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Increases WIS of target by 492.8. Increases STA of target by 633.6. Increases Max Health of target by 3.0%. Increases Potency of target by 16.0. Increases Power Regen of target by 363.6.
Ancient Earring of Dismal Rage
FABLED
594 Stamina
293 Primary Attributes
24,232 Resistances
62 Combat Skills
7.8 Casting Speed
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Ear
Level
100
Effects:
Pact of the Dismal Rage II
When Equipped:
• On any combat or spell hit this spell may cast Pact of the Dismal Rage II on target. Lasts for 12.0 seconds. Triggers about 3.0 times per minute.
• Increases Crit Bonus of raid and group members (AE) by 19.0.
• If priest
• Increases Potency of raid and group members (AE) by 19.0.
• If priest
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP
Incandescent Adornment of Prismatic Resilience (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1,111 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
NO-VALUE
Corsair's Cognate Clutch
FABLED
594 Stamina
293 Primary Attributes
24,232 Resistances
62 Combat Skills
12.5 Casting Speed
20.2 Potency
20.2 Crit Bonus
1,250 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Effects:
Uplifting Power III
When Equipped:
• On any combat or spell hit this spell may cast Uplifting Power III on target. Lasts for 20.1 seconds. Triggers about 0.4 times per minute.
• Increases Potency of caster by 4.6, multiplied by increment stacks.
• Cannot be modified except by direct means
• The trigger chance is multiplied by the number of players in the wearer's raid. Increments up to 20 times.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP
Incandescent Adornment of Prismatic Resilience (Greater)
Increases WIS of target by 492.8. Increases STA of target by 633.6. Increases Potency of target by 16.0. Increases Crit Chance of target by 176.0. Increases Health Regen of target by 363.6.
• Modifies the wearer's Crit Bonus and Potency based on the number of increments of Grasp of Souls. 0: -8 Crit Bonus/Potency. 1: -5 Crit Bonus/Potency. 2: -3 Crit Bonus/Potency. 3: 0 Crit Bonus/Potency. 4: 20 Crit Bonus/Potency. 5: 31 Crit Bonus/Potency
• On a healing spell cast this spell may cast Grasp of Souls III on caster. Lasts for 2 minutes. Triggers about 1.0 times per minute.
• Increments up to 5 times. Loses an increment every 30 seconds.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP
Incandescent Adornment of Prismatic Resilience (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1,111 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
NO-VALUE
Jun'Rah Seer's Crystal
This will grow in power as you gain Adventure Experience!
• Once per 30 seconds, if one of the caster's allies falls below 5% power and the caster is over 25% power, the caster will transfer 20% of their power to the target. For 30 seconds, the target will gain 25 potency and crit bonus.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP
Incandescent Adornment of Prismatic Resilience (Greater)
• Increases the wearer's Crit Bonus and Potency by 40 if they have 2 or more grouped allies within 5 meters of them. If the wearer is in a raid with more than 8 people, the value is increased to 54.
Adornment Slots:
White, Green
HEIRLOOM
Electrified Adornment of Damaging
TREASURED
Adds the following to an item:
16.9 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
95
NO-VALUE NO-TRADE
Jun'Rah Seer's Crystal
This will grow in power as you gain Adventure Experience!
• This effect does not stack with itself when adorned on multiple items
• Applies an 8,000 point ward to the group. Regenerates 800 every 3 seconds.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
The Catharsis of Hate
FABLED
373 Primary Attributes
796 Stamina
22.5 Crit Bonus
124.6 Crit Chance
22.5 Potency
7.8 AE Auto
62.3 Multi Attack
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
391 - 2,218
(326.11 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Adornment Slots:
White, Purple, Cyan
HEIRLOOM
Incandescent Adornment of Extra Attacks (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
12.5 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
96
NO-VALUE
Adamant Defiance
FABLED
Adds the following to an item:
Type:
Black Adornment
Slots:
Waist
Level
92
Effects:
Adamant Defiance
When Equipped:
• Makes caster immune to Stun effects
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
NO-VALUE
Vehement Band of Interception
LEGENDARY
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
12.5 Casting Speed
20.2 Potency
20.2 Crit Bonus
1,250 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Effects:
Radiating Flames III
When Equipped:
• Inflicts 360,000 heat damage to up to three targets who are fighting the wearer every 6 seconds. The wearer's Auto-Attack must be active for this effect to trigger. Suspends if the wearer's AE Auto Attack is disabled.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP
Incandescent Adornment of Prismatic Resilience (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1,111 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
NO-VALUE
Jun'Rah Seer's Crystal
This will grow in power as you gain Adventure Experience!
• On any combat or spell hit this spell may cast Practiced Power III on the group. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Increases the group's Potency by 0.9 times the number of times this effect has triggered. The counter resets when the wearer leaves combat. Cannot surpass 54 Potency.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP
Incandescent Adornment of Prismatic Resilience (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1,111 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
NO-VALUE
Water's Piety
FABLED
373 Primary Attributes
796 Stamina
22.5 Crit Bonus
24.9 Casting Speed
124.6 Crit Chance
22.5 Potency
4.9 Ability Recovery Speed
34.8 Damage Per Second
2,495 Ability Mod
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
1,462
Level
100
All Priests
Adornment Slots:
White, Purple, Cyan
HEIRLOOM REFORGED
Incandescent Adornment of Raw Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
NO-VALUE
Adamant Resolve
FABLED
Adds the following to an item:
Type:
Black Adornment
Slots:
Waist
Level
92
Effects:
Adamant Resolve
When Equipped:
• Makes caster immune to Stifle effects
• This effect does not stack with itself when adorned on multiple items
Lady Teare, Officer of Re Evolution, High Stormbringer of Felwithe, Mistress of my ancester's, Lord Yile's, estate. I wish to lead a remant home to reclaim our ancesteral home. My theme:
Through the travail of ages Midst the pomp and toils of war, Have I fought and strove and perished Countless times upon a star. As if through a glass, and darkly, The age-old strife I see, For I fought in many guises, many names, But always me
This character has 766,855 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 31,150 health per tick while out-of-combat.
This character has a Maximum Power pool of 107,534. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,720 power per tick while out-of-combat.
This character runs 110% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 162,430 whatsits.
This character resists Noxious damage in the amount of 162,130 whatsits.
This character resists Arcane damage in the amount of 162,080 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 841.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 66,888, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 98.4% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
15.8 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.25675 seconds, a 97.3% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
0 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 7.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.