December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
Applies Spikes II when Activated. Lasts for 24.0 seconds.
• Slows target by 55.0%.
• Inflicts 125, 000 piercing damage to the target. Provided the target moves between ticks, they will take an additional 125, 000 piercing damage every 2 seconds.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Spikes II is 1 minute 30 seconds
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
The Deinodon's Rest
LEGENDARY
430 Stamina
212 Primary Attributes
12.5 Casting Speed
38 Crit Chance
25.5 Potency
25.5 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Charm
Level
95
Effects:
Hypnotic Tranquility II
Applies Hypnotic Tranquility II when Activated. Lasts for 40.0 seconds.
• Mesmerizes targets in Area of Effect
• Dispelled when target takes damage
• This item may not be used in a PvP zone.
• Does not affect Epic targets
• Cannot be modified except by direct means
• The reuse time of Hypnotic Tranquility II is 3 minutes
Adornment Slots:
White
LORE-EQUIP NO-TRADE NO-VALUE
Fairwind Chain Shirt
LEGENDARY
345 Primary Attributes
779 Stamina
35.2 Crit Bonus
89.9 DPS
128.6 Multi Attack
11.4 Weapon Damage
Infused Stats:
Chain Armor (Chest)
Mitigation
690
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
Fallout Shelter
LEGENDARY
212 Primary Attributes
344 Stamina
8.4 Crit Bonus
37.5 Crit Chance
8.4 Potency
14.4 Reuse Speed
2.8 Ability Recovery Speed
7.1 Ability Casting Speed
Infused Stats:
Slots
Cloak
Level
95
Adornment Slots:
White, White, Purple
NO-TRADE REFORGED
Highhold Sour Toddy
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 246.4. Increases STA of target by 316.8. Increases Max Health of target by 1.5%. Increases Potency of target by 8.0. Increases Power Regen of target by 363.6.
Stud of Deranged Unity
LEGENDARY
500 Stamina
246 Primary Attributes
19,032 Resistances
52 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Ear
Level
98
All Priests
Effects:
Unity II
When Equipped:
• Inflicts 77,000 heat damage to up to eight targets who are fighting the wearer every 3 seconds. Increases the wearer's potency by 25.3%-48.4% and heals the wearer's allies for 2% to 10.75% of the caster's maximum health based on how many targets are hit. The wearer's Auto-Attack must be active for this effect to trigger. Suspends if the wearer's AE Auto Attack is disabled.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
The Pygmy's Respite
LEGENDARY
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
21.8 DPS
18.7 Potency
18.7 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Ear
Level
95
Effects:
Killing Spree III
When Equipped:
• On a death blow this spell will cast Killing Spree III on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Crit Bonus by 6 per increment
• Increments up to 5 times
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP NO-TRADE NO-VALUE
Windjammer Chain Boots
LEGENDARY
246 Primary Attributes
466 Stamina
21.1 Crit Bonus
21.1 Potency
7.1 Max Health
30.86.1% Reuse Speed
43 Damage Per Second
Infused Stats:
Chain Armor (Feet)
Mitigation
644
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE REFORGED
Cerodon Pie
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 246.4. Increases STA of target by 316.8. Increases Potency of target by 8.0. Increases Crit Chance of target by 88.0. Increases Health Regen of target by 363.6.
