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Astral Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2.5 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Storm Animus
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak, Charm
Level
90
All Priests
Effects:
Storm Animus
When Equipped:
• This effect will not stack with similar effects.
• On a critical healing spell cast this spell may cast Storm Animus on target of spell cast. Lasts for 20.0 seconds. Triggers about 2.2 times per minute.
• Increases STR, INT, AGI, WIS and STA of target by 185.6.
• Increases Max Health of target by 13.5%.
• Increases Max Power of target by 13.5%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Orb of Recondite Mending
FABLED
93 Primary Attributes
93 Stamina
29 Combat Skills
5.5 Crit Bonus
6 Crit Chance
9.6 Potency
14.1 Haste
7.7 Multi Attack Chance
0.8 Spell Weapon Damage Per Second
336 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
92
All Priests
Effects:
Monstrous Warding
When Equipped:
• On a healing spell cast this spell may cast Monstrous Warding on target of spell cast. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Wards target against 5,000 points of all damage
• Increases Max Health of target by 10.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP REFORGED
Astral Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2.5 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Astral Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2.5 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Ring of the Forlorn
FABLED
187 Stamina
187 Primary Attributes
8,415 Resistances
28 Combat Skills
11.1 Potency
11.1 Crit Bonus
20.5 Multi Attack
6 Spell Reuse Speed
238 Ability Mod
Infused Stats:
Slots
Finger
Level
95
Adornment Slots:
White, Green, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Astral Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
68 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Aspect of Eternal Analysis
This will grow in power as you cast hostile spells!
• On a critical healing spell cast this spell may cast Major Gallant Intervention on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.2 times per minute.
• Wards target against 5,000 points of all damage
• Heals target for 485 - 536 instantly and every 2 seconds.
• Replenishes 700 points of absorption every 2 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP REFORGED
Astral Adornment of Endurance (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
37 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
NO-VALUE
Astral Adornment of Endurance (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
37 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
NO-VALUE
Buckler of Borrowed Time
FABLED
187 Stamina
187 Primary Attributes
22 Combat Skills
10.2 Casting Speed
60.6 Crit Chance
11.1 Potency
11.1 Crit Bonus
20 Block Chance
39.2 Multi Attack
5 Reuse Speed
4.9 Spell Weapon Multi Attack Chance
7.1 AE Autoattack Chance
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
602
Level
95
All Priests, Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Yellow
HEIRLOOM REFORGED
Astral Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2.5 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Reification
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak, Charm
Level
90
All Priests
Effects:
Reification
When Equipped:
• This effect will not stack with similar effects.
• On a healing spell cast this spell may cast Reification on caster. Lasts for 30.0 seconds. Triggers about 2.2 times per minute.
• Increases the heal or ward amount of the caster's next beneficial spell by 17%.
• Dispelled when target casts a beneficial spell
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical healing spell cast this spell may cast Reification on target of spell cast. Triggers about 2.2 times per minute.
• Dispels 120 levels of any hostile effects on target
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Linked Vambraces of the Shiverback King
FABLED
187 Stamina
187 Primary Attributes
58.5 DPS
21.9 Potency
11 Crit Bonus
8 Reuse Speed
20.5 Multi Attack
7.4 AE Autoattack Chance
5.2 Spell Weapon Damage Per Second
Infused Stats:
Chain Armor (Shoulders)
Mitigation
491
Level
95
Defiler, Mystic
Adornment Slots:
White, Yellow, White, Yellow
HEIRLOOM REFORGED
Astral Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
68 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Rune: Potency II
LEGENDARY
Adds the following to an item:
2.5 Potency
Type:
Yellow Adornment
Slots:
Chest, Shoulders, Forearms
Level
90
HEIRLOOM NO-VALUE
Astral Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
68 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Rune: Potency II
FABLED
Adds the following to an item:
4 Potency
Type:
Yellow Adornment
Slots:
Chest, Shoulders, Forearms
Level
90
HEIRLOOM NO-VALUE
Fear Wrap of the Wretched
FABLED
187 Primary Attributes
187 Stamina
11.1 Crit Bonus
29.3 DPS
60.6 Crit Chance
11.1 Potency
29.3 Haste
11 Reuse Speed
5.9 Ability Recovery Speed
2.6 Spell Weapon Attack Speed
Infused Stats:
Slots
Waist
Level
95
Adornment Slots:
White, Black, Yellow, White
HEIRLOOM REFORGED
Astral Adornment of Damaging (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
9.2 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
90
NO-VALUE
Steadfast Defiance
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Waist
Level
90
All Mages, All Priests
Effects:
Steadfast Defiance
When Equipped:
• This effect will not stack with itself if adorned on multiple items.
• On a spell cast this spell may cast Steadfast Defiance on caster. Lasts for 12.0 seconds. Triggers about 2.2 times per minute.
• Makes caster immune to Stun effects
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
This character has 76,966 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 3,099 health per tick while out-of-combat.
This character has a Maximum Power pool of 60,244. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,430 power per tick while out-of-combat.
This character runs 85% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 55,462 whatsits.
This character resists Noxious damage in the amount of 58,277 whatsits.
This character resists Arcane damage in the amount of 57,581 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 954.32098765432
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 312.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 8,210, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 25%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 0.2 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
58.1 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.4225 seconds, a 31% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
61 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 47.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 4.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.