EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Increases AGI of target by 246.4. Increases STA of target by 316.8. Increases Max Health of target by 1.5%. Increases Weapon Damage of target by 8.0. Increases Power Regen of target by 363.6.
Darkstone Earrings of Vitality
MASTERCRAFTED LEGENDARY
702 Primary Attributes
1,041 Stamina
7,384 Power
24,623 Health
59,160 Resistances
147 Combat Skills
209.8 Crit Bonus
24 Resolve
1748.2 Potency
15.9 Mitigation Increase
33.3 Flurry
67.3 Multi Attack
Infused Stats:
Slots
Ear
Level
105
Adornment Slots:
White, Orange
INFUSABLE
Incandescent Adornment of Prismatic Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1,364 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Darkstone Earrings of Blasting
MASTERCRAFTED LEGENDARY
702 Primary Attributes
1,041 Stamina
7,384 Power
24,623 Health
59,160 Resistances
147 Combat Skills
209.8 Crit Bonus
24 Resolve
46.6 DPS
1748.2 Potency
28.2 Reuse Speed
27,456 Ability Mod
Infused Stats:
Slots
Ear
Level
105
Adornment Slots:
White, Orange
INFUSABLE
Incandescent Adornment of Prismatic Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1,364 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Rune: Ethershadow Touch
LEGENDARY, Ethershadow Touch
Adds the following to an item:
Type:
Orange Adornment
Slots:
Ear, Wrist
Level
100
Effects:
Ethershadow Touch
When Equipped:
• Adds a damage reduction and hate position effect to Ethershadow Assassin.
NO-VALUE NO-TRADE LORE
Rubicite Chain Boots of Endurance
MASTERCRAFTED LEGENDARY
839 Primary Attributes
2,113 Stamina
7,384 Power
73,880 Health
345.1 Potency
19.43.8% Mitigation Increase
24 Resolve
19.2 Max Health
5.8 Casting Speed
17 Overcap Crit Bonus
4,431 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
791
Level
105
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
INFUSABLE REFORGED
Incandescent Adornment of Critical Chance (Superior)
Increases INT of target by 246.4. Increases STA of target by 316.8. Increases Potency of target by 8.0. Increases Crit Chance of target by 88.0. Increases Health Regen of target by 363.6.
Rubicite Chain Bracers of Force
MASTERCRAFTED LEGENDARY
839 Primary Attributes
2,113 Stamina
7,384 Power
73,880 Health
202.7 DPS
20 AE Auto
345.1 Potency
19.2 Max Health
24 Resolve
17 Overcap Crit Bonus
Infused Stats:
Chain Armor (Forearms)
Mitigation
791
Level
105
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
INFUSABLE
Incandescent Adornment of Critical Chance (Superior)
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED, GREATER RELIC
948 Primary Attributes
1,589 Stamina
17,796 Power
39,556 Health
230.3 Crit Bonus
39 Resolve
70.7 DPS
27 Casting Speed
325.8 Crit Chance
313.2 Potency
25 Fervor
18.5 Reuse Speed
15 Overcap Fervor
2,668 Ability Mod
Infused Stats:
Deity:
8.9% Potency
3.4% Crit Bonus
+759.4 Abil Mod
Physical:
+58 sta
6.2% Potency
2.5% Crit Bonus
+320.6 Abil Mod
Bonus:
+524 sta
93.5% Potency
24.7% Crit Bonus
+880.4 Abil Mod
Dagger
Main Hand Piercing
Damage
398 - 1,195
(398.36 Rating)
Delay
4.0 seconds
Level
100
Defiler
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
Effects:
Virulent Blight
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Virulent Blight on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,116 disease damage on target.
• Inflicts 5,333 disease damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• Increases Ability Doublecast of caster by 3.0.
• Protects the wearer against destructive planar energies.
Planar Protection
Applies Planar Protection when Activated.
• Grants protection against destructive planar energies.
• The casting time of Planar Protection is 3.0 seconds and the reuse time of the spell is 30.0 seconds
Adornment Slots:
White, Purple, Cyan, Orange
NO-TRADE NO-VALUE INFUSED
Incandescent Adornment of Mending (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
Effects:
Superior Rune of Mending
When Equipped:
• On a healing spell cast this spell may cast Superior Rune of Mending on caster. Triggers about 6.0 times per minute.
• Heals caster for 144,336.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
• On any combat or spell hit this spell may cast Superior Rune of Mending on caster. Triggers about 6.0 times per minute.
• Heals caster for 144,336.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
HEIRLOOM NO-VALUE
Bolstered Attributes
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Bolstered Attributes
When Equipped:
• Increases AGI, STR, INT and WIS of caster by 150.0.
• Increases All Attributes of caster by 10.0%.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
One Handed Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
100
NO-VALUE NO-TRADE
Rune of the Celestial
FABLED, Celestial Gate
Adds the following to an item:
100 Max Health
200,000 Ability Mod
Type:
Orange Adornment
Slots:
Primary, Secondary, Ranged
Level
100
Effects:
Celestial Gate
When Equipped:
• On a hostile ability cast this spell has a 2% chance to cast Celestial Gate on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Fervor of caster by 150.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 - 45.0 seconds.
• Interferes with the use of some forms of Ethereal Energy.
This character has 23,968,727 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 959,137 health per tick while out-of-combat.
This character has a Maximum Power pool of 502,300. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 20,576 power per tick while out-of-combat.
This character runs 145% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 380,383 whatsits.
This character resists Noxious damage in the amount of 380,658 whatsits.
This character resists Arcane damage in the amount of 380,218 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 1546.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 902,654, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 84.4 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
82.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
26 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 72.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 70% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.