Spinnaker Chain Vambraces
LEGENDARY
310 Stamina
197 Primary Attributes
14.1 Crit Bonus
14.1 Potency
2,056 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
644
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE
Shipswain Chain Gloves
LEGENDARY
246 Primary Attributes
466 Stamina
21.1 Crit Bonus
53.9 DPS
9.6 AE Auto
6.7 Weapon Damage
Infused Stats:
Chain Armor (Hands)
Mitigation
644
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
Fathom Chain Helmet
LEGENDARY
295 Primary Attributes
623 Stamina
28.1 Crit Bonus
71.8 DPS
102.7 Haste
9.1 Weapon Damage
Infused Stats:
Chain Armor (Head)
Mitigation
644
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
Circle of Decadence
LEGENDARY
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
3.9 AE Auto
20.2 Potency
6 Mitigation Increase
20.2 Crit Bonus
Infused Stats:
Slots
Finger
Level
98
Effects:
Infectious Aura II
When Equipped:
• When damaged this spell will cast Infectious Aura II on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 17,077-78,559 disease damage on target
• Damage increases as the caster is attacked
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Tranquil Cadmium Bangle
HANDCRAFTED
430 Stamina
212 Primary Attributes
15,750 Resistances
45 Combat Skills
21.8 DPS
18.7 Potency
18.7 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Wrist
Level
96
Effects:
Psychotic Bloodbath
When Equipped:
• On a death blow this spell will cast Pyschotic Bloodbath on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases attack speed and damage per second by 15 per increment
• Increments up to 5 times
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Steady Phantom Chain Leggings
2/4 yellow malice gem slots filled.
LEGENDARY
300 Primary Attributes
707 Stamina
28.5 Crit Bonus
26.1 Casting Speed
28.5 Potency
9.6 Max Health
Infused Stats:
Chain Armor (Legs)
Mitigation
717
Level
98
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Malvonicus' Haste
LEGENDARY
430 Stamina
212 Primary Attributes
38 Crit Chance
18.7 Potency
18.7 Crit Bonus
12.5 Reuse Speed
2.4 Ability Recovery Speed
6.2 Ability Casting Speed
1,250 Ability Mod
Infused Stats:
Slots
Neck
Level
95
Effects:
Tranquil Traverse
When Equipped:
• Increases Air Speed of caster by 50.0%.
• If any of the following are true:
• Must be in Phantom Sea.
• Must be in Tranquil Sea.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
NO-TRADE NO-VALUE REFORGED
A D.I.R.T.Y. Hammer
LEGENDARY
270 Primary Attributes
438 Stamina
16.2 Crit Bonus
31.5 DPS
90.1 Crit Chance
16.2 Potency
45 Haste
Infused Stats:
Hammer
One-Handed Crushing
Damage
90 - 510
(150.14 Rating)
Delay
4.0 seconds
Level
95
All Priests
Adornment Slots:
White, Purple, Cyan
LORE-EQUIP NO-TRADE NO-VALUE
Zlandicar's Heart
FABLED
324 Primary Attributes
530 Stamina
19.5 Crit Bonus
37.8 DPS
108.3 Crit Chance
19.5 Potency
10.8 Ability Casting Speed
2,168433 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
95
All Mages, All Priests
Adornment Slots:
White, White, Purple
LORE NO-TRADE NO-VALUE REFORGED
Band of the Band
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
3.9 AE Auto
17.2 Potency
17.2 Crit Bonus
31.26.2% Multi Attack
17.4 Damage Per Second
Infused Stats:
Slots
Finger
Level
95
Effects:
Eye of Drinal
When Equipped:
• On any combat or spell hit this spell may cast Eye of Drinal on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 82,320 divine damage on target.
• Inflicts 61,740 divine damage on target every 3 seconds.
• Increases Potency of caster by 20.0.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
HEIRLOOM LORE-EQUIP REFORGED
Metallic Onslaught
LEGENDARY
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
7.8 Casting Speed
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Wrist
Level
98
Effects:
Crush Armor IV
When Equipped:
• On any combat or spell hit this spell may cast Crush Armor IV on target of attack. Lasts for 30.0 seconds. Triggers about 3.0 times per minute.
• Decreases Mitigation of target vs physical damage by 1,506.
This character has 469,012 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 18,782 health per tick while out-of-combat.
This character has a Maximum Power pool of 68,190. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,750 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 101,698 whatsits.
This character resists Noxious damage in the amount of 101,998 whatsits.
This character resists Arcane damage in the amount of 101,698 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 412.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 19,858, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 38.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 67% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.4085 seconds, a 36.6% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 21.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.