EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Applies Critical Thinking when Activated. Lasts for 15.0 seconds.
• Suspends the passive effect for 15 seconds
• Increases Crit Bonus of group members (AE) by 150.0.
• Increases Potency of group members (AE) by 3,219.5.
• Cannot be modified except by direct means
• The casting time of Critical Thinking is 0.75 seconds and the reuse time of the spell is 4 minutes
Item Set Details:
(1) Applies Critical Thought: Passive.
• Cannot be modified except by direct means
• Increases Potency of caster by 4,953.1.
• Increases Crit Bonus of caster by 230.7.
NO-VALUE NO-TRADE
Burning Deathfist Arrow
LEGENDARY
1 Primary Attributes
Damage
+124 Piercing
Range
+5 meters
Hit Bonus
+15%
Infused Stats:
Level
40
NO-VALUE
Expedient Seeker Woolen Shirt
LEGENDARY
3,624 Primary Attributes
6,342 Stamina
172,933 Power
275,181 Health
1449.6 Crit Bonus
410 Resolve
36439.2 Potency
29.3 Reuse Speed
Infused Stats:
Cloth Armor (Chest)
Mitigation
298
Level
125
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Pathos Canon Cowl
FABLED
2,778 Primary Attributes
5,159 Stamina
116,199 Power
184,904 Health
368 Combat Skills
1045.3 Crit Bonus
325 Resolve
24.6 Ability Doublecast
397.5 Crit Chance
18763.2 Potency
168,634 Ability Mod
Infused Stats:
Slots
Cloak
Level
125
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Vetrovia Midnight Vintage
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Drink
Level
125
Duration
5 hours
Effects:
Increases All Attributes of target by 11.9%. Increases Max Health of target by 15.9%. Increases Potency of target by 3,714.9. Increases Power Regen of caster by 832.8. Increases Fervor Overcap of target by 48.4.
Blue Chipped Earring
It's well established.
MYTHICAL
2,930 Primary Attributes
5,278 Stamina
127,819 Power
203,394 Health
228,563 Resistances
405 Combat Skills
1149.8 Crit Bonus
355 Resolve
24392.1 Potency
29.5 Mitigation Increase
23.1 Multi Attack
Infused Stats:
Slots
Ear
Level
125
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP
Ensorcelled Dreadfell Adornment of Increased Criticals
MASTERCRAFTED
Adds the following to an item:
113.3 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
123
NO-VALUE
Abysmal Sea Rune: Timed Attacks
LEGENDARY
Adds the following to an item:
32.4 Crit Bonus
Type:
Red Adornment
Slots:
Shoulders, Ear, Wrist
Level
120
NO-VALUE NO-TRADE
Formidable Scaling Cliffs Ear Stud
LEGENDARY
3,065 Primary Attributes
5,380 Stamina
144,320 Power
229,651 Health
258,188 Resistances
457 Combat Skills
1226.1 Crit Bonus
405 Resolve
30595.2 Potency
26.1 Multi Attack
Infused Stats:
Slots
Ear
Level
125
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP
Ensorcelled Dreadfell Adornment of Increased Criticals
MASTERCRAFTED
Adds the following to an item:
113.3 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
123
NO-VALUE
Abysmal Sea Rune: Juxtaposition [IX]
LEGENDARY, Juxtaposition
Adds the following to an item:
3.7 Ability Doublecast
832.9 Potency
115.2 Weapon Damage
74 Overcap Fervor
211 Overcap Weapon Damage
Type:
Red Adornment
Slots:
Primary, Secondary, Ear, Ranged, Waist, Cloak
Level
120
NO-VALUE NO-TRADE LORE
Inestimable Slippers of the Completed Search
MYTHICAL
2,930 Primary Attributes
5,278 Stamina
127,819 Power
203,394 Health
355 Resolve
27.1 AE Auto
24392.1 Potency
26.4 Block Chance
1,150 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Feet)
Mitigation
859
Level
125
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Karuupa Candied Kumquat
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Food
Level
125
Duration
5 hours
Effects:
Increases All Attributes of target by 11.9%. Increases Max Health of target by 15.9%. Increases Crit Bonus of target by 533.0. Increases Potency of target by 3,714.9. Increases Health Regen of caster by 832.8. Increases Crit Bonus Overcap of target by 32.3.
Expedient Seeker Wrist Wraps
LEGENDARY
3,080 Primary Attributes
5,391 Stamina
146,993 Power
233,904 Health
1232.1 Crit Bonus
410 Resolve
30973.2 Potency
26.6 Casting Speed
Infused Stats:
Cloth Armor (Forearms)
Mitigation
278
Level
125
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Aggrandized Mitts of the Fulfilled Dream
MYTHICAL
2,955 Primary Attributes
5,298 Stamina
129,756 Power
206,476 Health
360 Resolve
23.4 Casting Speed
25330.3 Potency
1,167 Overcap Crit Bonus
207,982 Ability Mod
Infused Stats:
Cloth Armor (Hands)
Mitigation
859
Level
125
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Sanguine Blightcaster Hood
FABLED
2,904 Primary Attributes
5,258 Stamina
125,882 Power
200,313 Health
28.7 Ability Doublecast
23454 Potency
350 Resolve
21.3 Reuse Speed
1,132 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Head)
Mitigation
818
Level
125
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Mottled Feather Ring
LEGENDARY
3,050 Primary Attributes
5,370 Stamina
141,647 Power
225,398 Health
253,375 Resistances
449 Combat Skills
1220.1 Crit Bonus
400 Resolve
25.6 Casting Speed
30217.1 Potency
Infused Stats:
Slots
Finger
Level
125
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Void-Etched Bracelet
FABLED
2,829 Primary Attributes
5,199 Stamina
120,072 Power
191,067 Health
214,750 Resistances
380 Combat Skills
1080.1 Crit Bonus
335 Resolve
21.7 Casting Speed
20639.5 Potency
179,876 Ability Mod
Infused Stats:
Slots
Wrist
Level
125
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Aggrandized Woven Leggings of the Realized Ambition
• Prevents a percentage of the damage you take based on the tier and type of shield or brawler weapon you have equipped.
• If fighter
• Brawlers may benefit from Wary Protection granted via a fist or a two handed weapon, Crusaders and Warriors will only benefit from Wary protection granted by tower shields.
This character has 2,355,419,880 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 94,217,735 health per tick while out-of-combat.
This character has a Maximum Power pool of 4,793,701. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 192,695 power per tick while out-of-combat.
This character runs 20% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,573,936 whatsits.
This character resists Noxious damage in the amount of 1,516,097 whatsits.
This character resists Arcane damage in the amount of 1,516,785 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 2625.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 48,232,456, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 15.2 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
51.4 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 27.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.