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Applies Hex of Shadows when Activated. Lasts for 1 minute 48 seconds.
• Applies Hex of Fright. Lasts for 1 minute 48 seconds.
• Decreases Haste of target by 13.7.
• Cannot be modified except by direct means
• Slows target by 35.5%.
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
• The casting time of Hex of Shadows is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
Small Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
3
NO-VALUE NO-TRADE
Artisan's Tunic
TREASURED
1 Stamina
1 Primary Attributes
1 Crafting Skills
Infused Stats:
Cloth Armor (Chest)
Mitigation
2
Level
1
All Crafters
Adornment Slots:
White
ATTUNEABLE
Cloak of the Woodworker
TREASURED
18 Stamina
18 Primary Attributes
7 Crafting Skills
0.4 Potency
Infused Stats:
Slots
Cloak
Level
30
Woodworker
Adornment Slots:
White
LORE NO-TRADE
Underfoot Whiskey
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
30
Duration
45 minutes
Effects:
Increases STA of target by 26.1. Increases AGI of target by 26.1. Increases INT of target by 26.1. Increases STR of target by 26.1. Increases WIS of target by 26.1. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Potency of target by 4.0. Increases Power Regen of target by 84.0.
Fashioned Ruthenium Hoop
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Ear
Level
32
Adornment Slots:
White
ATTUNEABLE
Tradesman's Earring
LEGENDARY
9 Stamina
5 Transmuting
5 Harvesting Skills
Infused Stats:
Slots
Ear
Level
55
All Crafters
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Feysteel Chainmail Boots
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Chain Armor (Feet)
Mitigation
134
Level
32
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Rockbud Iron Rations
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
30
Duration
45 minutes
Effects:
Increases STA of target by 26.1. Increases AGI of target by 26.1. Increases INT of target by 26.1. Increases STR of target by 26.1. Increases WIS of target by 26.1. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Crit Bonus of target by 4.0. Increases Health Regen of target by 84.0.
Feysteel Chainmail Bracers
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Chain Armor (Forearms)
Mitigation
134
Level
32
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Feysteel Chainmail Gloves
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Chain Armor (Hands)
Mitigation
134
Level
32
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Craftsman's Cranial Capacitor
HANDCRAFTED
8 Stamina
8 Crafting Skills
Infused Stats:
Leather Armor (Head)
Mitigation
137
Level
50
Carpenter, Provisioner, Woodworker
Effects:
Titanium Tools
Applies Titanium Tools when Equipped.
• Increases success chance by 5.0%.
Adornment Slots:
White
ATTUNEABLE
Imbued Ruthenium Band of Agility
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Finger
Level
32
Effects:
Aura of Agility
When Equipped:
• When a combat art is used this spell has a 3% chance to cast Flare of Agility on caster. Lasts for 45.0 seconds.
• Increases AGI of caster by 10.2.
• Increases Haste of caster by 16.5.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
ATTUNEABLE
Fashioned Palladium Bangle
MASTERCRAFTED
7 Stamina
7 Primary Attributes
33 Resistances
3 Combat Skills
Infused Stats:
Slots
Wrist
Level
22
Adornment Slots:
White
ATTUNEABLE
Imbued Feysteel Chainmail Leggings
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Chain Armor (Legs)
Mitigation
144
Level
32
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 66 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Fashioned Ruthenium Torque
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Neck
Level
32
Adornment Slots:
White, Green
ATTUNEABLE
Knuckles of Sublime Reality
FABLED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Fists
One-Handed Crushing
Damage
12 - 69
(16.21 Rating)
Delay
5.0 seconds
Level
20
Beastlord, Bruiser, Monk
Adornment Slots:
White
NO-TRADE
Destructive Longbow of Authority
MASTERCRAFTED FABLED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Bow
Ranged
Damage
31 - 174
(22.7 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
20
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Demolishing Charge II
When Equipped:
• On a critical spell hit this spell may cast Demolishing Charge II on target of spell. Triggers about 2.0 times per minute.
• Applies Knockdown on termination. Lasts for 2.3 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Increases Threat to target by 182 - 202
• Inflicts 64 - 71 crushing damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Demolishing Charge II on target of attack. Triggers about 2.0 times per minute.
• Applies Knockdown on termination. Lasts for 2.3 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Increases Threat to target by 182 - 202
• Inflicts 64 - 71 crushing damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Glowing Adornment of Blasting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
18
Effects:
Greater Rune of Blasting
When Equipped:
• On a combat hit this spell may cast Greater Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 60 magic damage on target.
• Cannot be modified except by direct means
• On a hostile spell cast this spell may cast Greater Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 60 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE
Imbued Ruthenium Band of Agility
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Finger
Level
32
Effects:
Aura of Agility
When Equipped:
• When a combat art is used this spell has a 3% chance to cast Flare of Agility on caster. Lasts for 45.0 seconds.
• Increases AGI of caster by 10.2.
• Increases Haste of caster by 16.5.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
ATTUNEABLE
Fashioned Ruthenium Bangle
MASTERCRAFTED
10 Stamina
10 Primary Attributes
48 Resistances
4 Combat Skills
Infused Stats:
Slots
Wrist
Level
32
Adornment Slots:
White
ATTUNEABLE
Bugbear Backstabber
LEGENDARY
12 Stamina
12 Primary Attributes
4 Combat Skills
Infused Stats:
Dagger
One-Handed Piercing
Damage
14 - 79
(23.21 Rating)
Delay
4.0 seconds
Level
30
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Mangle
When Equipped:
• On a combat hit this spell may cast Mangle on target of attack. Lasts for 1.3 seconds. Triggers about 1.8 times per minute.
• Inflicts 27 - 34 crushing damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 3.7 seconds and duration is reduced to 0.4 seconds.
• Resistibility increases against targets higher than level 49.
• Cannot be modified except by direct means
• Will trigger off of crush, pierce or slash abilities.
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Feysteel Chainmail Mantle
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Chain Armor (Shoulders)
Mitigation
134
Level
32
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Oiled Waistband of the Neurotic
MASTERCRAFTED FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Waist
Level
30
Effects:
Blurred Strikes
Applies Blurred Strikes when Activated. Lasts for 15.0 seconds.
• Increases Haste of caster by 100.0.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Blurred Strikes is 5 minutes
Umbral Lightning III
When Equipped:
• On a critical spell hit this spell may cast Umbral Lightning III on target of spell. Triggers about 1.8 times per minute.
• Inflicts 125 - 153 magic damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Umbral Lightning III on target of attack. Triggers about 1.8 times per minute.
Spurned by the Gimblegear family, Gnord set out from Butcherblock to Timorous Deep and the fabled city of Gorowyn to make his own way in the world. Forever comfortable in the wilds, Gnord finds his only true family to be the beasts of the lands and sea, but he longs to be a part of the great Gimblegear lineage.
This character has 3,709 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 156 health per tick while out-of-combat.
This character has a Maximum Power pool of 4,835. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 201 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 509 whatsits.
This character resists Noxious damage in the amount of 509 whatsits.
This character resists Arcane damage in the amount of 449 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.