet
Level
70
NO-VALUE
Shadowweave Wristguards of Perfect Balance
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
7 Max Health
3.2 Block Chance
Infused Stats:
Leather Armor (Forearms)
Mitigation
354
Level
80
Monk
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Smoldering Glancing Rune
FABLED
Adds the following to an item:
8 Combat Skills
Type:
White Adornment
Slots:
Forearms
Level
70
NO-VALUE
Shadowweave Gloves of Perfect Balance
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
7 Max Health
3.2 Block Chance
Infused Stats:
Leather Armor (Hands)
Mitigation
354
Level
80
Monk
Effects:
Haste
When Equipped:
• Increases Haste of caster by 40.0.
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Shadowweave Kasa of Perfect Balance
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
7 Max Health
3.2 Block Chance
Infused Stats:
Leather Armor (Head)
Mitigation
354
Level
80
Monk
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Signet of Vampire Kind
FABLED
54 Primary Attributes
54 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
6.6 Max Health
133 Ability Mod
Infused Stats:
Slots
Finger
Level
80
All Fighters
Effects:
Barrier
When Equipped:
• On a block this spell has a 20% chance to cast Barrier on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Wards caster against 750 points of all damage
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Energy Drain
When Equipped:
• On a combat hit this spell may cast Energy Drain on target of attack. Triggers about 1.8 times per minute.
• Decreases power of target by 90.
• Increases power of caster by 161.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP NO-VALUE
Smoldering Rugged Polishing Stone
TREASURED
Adds the following to an item:
100 Health
Type:
White Adornment
Slots:
Finger
Level
70
NO-VALUE
Silver-Plated Bracer
FABLED
55 Primary Attributes
55 Stamina
840 Resistances
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
7.2 Haste
Infused Stats:
Slots
Wrist
Level
80
Effects:
Thirst of the Dar
When Equipped:
• Increases Ability Mod of caster by 55.0.
• When a combat art is used this spell has a 9% chance to cast Thirst of the Dar Assassin on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases DPS of caster by 25.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Shadowweave Leggings of Perfect Balance
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
5.1 Mitigation Increase
7 Max Health
Infused Stats:
Leather Armor (Legs)
Mitigation
379
Level
80
Monk
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Ganak's Torque
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Slots
Neck
Level
77
Adornment Slots:
White, Turquoise, Green
HEIRLOOM ATTUNEABLE
Smoldering Judicious Clasp
LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Neck
Level
70
Effects:
Warfare Ubiquity
When Equipped:
• Increases DPS of caster by 12.0.
NO-VALUE
The Restored Hand of Serenity
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
11 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Fists
Main Hand Slashing
Damage
181 - 544
(120.96 Rating)
Delay
6.0 seconds
Level
80
Monk
Effects:
Strikethrough
When Equipped:
• Increases Strikethrough of caster by 50.0%.
• Increases Block Chance of caster by 15.0%.
Serene Strike
When Equipped:
• On a melee hit this spell may cast Serene Strike on target of attack. Lasts for 12.0 seconds. Triggers about 2.4 times per minute.
• Inflicts 510 - 948 crushing damage on target.
• Increases Multi Attack of caster by 15.0.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Iron Stance
When Equipped:
• Reinforces leather armor's mitigation so that it rivals that of chain.
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE NO-VALUE
Pouch of the Stirring Reflexes
TREASURED
58 Stamina
58 Primary Attributes
3.2 Crit Chance
5.4 Potency
1.1 Crit Bonus
7.4 Haste
3.3 Reuse Speed
Infused Stats:
Thrown Weapon
Ranged
Damage
122 - 365
(121.5 Rating)
Delay
4.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Turquoise
NO-TRADE
Underfoot Stone Ring of Deflection
LEGENDARY
64 Primary Attributes
64 Stamina
479 Resistances
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
185 Ability Mod
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Turquoise, Green
LORE
Smoldering Rugged Polishing Stone
TREASURED
Adds the following to an item:
100 Health
Type:
White Adornment
Slots:
Finger
Level
70
NO-VALUE
Tynnonium Shackle
LEGENDARY
45 Primary Attributes
45 Stamina
347 Resistances
17 Combat Skills
0.8 Crit Bonus
9.7 DPS
2.3 Crit Chance
3.6 Potency
2.3 Reuse Speed
Infused Stats:
Slots
Wrist
Level
77
Adornment Slots:
White, Turquoise
NO-TRADE
Void Knuckles
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
3.2 Block Chance
147 Ability Mod
Infused Stats:
Fists
One-Handed Crushing
Damage
99 - 563
(110.32 Rating)
Delay
6.0 seconds
Level
80
Beastlord, Bruiser, Monk
Effects:
Greater Void Bane
When Equipped:
• Additional equipment with Void Bane improves this effect.
• On any combat or spell hit this spell may cast Greater Void Bane on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 972 mental damage on target.
• If any of the following are true:
• Must be classified as a void beast
• Must be classified as a shadowed folk
• Inflicts 486 mental damage on target.
• Must not be classified as a void beast
• Must not be classified as a shadowed folk
• Decreases Mitigation of target vs arcane damage by 720.
• If any of the following are true:
• Must be classified as a void beast
• Must be classified as a shadowed folk
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Shadowweave Sleeves of Perfect Balance
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
7 Max Health
5.1 Mitigation Increase
Infused Stats:
Leather Armor (Shoulders)
Mitigation
354
Level
80
Monk
Effects:
Serpentine Technique IV
When Equipped:
• Increases Block Chance of caster by 8.0%.
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Thick Banded Belt
FABLED
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
137 Ability Mod
Infused Stats:
Slots
Waist
Level
80
Effects:
Thick Bands
When Equipped:
• When damaged with a melee weapon this spell has a 6% chance to cast Thick Bands on caster. Lasts for 30.0 seconds.
• Wards caster against 700 points of physical damage
Biography for White Raven Kass D`Vir , Love's Champion:
((Roleplayer, SOGA please))
Kass is a tiny girl, not quite average height for a dark elf, and quite slender, almost boyish, in appearance. Her pale blue hair is slowly growing out from a boycut, with a long fringe of bangs that has a tendency to fall into her face. She has big blue-grey eyes that tend to dominate her face, and a full, though often stubborn mouth.
This character has 21,823 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 891 health per tick while out-of-combat.
This character has a Maximum Power pool of 13,730. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 776 power per tick while out-of-combat.
This character runs 20% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 13,127 whatsits.
This character resists Noxious damage in the amount of 12,542 whatsits.
This character resists Arcane damage in the amount of 12,580 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 114.16837782341
This character has a 59% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 362, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 2%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 13.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 15.6338% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 3.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.